From 282d0f39e2efe3cdd908475736734b4f2917f0db Mon Sep 17 00:00:00 2001 From: Ykkrosh Date: Wed, 9 May 2012 15:39:16 +0000 Subject: [PATCH] Remove unused variables This was SVN commit r11804. --- binaries/data/mods/public/shaders/glsl/model_common.vs | 2 -- source/graphics/tests/test_ShaderManager.h | 1 - 2 files changed, 3 deletions(-) diff --git a/binaries/data/mods/public/shaders/glsl/model_common.vs b/binaries/data/mods/public/shaders/glsl/model_common.vs index 688d4c0952..cf4eb9db56 100644 --- a/binaries/data/mods/public/shaders/glsl/model_common.vs +++ b/binaries/data/mods/public/shaders/glsl/model_common.vs @@ -35,8 +35,6 @@ attribute vec2 a_uv0; attribute vec4 a_skinWeights; #endif -varying vec4 debugx; - void main() { #if USE_GPU_SKINNING diff --git a/source/graphics/tests/test_ShaderManager.h b/source/graphics/tests/test_ShaderManager.h index 060e98564d..73f1236a82 100644 --- a/source/graphics/tests/test_ShaderManager.h +++ b/source/graphics/tests/test_ShaderManager.h @@ -93,7 +93,6 @@ public: { CShaderUniforms uniforms1; CShaderUniforms uniforms2; - CShaderUniforms uniforms3; TS_ASSERT(uniforms1 == uniforms1); uniforms1.Add("FOO", CVector4D(1.0f, 0.0f, 0.0f, 0.0f));