Call buildFirstBase correctly

`this.buildFirstBase` doesn't exist so this caused errors since 8b1e78ae1e
This commit is contained in:
Vantha
2026-09-09 10:03:25 +02:00
committed by Vantha
parent 89ea0ee4af
commit 1cc3020049
@@ -1528,7 +1528,7 @@ export class Headquarters
// First build one cc if all have been destroyed
if (!this.hasPotentialBase())
{
this.buildFirstBase(gameState);
buildFirstBase(this, gameState);
return;
}
// Then expand if we have not enough room available for buildings