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Call buildFirstBase correctly
`this.buildFirstBase` doesn't exist so this caused errors since 8b1e78ae1e
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@@ -1528,7 +1528,7 @@ export class Headquarters
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// First build one cc if all have been destroyed
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if (!this.hasPotentialBase())
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{
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this.buildFirstBase(gameState);
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buildFirstBase(this, gameState);
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return;
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}
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// Then expand if we have not enough room available for buildings
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