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Commit Graph

  • cf78c42761 Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish). Mythos_Ruler 2011-05-01 01:25:32 +00:00
  • 7087281573 A few updated terrains and I added another ramp to each side of the Death Canyon plateaus. Mythos_Ruler 2011-05-01 00:27:12 +00:00
  • df6ab6688e Iberian and Celt civ centre garrison nodes added Pureon 2011-04-30 22:45:58 +00:00
  • b371686fb7 Rename class to prevent conflict between generated auto_ptr symbols in Atlas and engine Ykkrosh 2011-04-30 21:08:53 +00:00
  • 1636f062a3 make VFS thread-safe, per long-standing request by Philip janwas 2011-04-30 15:57:43 +00:00
  • 635c2a12e2 add error code for file not found. return error code from io::Load, warn and return from io::Store (both without triggering assertions). janwas 2011-04-30 15:41:19 +00:00
  • 9a125ac5a1 Fix typo Ykkrosh 2011-04-30 15:27:27 +00:00
  • 3ac72813ef Relinquish CPU when running RMS scripts, to speed up loading on single-core machines Ykkrosh 2011-04-30 15:18:11 +00:00
  • 791ecee26b Build fixes Ykkrosh 2011-04-30 13:55:55 +00:00
  • 5ca66fc757 cleanup: move ADTs into lib/adts (separate files). fix definition of ASSERT janwas 2011-04-30 13:35:36 +00:00
  • 0720025073 cleanup reduce dependency on PCH. move KiB constants to alignment, ARRAY_SIZE to code_annotation.h. move glext_funcs.h to external_libraries/glext_funcs.h, move part of ogl.h to external_libraries/opengl.h remove unused saturating arithmetic functions janwas 2011-04-30 13:22:46 +00:00
  • 4663ac0fe7 split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. janwas 2011-04-30 13:01:45 +00:00
  • 6c915291cc cleanup (requires update-workspaces): janwas 2011-04-30 12:34:28 +00:00
  • 188c020ae0 Fix reading outside buffer, when terrain alpha maps are 8-bit. Ykkrosh 2011-04-30 11:46:23 +00:00
  • 1dcbb02958 This fixes the error messages at game start, makes a few final weaks to training queues, and changes the first base strategy to a small raid rather than the huge 3-prong assault. Jubal 2011-04-30 11:26:32 +00:00
  • 9bdb54bc76 fix failure to preallocate disk space on Windows by always rounding up the file size regardless of the io::Parameters janwas 2011-04-30 09:13:10 +00:00
  • 0b46d58ae8 A couple updated desert terrains. Updated Necropolis map. Mythos_Ruler 2011-04-30 07:39:41 +00:00
  • e292c55e94 Delete warning-prone unused unusable event recording code Ykkrosh 2011-04-30 00:06:30 +00:00
  • f22e40b64c Fix warning Ykkrosh 2011-04-29 23:55:47 +00:00
  • 335e7db6be Fix build more Ykkrosh 2011-04-29 23:30:29 +00:00
  • 34ba390a0d build fix for pre-C++0x compilers. janwas 2011-04-29 22:55:35 +00:00
  • 1139124451 Fix some build errors and warnings Ykkrosh 2011-04-29 20:38:13 +00:00
  • 2374caac3e major refactor of file/io and alignment code. requires update-workspaces janwas 2011-04-29 19:10:34 +00:00
  • 7ed6a164ba Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209. historic_bruno 2011-04-29 18:09:07 +00:00
  • d2e06ecdbb Fix some obstruction shapes. Ykkrosh 2011-04-29 17:51:27 +00:00
  • cb380a9b1c Simplify profile report code. Bump version number to make it easily distinguishable. Ykkrosh 2011-04-29 17:32:35 +00:00
  • d96fefd4a4 Fix linker errors with GCC 4.6, and some warnings. Ykkrosh 2011-04-29 16:32:58 +00:00
  • 8af82baf67 # Minor particle system fixes. Ykkrosh 2011-04-29 12:26:31 +00:00
  • 96eb76f860 This was SVN commit r9344. Mythos_Ruler 2011-04-29 03:11:02 +00:00
