From 46fd718ac1d5dcaa570bf2916e00a6d382012d00 Mon Sep 17 00:00:00 2001 From: leper Date: Sun, 12 Oct 2014 19:27:49 +0000 Subject: [PATCH] Initialize some variables. Patch by Echelon9. Fixes #2862. This was SVN commit r15851. --- source/graphics/LOSTexture.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/source/graphics/LOSTexture.cpp b/source/graphics/LOSTexture.cpp index 1ce9aa96bf..2bde7bbf1a 100644 --- a/source/graphics/LOSTexture.cpp +++ b/source/graphics/LOSTexture.cpp @@ -57,8 +57,10 @@ static const size_t g_BlurSize = 7; // value. (See Trac #2594). Multiples of 4 are possibly good for performance anyway. static const size_t g_SubTextureAlignment = 4; -CLOSTexture::CLOSTexture(CSimulation2& simulation) : - m_Simulation(simulation), m_Dirty(true), m_ShaderInitialized(false), m_Texture(0), m_smoothFbo(0), m_MapSize(0), m_TextureSize(0), whichTex(true) +CLOSTexture::CLOSTexture(CSimulation2& simulation) + : m_Simulation(simulation), m_Dirty(true), m_ShaderInitialized(false), + m_Texture(0), m_TextureSmooth1(0), m_TextureSmooth2(0), m_smoothFbo(0), + m_MapSize(0), m_TextureSize(0), whichTex(true) { if (CRenderer::IsInitialised() && g_Renderer.m_Options.m_SmoothLOS) CreateShader();