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Commit Graph

  • fd7100ddd1 New cavalry icons by Wowgetoffyourcellphone for spartiates Reviewed by : Stan Stan 2018-01-19 22:33:32 +00:00
  • e5aa7285a0 Move unused icons files to the art source Stan 2018-01-19 22:29:33 +00:00
  • abb8aaed16 New cavalry icons by Wowgetoffyourcellphone for seleucids Reviewed by : Stan Stan 2018-01-19 22:17:00 +00:00
  • 49dcd1c886 New cavalry icons by Wowgetoffyourcellphone for ptolemies Reviewed by : Stan Stan 2018-01-19 22:02:07 +00:00
  • 5786bc03f4 New cavalry icons by Wowgetoffyourcellphone for persians Reviewed by : Stan Stan 2018-01-19 21:54:06 +00:00
  • 5323baaa50 New cavalry icons by Wowgetoffyourcellphone for mauryans Reviewed by : Stan Stan 2018-01-19 21:52:36 +00:00
  • 39fa3f5ecd New cavalry icons by Wowgetoffyourcellphone for macedonians Reviewed by : Stan Stan 2018-01-19 21:47:19 +00:00
  • 616f33d34c New cavalry icons by Wowgetoffyourcellphone for romans Reviewed by : Stan Stan 2018-01-19 21:42:42 +00:00
  • 4cd1161c2d Allow calling fractionToTiles and scaleByMapSize before RandomMap initialization, used by e084885ce9 already. elexis 2018-01-19 21:24:04 +00:00
  • e084885ce9 Pyrenean Sierra sigmoid-based Mountainrange cleanup, refs a796800bb1. elexis 2018-01-19 20:24:36 +00:00
  • 3361ff0997 Fix variable naming in Botswanan Haven in c5b7ecefa1 reported by mimo. elexis 2018-01-19 19:11:53 +00:00
  • cb82a9a84f Move BaseTerrain from the random map JSON files to all other terrain names used by the script. elexis 2018-01-19 02:21:32 +00:00
  • 5764ab9021 Cleanup volcano sizes, refs #4939. elexis 2018-01-19 01:23:18 +00:00
  • 78c2988e88 Randomize map orientation on most river maps, Gulf Of Bothnia and Migration to remove hardcoded magic numbers and add more variation for the player. elexis 2018-01-19 01:09:36 +00:00
  • 7656cc2eb7 Fix lobby registration of AIBehavior missed in 9c180f660f and 3319c69d97. Fixes #4959. elexis 2018-01-18 21:22:34 +00:00
  • c56a2381a1 Fix incorrect horse variant noticed by Alexandermb. Stan 2018-01-18 19:24:48 +00:00
  • e4d5e781d7 Fix fish on mountains on Harbor in a68881dd0f and a wrong negation in c5b7ecefa1. Fixes #4575. elexis 2018-01-18 18:16:06 +00:00
  • 32210bc6cb Fix pigs and chicken inside the CC and mines on Deep Forest by not using the terrain-painting based approach of placing entities which is free of any collision checks. elexis 2018-01-18 17:59:07 +00:00
  • bd7ce79966 Delete getMapArea, fractionToSize, sizeToFraction. elexis 2018-01-18 17:10:57 +00:00
  • c5b7ecefa1 Delete BaseHeight property from random map JSON files and rmgen library, refs #6, #4973, 9ee44bd9b8, 0e0ed94926. elexis 2018-01-18 13:57:11 +00:00
  • d40616c68e Fix Wild Lake in 442c9848b8. elexis 2018-01-18 13:36:59 +00:00
  • 6462653351 Delete placeTerrain which is just a proxy of createTerrain. elexis 2018-01-17 23:51:28 +00:00
  • a6c7b4de98 Simplify and inline createSimpleTerrain. elexis 2018-01-17 23:36:11 +00:00
  • 1ad10e5999 Merge InitMap, initTerrain and resetTerrain successors from 6d33c2eab7. elexis 2018-01-17 23:27:06 +00:00
  • 583873103f petra: add a protection for mods without the expected metadata mimo 2018-01-17 22:06:27 +00:00
  • dfa618903b Rename random map Map to RandomMap, so that it doesn't overwrite the native JS Map object, fixes #4961. elexis 2018-01-17 19:19:21 +00:00
  • c21ca495f8 Fix a forgotton line in e9e983c2d4 and mess with a 1-tile workaround. elexis 2018-01-17 19:12:22 +00:00
  • 4e96980d5a Build with the "read-only relocation" hardening linker flag Gallaecio 2018-01-17 18:01:58 +00:00
  • d9f5b2a40e Remove mysterious lake area factor "lSize" from random map scripts in a9b963c3a5 and copies. Fixes #4958. elexis 2018-01-17 17:18:43 +00:00
  • 6d33c2eab7 Implement MapBoundsPlacer that returns all points on the tilemap. elexis 2018-01-17 03:34:09 +00:00
  • 46564c6a8e Remove remaining unneeded null constraints that could have been noticed in 376d8b3d1e. elexis 2018-01-17 03:09:23 +00:00