  • 5f634930e2 This was SVN commit r9343. Mythos_Ruler 2011-04-29 03:04:52 +00:00
  • affea0f2ce #Updated Iberian unit stats and balance. Mythos_Ruler 2011-04-29 02:33:11 +00:00
  • 17ee62bc0b Iberian and Celt outpost garrison flags Pureon 2011-04-28 22:51:38 +00:00
  • 67ca7461cd Adds Skip method to SGUIMessage which works more or less like wxEvent.Skip: GUI objects can allow other event handlers to process an input event after they finish. historic_bruno 2011-04-28 20:42:11 +00:00
  • 9d5539a215 fix runtime check error - see http://www.wildfiregames.com/forum/index.php?showtopic=14656&pid=218675&st=0&#entry218675 thanks to Yves for reporting this + suggesting the fix. janwas 2011-04-28 17:13:55 +00:00
  • f69c013d68 Beginnings of balancing Iberian units. Mythos_Ruler 2011-04-28 05:35:52 +00:00
  • 587b41016f Fixed the scale of the decal. Mythos_Ruler 2011-04-28 03:09:03 +00:00
  • fb411d3f39 Fixes slightly broken game attributes and setup. historic_bruno 2011-04-28 01:21:02 +00:00
  • fbfecbf802 fortress_briton garrison flag Pureon 2011-04-27 22:04:16 +00:00
  • 24a1d91feb iber_fortress garrison flag added Pureon 2011-04-27 21:35:29 +00:00
  • 4e74798585 Be more robust to visibility checks outside the map. Fixes #765. Ykkrosh 2011-04-27 21:03:08 +00:00
  • 6da0027b32 fortress_gallic garrison flag added Pureon 2011-04-27 21:02:01 +00:00
  • e4b530fb1a Clean up some GL state explicitly Ykkrosh 2011-04-27 20:12:58 +00:00
  • e9e0f0035f This was SVN commit r9330. Mythos_Ruler 2011-04-27 17:07:52 +00:00
  • 88f6633b22 Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :) Mythos_Ruler 2011-04-27 14:38:02 +00:00
  • 6e2bfa0f07 This was SVN commit r9328. Mythos_Ruler 2011-04-27 12:12:01 +00:00
  • a872e4a6ad Attempt to fix reported GL error Ykkrosh 2011-04-27 09:41:28 +00:00
  • 9759362b62 New celt temple. celt_struct texture changes. Renaming old temples to stone monuments Pureon 2011-04-26 22:40:08 +00:00
  • 51c7a6d193 This was SVN commit r9325. Mythos_Ruler 2011-04-26 22:03:21 +00:00
  • baabff617d Iberian Spearman animation line fixed. It was calling an empty animation line in the actor. Mythos_Ruler 2011-04-26 21:55:58 +00:00
  • 7a0b545286 New Acropolis map called "Necropolis." Mythos_Ruler 2011-04-26 21:48:50 +00:00
  • 8e20c00dd3 # Add numbered unit selection groups, based on patch from Badmadblacksad. Ykkrosh 2011-04-26 18:19:16 +00:00
  • 0a66f8a188 Larger siege texture. Mythos_Ruler 2011-04-25 07:07:25 +00:00
  • b3ec9b35a5 #3 new Loading Tips. Mythos_Ruler 2011-04-25 02:19:28 +00:00
  • 1272587a3e #5 new Loading Tips. Mythos_Ruler 2011-04-25 01:04:51 +00:00
  • 0a1313a9ff #New tips images. Mythos_Ruler 2011-04-24 18:49:54 +00:00
  • 6468bfa2c4 Name fix. Mythos_Ruler 2011-04-24 16:52:02 +00:00
  • 3698b9acd4 This was SVN commit r9316. Mythos_Ruler 2011-04-24 05:58:05 +00:00
  • 4f3fe0f64c Updated some Iberian unit animations. Mythos_Ruler 2011-04-24 05:55:29 +00:00
  • a39da292fe This was SVN commit r9314. Mythos_Ruler 2011-04-24 05:31:08 +00:00
  • 7e4f3cd44c Map adjustments. Mythos_Ruler 2011-04-23 23:37:43 +00:00
  • 84b17115a2 Matching the Iberian names with the Design Document. Mythos_Ruler 2011-04-23 22:26:55 +00:00
  • df847cd9c2 Attack animation speeds Mythos_Ruler 2011-04-23 21:51:51 +00:00
  • 2d0c183afb Fix use of uninitialised variable, causing errors randomly when GL_ARB_fragment_program_shadow is missing Ykkrosh 2011-04-23 18:51:47 +00:00
