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forked from mirrors/0ad

Commit Graph

  • 28d952404e Improve selection details debug display. Ykkrosh 2011-06-09 16:40:29 +00:00
  • 8720b4a220 Fix Atlas saving game type under wrong property name. Ykkrosh 2011-06-09 16:39:31 +00:00
  • 8eadd4e25f #Ship balance. Mythos_Ruler 2011-06-09 05:06:34 +00:00
  • 24b0e1cafb This was SVN commit r9597. Mythos_Ruler 2011-06-08 21:12:57 +00:00
  • f1c1f400c9 Lots of Helmet stuff. Mythos_Ruler 2011-06-08 07:18:52 +00:00
  • 24cca252e3 Ranged units always face their targets when attacking. fixes #831 Badmadblacksad 2011-06-06 22:08:26 +00:00
  • 43d817bc22 -- Badmadblacksad 2011-06-06 19:39:19 +00:00
  • 9906a86a2e Support double-click on unit group buttons. patch by Merolum. fixes #805. Badmadblacksad 2011-06-06 19:31:34 +00:00
  • 6b0cbd10c3 Finished the new Cycladic Archipelago map. Mythos_Ruler 2011-06-06 00:46:58 +00:00
  • 18dd17ea4a fixed a Scipio animation problem. Edited some Roman stuff. Mythos_Ruler 2011-06-05 23:54:01 +00:00
  • d0560bd93e Playtesting a water map, I came to the conclusion that ships took way too long to build. Mythos_Ruler 2011-06-05 20:38:01 +00:00
  • 304d4e82f0 (minor) fix an animation event value Badmadblacksad 2011-06-05 20:03:44 +00:00
  • d892403f90 Adjusted the look of the Persian temple. Mythos_Ruler 2011-06-05 05:57:28 +00:00
  • 091cba16c6 Flipped the Iberian Civ Centre so it faces the correct way. Mythos_Ruler 2011-06-05 01:52:25 +00:00
  • 916b4b7e92 Pureon's map, with my edits. Now turning it back over to him for his own edits. Mythos_Ruler 2011-06-04 04:19:36 +00:00
  • 97528d25f1 This was SVN commit r9583. Mythos_Ruler 2011-06-04 03:14:49 +00:00
  • 6feb143e61 OS X compile fix janwas 2011-05-30 23:06:16 +00:00
  • ef74ad7f7b OS X compile fix (hopefully): add definition for O_DIRECT janwas 2011-05-30 21:49:33 +00:00
  • 034881d30c sync with work. simplify wnuma, refactor+fix topology (bugs: APIC IDs array didn't correspond to OS processor number; couldn't handle noncontiguous APIC ID field values) janwas 2011-05-30 13:00:20 +00:00
  • f25407e7fb Fix typo Ykkrosh 2011-05-30 11:51:14 +00:00
  • 8ecf3aa1b5 Bumped up the Wood in trees from 150 to 200. Mythos_Ruler 2011-05-30 01:50:49 +00:00
  • ce647cf8e3 Add a manifest hack to fix building in VC2008+, when loading DLLs built in VC2005 Ykkrosh 2011-05-29 21:13:21 +00:00
  • 59124006c8 Work around problem with quote keys in Windows on an Apple machine Ykkrosh 2011-05-29 21:12:09 +00:00
  • c2677b4bb0 Upgrade game and build system to ENet 1.3 Ykkrosh 2011-05-29 20:57:28 +00:00
  • e3d87b0375 remove no longer necessary lowlevel wsock implementation (superseded by enet) since the delay load hook isn't compatible with a DLL packaging of enet. janwas 2011-05-29 19:59:51 +00:00
  • acb48663d7 Windows fixes Ykkrosh 2011-05-29 18:14:52 +00:00
  • 6bdafee6a0 Update Atlas sidebar buttons slightly Ykkrosh 2011-05-29 16:36:15 +00:00
  • fa7855f3d9 Delete now-unused wxJavaScript library Ykkrosh 2011-05-29 15:46:07 +00:00
  • a81f180dd6 Remove Atlas UI scripting support Ykkrosh 2011-05-29 15:43:08 +00:00
  • dc2035efc9 Move Atlas map settings from JS to C++. Ykkrosh 2011-05-29 15:02:02 +00:00
  • 1618aa9c36 Add missing file for actor viewer Ykkrosh 2011-05-29 14:57:54 +00:00
  • f1c4904071 Map tweaks. Mythos_Ruler 2011-05-28 21:21:36 +00:00