  • 4263fae6c2 Don't call it centerOfMap, center, mid, centerX, centerZ, fractionToTiles(0.5), Math.round(fractionToTiles(0.5)), mapSize / 2, mapSize * 0.5, but just mapCenter everywhere and get it from the library. elexis 2018-01-17 01:55:45 +00:00
  • 1f7913a93f Cleanup Island Stronghold starting resources code using vector algebra, mapcenter getter, distributePointsOnCircle, refs #4845, #4854. elexis 2018-01-17 00:51:25 +00:00
  • cf79693860 Fix incorrect variants showing up as death and run shouldn't have any frequency. Stan 2018-01-17 00:25:58 +00:00
  • 448a560350 Move map specific biome constants to the scope setting that biome in that map, refs #4954. elexis 2018-01-16 20:55:00 +00:00
  • 713d816855 Use paintRiver on Latium, refs #4805, 7d0cc59136. elexis 2018-01-16 17:38:03 +00:00
  • 31e412b94e Remove redundant no-map-preview sprite found in D817. elexis 2018-01-16 15:18:15 +00:00
  • 960f2d7c31 Enable players to open the lobby as a dialog in the gamesetup, running games and the summary screen. elexis 2018-01-16 15:05:16 +00:00
  • 2d04f3d1e9 fix 30f0e80dae mimo 2018-01-16 08:29:10 +00:00
  • 28ff1c053e Via Augusta skirmish map by Bigtiger, fixes #4934. elexis 2018-01-16 05:36:05 +00:00
  • 442c9848b8 Merge all playerX and playerZ arrays into one array of Vector2D items. elexis 2018-01-16 04:39:31 +00:00
  • f8eae16390 Fix two wrong tileclasses c74bd3425f and adapt Fortress floor area to D900. elexis 2018-01-16 04:29:06 +00:00
  • 463f7f1ee3 Remove unused function following f5375cbcb9. Implement it using vectors if used again (#4845). elexis 2018-01-16 04:17:06 +00:00
  • cbcbd19e0b Extract a RandomPathPlacer prototype from Deep Forest (83422923aa) and Schwarzwald (49194819f6) duplication, refs #4805, #4804. elexis 2018-01-16 04:12:23 +00:00
  • 7d172a9b1d Consider that the point could be inside the goal area in some PathGoal functions temple 2018-01-16 02:15:04 +00:00
  • 033489480a Stop formation when ordered to stop temple 2018-01-16 00:55:58 +00:00
  • 1ef2e709fe Gather near dropsite rather than current position after finishing construction temple 2018-01-16 00:13:31 +00:00
  • 30f0e80dae Cleanup of GetEntityState mimo 2018-01-15 21:27:30 +00:00
  • 36400458bf Add randomAngle helper function to abbreviate calls. elexis 2018-01-15 14:20:57 +00:00
  • 5c605cf218 Allow the JS GUI to find out if the lobby client is currently disconnected. elexis 2018-01-15 04:30:33 +00:00
  • e9e983c2d4 paintRiver cleanup. elexis 2018-01-15 04:02:00 +00:00
  • 31284bac83 Make every cape of the game behave. Stan 2018-01-14 22:51:07 +00:00
  • b982e7f510 Fix build on armhf with gcc 7. elexis 2018-01-14 21:18:37 +00:00
  • 8ede017904 Don't crash while in the lobby when receiving an error IQ stanza without an error payload, refs d7121f4f55. elexis 2018-01-14 17:48:24 +00:00
  • e132c26a0f Fix a typo I made in the neckguard. Stan 2018-01-14 11:15:58 +00:00
  • c74bd3425f Nomad mode on all random map scripts (except Survival of the Fittest), fixes #3591. elexis 2018-01-14 00:59:06 +00:00
  • 7dfa4bda24 Pass an orientation angle on Fortress random map when placing fortresses s0600204 2018-01-13 23:26:13 +00:00
  • b180ad3e5d Remove distributeEntitiesByHeight / derivateEntitiesByHeight from 7471a0db63 / 49194819f6. elexis 2018-01-13 22:42:14 +00:00
  • d2e1af5270 Make the RectPlacer more permissive by not returning early if a coordinate is out of bounds. elexis 2018-01-13 22:24:29 +00:00
  • 6278f75a1f Add rmgen HeightConstraint to allow placing entities in a given height range. elexis 2018-01-13 22:13:03 +00:00
  • 495f83663e Extend the rmgen AndConstraint to be more permissive and receive falsy values or a Constraint to remove some Constraint conversion duplication, refs #4805. elexis 2018-01-13 22:11:06 +00:00
  • e8dea23cc4 Cleanup createArea calls on Deep Forest as in 376d8b3d1e. elexis 2018-01-13 22:06:01 +00:00
  • 55cdc8f639 Cleanup createArea calls on Neareastern Badlands as in 376d8b3d1e. elexis 2018-01-13 22:01:59 +00:00
  • d015b68f18 Fix unreachable trees on Oasis, fixes #4937. elexis 2018-01-13 21:50:25 +00:00
  • e58e60f75a Simplify island generation on Islands. elexis 2018-01-13 21:42:46 +00:00