  • 17eae9d92a This was SVN commit r9309. Jubal 2011-04-23 18:34:03 +00:00
  • 2d04d78db8 Disable apparently buggy shader mode on r300c drivers. Fixes #780. Ykkrosh 2011-04-23 17:06:27 +00:00
  • f0286a72e3 Ram tweaks. Mythos_Ruler 2011-04-23 15:59:59 +00:00
  • 775b6589c0 This was SVN commit r9306. Mythos_Ruler 2011-04-23 15:56:44 +00:00
  • 213b344820 Disable shadows/fancywater by default on more Intel devices. Fixes #623 for now. Ykkrosh 2011-04-23 15:39:20 +00:00
  • 9f7eef5a1c Lots of Neareastern Badlands stuff. Mythos_Ruler 2011-04-23 05:06:25 +00:00
  • d7497a71d1 This was SVN commit r9303. Mythos_Ruler 2011-04-23 02:39:47 +00:00
  • 0cd16d8464 New badlands terrains Mythos_Ruler 2011-04-23 02:39:24 +00:00
  • 5c768f803d This was SVN commit r9301. Mythos_Ruler 2011-04-22 19:50:05 +00:00
  • f9e5bbb8b0 Added Iberians to the map. Mythos_Ruler 2011-04-22 19:31:30 +00:00
  • 5a773d4ca0 Be robust to null proxy URL strings. Should fix #778. Ykkrosh 2011-04-22 16:05:00 +00:00
  • c82d619cc4 Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally Ykkrosh 2011-04-22 13:19:23 +00:00
  • d9cbf6c9a8 Attempting to implement Blood for killed units. It's not quite working as I hoped. Mythos_Ruler 2011-04-22 04:10:04 +00:00
  • 04dc0c2d3c Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser. Mythos_Ruler 2011-04-22 03:51:18 +00:00
  • 13b62f6613 Iberian javelinist tweaks. Mythos_Ruler 2011-04-22 02:28:47 +00:00
  • dc98a4a06a This was SVN commit r9294. Mythos_Ruler 2011-04-21 17:27:26 +00:00
  • bd67ad73e3 Iberian Javelinist named and shields added. Mythos_Ruler 2011-04-21 17:07:34 +00:00
  • 0bd1b7edbd Animation speeds. Mythos_Ruler 2011-04-21 14:46:24 +00:00
  • 712eda131d Random map tweaks for better, faster resource placement. historic_bruno 2011-04-21 14:13:13 +00:00
  • 38e4eda857 Adding building sounds to Celt, Hele, and Iberian units Pureon 2011-04-20 22:14:02 +00:00
  • 697c4731b4 preparing construction sound xml Pureon 2011-04-20 21:43:09 +00:00
  • 02d7fd1ed8 skeletons.xml addition Pureon 2011-04-20 19:43:59 +00:00
  • 91ad17c685 Fix entity ID association with animations. Fixes #790. Ykkrosh 2011-04-20 00:04:05 +00:00
  • 6d946cc58d Fix badly-named variable Ykkrosh 2011-04-20 00:02:59 +00:00
  • b35d3a5e3d __cpuidex was added in VC2008 SP1, so don't use it if pre-SP1 Ykkrosh 2011-04-19 23:23:16 +00:00
  • 1caf223410 Max selection size now 64 units (may need further adjusting) WhiteTreePaladin 2011-04-18 23:31:37 +00:00
  • 7ec3266da5 Fix assertion failures when running RMS in debug mode Ykkrosh 2011-04-18 17:10:57 +00:00
  • 5759a54b32 Removes few remnants of rmgen from the binaries directory. historic_bruno 2011-04-17 20:58:14 +00:00
  • ab32d3000f This was SVN commit r9280. Mythos_Ruler 2011-04-17 17:45:56 +00:00
  • 458cfbf48c Fix 64-bit build error Ykkrosh 2011-04-16 22:57:00 +00:00
  • ecdffb6fbd fire arrow Mythos_Ruler 2011-04-16 19:32:56 +00:00
  • 82af989a6e Fire Arrows for a few structures. Mythos_Ruler 2011-04-16 19:32:02 +00:00
  • a495f298e7 This was SVN commit r9276. ShieldBearer 2011-04-16 14:27:52 +00:00
  • f2b432cbe5 Iberian ram animations Pureon 2011-04-16 11:56:52 +00:00
  • 87d97000e3 Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V). Mythos_Ruler 2011-04-16 06:32:37 +00:00
  • fa001fdabe Fixes a typo in Atlas UI scripts affecting actor viewer. historic_bruno 2011-04-16 05:09:20 +00:00
  • b4503bb61e Simplifies random map output, see #782. historic_bruno 2011-04-16 04:04:06 +00:00