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forked from mirrors/0ad

Commit Graph

  • 28096de106 My first try at making a decal. :) Mythos_Ruler 2011-03-13 23:24:40 +00:00
  • 8bb5f2e480 Add missed file Ykkrosh 2011-03-13 19:44:06 +00:00
  • 77e2130ff2 Replace some decal meshes with real decals Ykkrosh 2011-03-13 19:26:01 +00:00
  • d24c93237c # Initial version of terrain decal textures. Ykkrosh 2011-03-13 19:22:05 +00:00
  • ba8163e248 # Explicitly triangulate terrain tiles. Ykkrosh 2011-03-13 19:10:38 +00:00
  • fc2c54c39f # Optimise terrain renderer. Ykkrosh 2011-03-13 19:06:33 +00:00
  • 2f28b07356 Support storing index data in VBOs. Ykkrosh 2011-03-13 18:58:09 +00:00
  • b70a0a5b5a Latest version of user-report server code Ykkrosh 2011-03-12 02:36:20 +00:00
  • a0a245d0ec sync with work. add u8_from_larger, sys_IsDebuggerPresent, wdll_main.h; janwas 2011-03-11 16:29:27 +00:00
  • 6abd49d60a #Added link to online manual (from in-game manual). Also updated the year in the "about box" from 2010 to 2011. a04 feneur 2011-03-10 17:37:29 +00:00
  • 51b58328f7 Fix negative 'unlogged' time in profiler at start of game. Ykkrosh 2011-03-08 16:58:07 +00:00
  • 8a0cbe009a Stop the AI wasting time chasing after any animals except chickens. Ykkrosh 2011-03-08 01:40:44 +00:00
  • 9787f963ba Minor adjustments to feedback details Ykkrosh 2011-03-08 01:34:25 +00:00
  • 910c1b7c67 make bridge unselectable entity Pureon 2011-03-08 00:09:17 +00:00
  • a77c807e06 Simple bridge demo map Pureon 2011-03-07 22:31:00 +00:00
  • 18f44bebbc Add workaround for missing tree shadows on certain graphics drivers Ykkrosh 2011-03-07 00:34:03 +00:00
  • 21785dc97c hele wall and wall tower obstruction stat changes Pureon 2011-03-06 14:38:06 +00:00
  • 4261983c9d Fix reveal map checkbox after winning WhiteTreePaladin 2011-03-06 02:29:07 +00:00
  • ecbe92bdda automatically reveal map when a player wins WhiteTreePaladin 2011-03-06 01:54:38 +00:00
  • b4d9ab336b Simplify hiding of system cursor on non-Windows. Ykkrosh 2011-03-06 00:48:26 +00:00
  • 7d6cfe58de Fix non-PCH build Ykkrosh 2011-03-06 00:01:23 +00:00
  • 6f9da85d9f Improve performance of full state hash computation, by skipping script components that are known to have no data. Ykkrosh 2011-03-05 22:30:32 +00:00
  • 20ebaa5b79 Fix units getting stuck inside foundations Ykkrosh 2011-03-05 22:18:29 +00:00
  • 52d767a404 This was SVN commit r9034. Mythos_Ruler 2011-03-05 19:59:46 +00:00
  • c562ed6894 Fixed obstruction. Mythos_Ruler 2011-03-05 19:59:02 +00:00
  • 22e16e4554 Make builders look for nearby foundations to help with, once they finish their own building Ykkrosh 2011-03-05 17:38:15 +00:00
  • 08d5e7bf66 Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first Ykkrosh 2011-03-05 16:55:58 +00:00
  • c0383ffc30 Fix units not auto-gathering after a group is given a construction order Ykkrosh 2011-03-05 15:56:24 +00:00
  • b914f82d2a Celt ram edit. Mythos_Ruler 2011-03-05 15:36:22 +00:00
  • d62e9de7da Fix shift-click building placement Ykkrosh 2011-03-05 14:41:44 +00:00
  • 18cdbd9eab Increase tile-based pathfinder maximum search range, so it's at least enough to reach from one side of Acropolis to the other Ykkrosh 2011-03-05 14:38:08 +00:00
  • 18a2968919 Fix errors when starting multiplayer games Ykkrosh 2011-03-05 14:30:24 +00:00
  • d3929b6af1 Actually, delete the cpuid() inline asm entirely since it still causes various problems in various compilers Ykkrosh 2011-03-05 14:11:57 +00:00
