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Update the eyecandy dummy actor using the one in the celt barracks.
Enable normal and spec maps This was SVN commit r22272.
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@@ -1,15 +1,17 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/wrld_dummy_a.dae</mesh>
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<props/>
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<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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