  • 36afe80b27 Use vector algebra for the unconventional playerbase resources on Belgian Uplands, refs #4845. elexis 2018-01-13 21:31:20 +00:00
  • f8cc18589d Simplify the water-tileclass marking on Cycladic Archipelago and Corsica vs Sardinia using paintTileClassBasedOnHeight. elexis 2018-01-13 21:26:59 +00:00
  • eb46e4ec6a Remove dead tileclasses from random map scripts, elexis 2018-01-13 21:23:28 +00:00
  • 8829610a1b Remove random map script log entries that measured the time. elexis 2018-01-13 21:19:07 +00:00
  • b838e57770 Clean some random map script comments. elexis 2018-01-13 21:16:27 +00:00
  • 851490e3bf Fix typo in 08f561c02d. elexis 2018-01-13 21:12:22 +00:00
  • 7a4325f49a Fix capes for elephants, and make them behave. Stan 2018-01-13 15:11:57 +00:00
  • 23b791285a New peytral textures for horses by wackyserious. Stan 2018-01-13 14:01:20 +00:00
  • d05655ebda fix leftover in 5df1f4ec4c mimo 2018-01-13 09:39:43 +00:00
  • 1c7dd52b66 Fix an incorrect icon for ptol healers. Stan 2018-01-12 21:44:47 +00:00
  • 5729b49610 Don't early return but update the active query when having no position or when outOfWorld bb 2018-01-12 21:01:17 +00:00
  • fbc5877d67 Update the credits with Leyto's real name. Stan 2018-01-12 19:12:45 +00:00
  • f17813a9eb Add missing icon in 1df50d9a07 Refs: #1992 Icon by wowgetoffyourcellphone Stan 2018-01-12 18:07:15 +00:00
  • 6342112a5b Fix the currently wrong entity order/select/attack/trained sounds. bb 2018-01-12 17:43:04 +00:00
  • 51a92c27a1 Ptolemies stable,range,workshop,e-stable & Roman stable LordGood 2018-01-12 17:40:39 +00:00
  • 1db8f9a815 New Muskox texture by Leyto Slightly tweaked alpha by me, Source files, Update the credits.json using the files provided in the license and the respective WikiCommons accounts of the people, for legal issues. Add leyto to the credits. Stan 2018-01-12 11:42:13 +00:00
  • c2ddae3264 Thracian cap. Stan 2018-01-12 10:52:06 +00:00
  • ddb6fbd55d petra: remove some unneeded temporary variables mimo 2018-01-11 21:31:12 +00:00
  • 99e38f1731 Improve petra behavior in death-match: allow more builders when plenty of resources and replace tests on current population by tests on current + in-training-queue population (that allows faster phasing up). mimo 2018-01-11 21:29:19 +00:00
  • 4c348b6aaa Fixes #4634 Update Theatron and Stonehenge foundations making them with more props Make Stonehenge foundation slightly bigger allowing one to select it without having to place the cursor in the middle. Stan 2018-01-11 20:31:28 +00:00
  • 3a5b07109a Add a different siege tower for ptolemies to make use of their own garrison flag. Stan 2018-01-11 16:10:35 +00:00
  • 2688e06533 Fix garrison flag for the persian siege ram Patch by Angen Reviewed By: Stan Differential Revision: ​https://code.wildfiregames.com/D1215 This was SVN commit r20834. Stan 2018-01-11 14:35:08 +00:00
  • fa9078876e Move two old celt models to their correct directory and rename them accordingly. Stan 2018-01-11 13:21:56 +00:00
  • efa6bdf2c2 Remove the last occurence of multiply_color in the repo. Stan 2018-01-11 12:44:43 +00:00
  • 24f37eabb6 Use inheritance for animations for the remaining horses Stan 2018-01-11 10:31:06 +00:00
  • 4ea135838e Add missing unit in iberian commit Stan 2018-01-11 10:22:55 +00:00
  • b685951885 Use death and run variants for spartan horses. Stan 2018-01-11 10:00:44 +00:00
  • 58a9d9fab7 Use death and run variants for seleucid horses. Stan 2018-01-11 09:59:59 +00:00
  • 5428f569a3 Use death and run variants for roman horses. Stan 2018-01-11 09:59:41 +00:00
  • e75a71cc94 Use death and run variants for ptolemy horses. Stan 2018-01-11 09:59:19 +00:00
  • e004b1070b Use death and run variants for persian horses. Stan 2018-01-11 09:58:39 +00:00
  • 028b7f3542 Use death and run variants for mauryans horses. Stan 2018-01-11 09:58:03 +00:00
  • d8542d4264 Use death and run variants for macedonians horses. Stan 2018-01-11 09:57:18 +00:00
  • 6abd53a36a Use death and run variants for macedonian horses. Stan 2018-01-11 09:56:42 +00:00
  • 09ff2819f9 Use death and run variants for hellenes horses. Stan 2018-01-11 09:55:50 +00:00