  • 712a92caa1 Save PIC register in cpuid() to fix "can't find a register in class 'BREG'" error in some versions of GCC Ykkrosh 2011-03-05 13:53:02 +00:00
  • 18798c3f8d OS X build fix Ykkrosh 2011-03-05 13:49:36 +00:00
  • 637412cb5a update name for alpha 4 update default single player map for alpha 4 WhiteTreePaladin 2011-03-05 03:53:04 +00:00
  • e608d9269a Load entity templates for the AI via the progressive loader. Ykkrosh 2011-03-05 01:56:59 +00:00
  • 19c8ca3ef4 siege ram trained sound effect added Pureon 2011-03-05 00:43:26 +00:00
  • 8b655f4f99 Celt siege ram produced in fortress buildings Pureon 2011-03-05 00:21:09 +00:00
  • e6ebfa2ab9 Fix tests Ykkrosh 2011-03-04 23:22:09 +00:00
  • 2229c10e05 Delete rint/rintf emulation for Windows, since it got broken (the tests fail) and we don't use it any more Ykkrosh 2011-03-04 23:16:04 +00:00
  • 09cbe4f341 Disable debug messages when instantiating AIs Ykkrosh 2011-03-04 21:50:30 +00:00
  • cae4b1b1af Hide useless 'server name' field on setup screen Ykkrosh 2011-03-04 21:48:01 +00:00
  • 3e7731e8ca Stop units wasting their lives chasing animals they'll never be able to catch. Ykkrosh 2011-03-04 21:42:39 +00:00
  • 3a5ca7fdbc Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps. Ykkrosh 2011-03-04 20:02:05 +00:00
  • bec4c6437b Make non-combat units flee when under melee attack, and not attack enemies automatically. Ykkrosh 2011-03-04 14:36:41 +00:00
  • 3e22cf4cae Focus map-selection list by default in single-player game setup screen, to allow keyboard navigation Ykkrosh 2011-03-04 14:29:28 +00:00
  • 2ef1b9a867 Make projectiles that miss their target continue until hitting the terrain. Ykkrosh 2011-03-04 00:43:48 +00:00
  • 6bcce22a88 Tell the profiler about a few more bits of code Ykkrosh 2011-03-03 22:38:01 +00:00
  • 58ae08522f Let local.cfg override the hardware-dependent defaults set by hwdetect Ykkrosh 2011-03-03 01:49:49 +00:00
  • 1c1564daaf Make profiler JSON output much more concise. Ykkrosh 2011-03-03 01:09:19 +00:00
  • 16a4eb36dd Various minor optimisations. Ykkrosh 2011-03-03 00:16:14 +00:00
  • 8d2d4a8505 Fix profile parser Ykkrosh 2011-03-03 00:14:23 +00:00
  • dbc6d27411 Optimise obstruction grid updates in the common case when terrain hasn't changed Ykkrosh 2011-02-28 01:24:12 +00:00
  • 794584ea11 Optimise tile-based pathfinder, particularly for large maps. Ykkrosh 2011-02-28 00:35:53 +00:00
  • cb0e322a61 # Minor AI fixes. Ykkrosh 2011-02-27 19:20:36 +00:00
  • b15ea0691f Attempt to improve AI selection in the game setup screen. Ykkrosh 2011-02-27 17:58:41 +00:00
  • d045258c29 Let exceptions in GUI script events triggered by script setters propagate out of the setter, so error messages aren't useless. Ykkrosh 2011-02-27 17:57:32 +00:00
  • eb163c8d24 Improve reporting of extensions promoted into GL 1.2 Ykkrosh 2011-02-27 14:25:04 +00:00
  • 18b317bc19 # Improve animal AI, based on patch from Badmadblacksad. Ykkrosh 2011-02-27 13:34:22 +00:00
  • 83d0492fca New Celt fishing boat. Hele fishing boat update. Pureon 2011-02-26 22:52:58 +00:00
  • 407b1ef80f Bump hwdetect version, to identify reports that include recent bugfixes Ykkrosh 2011-02-26 19:41:01 +00:00
  • bb562ce179 fixes: janwas 2011-02-26 19:22:02 +00:00
  • 567a698628 check all file names known to belong to a GPU's drivers instead of trying to rule out 32/64 bit variants fixes #737 janwas 2011-02-26 17:10:09 +00:00
  • 4f8dc9c777 Fix script error message when starting Atlas Ykkrosh 2011-02-26 00:19:02 +00:00
  • 6d7c27edfe Fix occasionally rendering just terrain and no models when starting a game Ykkrosh 2011-02-26 00:07:16 +00:00
  • 92e84a9112 Fix keys like F11 triggering two events when sent from Atlas to the game engine Ykkrosh 2011-02-25 23:53:09 +00:00
  • f0ea32cb8d Import user-report server side code Ykkrosh 2011-02-25 19:46:01 +00:00
  • 4e8c305c6e sync with work - export app_hooks_update; add boost replacement FileExists and FileSize; avoid conflict with stdint.h; janwas 2011-02-25 16:31:42 +00:00
  • d805ef356e FileExists -> VfsFileExists (see next commit) scriptInterface: fix bool cast warning janwas 2011-02-25 16:30:55 +00:00
  • 77fe5c9e40 Disable shadows and fancy-water by default on some slower graphics devices. Ykkrosh 2011-02-25 02:00:57 +00:00
  • a903b4c9d3 Fix #684 (disable S3TC on R600 drivers). Ykkrosh 2011-02-25 01:31:00 +00:00
  • 0378500bdc Fix #712 (remove S3TC warning). Ykkrosh 2011-02-25 01:28:46 +00:00
  • f4f36af852 Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740. Ykkrosh 2011-02-24 21:49:24 +00:00
  • 798278a6c1 Fix template validation error Ykkrosh 2011-02-24 21:45:25 +00:00
  • 63f958878d Fix GUI errors and glitches when placing buildings and not moving the mouse. Ykkrosh 2011-02-24 02:12:47 +00:00
  • e16681f0e5 Fix destruction queue warnings when using some GUI features with time-warp enabled Ykkrosh 2011-02-24 02:05:06 +00:00
  • f6c1d98c9a Fix #739 (test failures). Ykkrosh 2011-02-24 00:32:38 +00:00
  • 059a53dd37 Fix startup hang on OS X, caused by using timers before initialising them Ykkrosh 2011-02-23 09:19:41 +00:00
  • 6b783aebd6 Try to fix build errors Ykkrosh 2011-02-22 21:50:26 +00:00
  • 0c1e05d672 Fix typo Ykkrosh 2011-02-22 20:15:59 +00:00
  • e370223d1d Fix register handle leak Ykkrosh 2011-02-21 22:25:51 +00:00
  • abe07e096a Build fix Ykkrosh 2011-02-21 22:22:49 +00:00
  • 9bbda8b80b HTTP proxy discovery for Windows Ykkrosh 2011-02-21 21:54:47 +00:00
  • 25039d3aff Fix build errors with old glext.h. Ykkrosh 2011-02-21 18:56:23 +00:00
  • ee8b193cdb Fix profiler crash differently Ykkrosh 2011-02-21 11:57:01 +00:00
  • a155809447 avoid crash due to null pointer in profiler (triggered by returning from the root node) janwas 2011-02-21 09:41:11 +00:00
  • 8f59d52697 sync with work; fix compile error due to lack of boost/serialization in 0ad svn janwas 2011-02-21 09:23:51 +00:00
  • d75d9c3b75 Make the script profiler more useful, by giving the filename/line for anonymous functions. Ykkrosh 2011-02-21 02:16:12 +00:00
  • 0be515280b Memoize some common entity lists in AI scripts. Ykkrosh 2011-02-21 02:14:45 +00:00
  • 4ba59510b5 Corral with new type of roof. Kimball 2011-02-20 23:50:52 +00:00
  • 807663cd54 Fix uninitialised value Ykkrosh 2011-02-20 20:52:35 +00:00
  • d7a243343d Add per-turn counts to profiler, as well as per-frame. Ykkrosh 2011-02-20 20:50:26 +00:00
  • b24396740c Disable XML validation when loading templates for AI, to save startup time Ykkrosh 2011-02-20 20:45:39 +00:00
  • 6ba12dd2ff Pretty-print JS values in debug serializer Ykkrosh 2011-02-20 20:44:36 +00:00
  • 720bb3c87d Remove unnecessary rooting Ykkrosh 2011-02-20 20:44:13 +00:00
  • e8a650bc30 Const-correctness Ykkrosh 2011-02-20 20:42:54 +00:00
  • 2501b42447 Celt warship and merchant ship updates. New Celt sail textures Pureon 2011-02-20 14:40:15 +00:00
  • 28354159db Added eyecandy bridge edges. Pureon 2011-02-20 12:27:12 +00:00
  • 5f64937d02 Skip detecting some not-very-useful GL values that cause errors in some drivers Ykkrosh 2011-02-20 11:46:48 +00:00