  • ea36fdad2d New forestfloor texture for Mediterranean biome. Mythos_Ruler 2011-05-28 16:56:59 +00:00
  • bb5a66ac35 Moved Gambia River map to Public. Mythos_Ruler 2011-05-28 03:16:26 +00:00
  • 0f616d42c6 This was SVN commit r9561. Mythos_Ruler 2011-05-28 03:09:40 +00:00
  • 9b70228997 Updated the terrains of The Massacre of Delphi. Mythos_Ruler 2011-05-28 02:47:17 +00:00
  • 07e307c49a Move Atlas's terrain and object sections from JS back into C++, per http://www.wildfiregames.com/forum/index.php?showtopic=14741 Ykkrosh 2011-05-27 21:56:43 +00:00
  • 4496fcd2df Restore some old Atlas files Ykkrosh 2011-05-27 21:48:23 +00:00
  • 755802d0ce Fix build errors Ykkrosh 2011-05-27 13:32:34 +00:00
  • 5da713af2f Removes debugging output from Latium rms historic_bruno 2011-05-27 03:55:01 +00:00
  • 1bf2598429 Fixes square maps to behave like circular maps and fit within the circle. Fixes #822 historic_bruno 2011-05-27 03:04:59 +00:00
  • 293f7cbae0 This was SVN commit r9553. Mythos_Ruler 2011-05-26 03:16:14 +00:00
  • a3705a7d11 Updated SMOKE particles. They look much much nicer now. Enjoy! Mythos_Ruler 2011-05-26 02:27:34 +00:00
  • 2c05745c7d Flipped the Celt Barracks so it points to the "front" where units come out. Mythos_Ruler 2011-05-26 00:44:58 +00:00
  • 34186dd017 refactor file interface. requires workspace update - separate file_system_util into vfs functions (-> vfs/vfs_util) and file_system (avoids ugly fs_util namespace prefix) - get rid of non-portable O_BINARY_NP etc. flags - use standard O_WRONLY etc. flags instead of LIO_WRITE; but avoid the need for specifying O_CREAT|O_TRUNC - only open files for aio when O_DIRECT is specified (which 0ad does not) - avoids wasting time and security issues - return file descriptor directly instead of via output param - waio: safer FCB mechanism that avoids mixing descriptors between lowio and aio janwas 2011-05-25 10:39:13 +00:00
  • ceea205782 This was SVN commit r9549. Mythos_Ruler 2011-05-25 05:45:49 +00:00
  • 7600c3862b refactor gfx detection code (interface), allow exporting from DLL (required at work) janwas 2011-05-24 14:17:47 +00:00
  • f1a1f023df reinstate aligned_allocator.h (required at work) further fixes to preserve the last error while building error messages somewhat more accurate NUMA factor computation janwas 2011-05-23 14:10:45 +00:00
  • d7f4935dce This was SVN commit r9544. Mythos_Ruler 2011-05-23 01:50:45 +00:00
  • 2239a261ee Last new Greek house variant. Mythos_Ruler 2011-05-23 01:48:22 +00:00
  • 003037e102 Moves "new" terrains elsewhere and reverted the Medit terrains back. I wasn't happy with how the new ones were blending with all the other textures and realized I'd have to redo all the others as well. Mythos_Ruler 2011-05-22 01:59:15 +00:00
  • 501f72ec0c Map updates. Terrain updates. Mythos_Ruler 2011-05-21 05:51:28 +00:00
  • 171917d0c6 Terrain updates Mythos_Ruler 2011-05-21 02:21:38 +00:00
  • 2c6fc32a57 This was SVN commit r9539. Mythos_Ruler 2011-05-20 19:37:59 +00:00
  • 2f94551716 New Greek house by Privateer! Good work. Test "hero star" for Themistocles. Mythos_Ruler 2011-05-20 15:48:12 +00:00
  • 84030de9b7 Fix compile error with Boost 1.39 (ambiguous overloads) Ykkrosh 2011-05-20 14:45:04 +00:00
  • 608db46c16 Tweaks to the map Mythos_Ruler 2011-05-18 20:17:42 +00:00
  • 1075e206f7 Fix some format string errors Ykkrosh 2011-05-18 19:10:36 +00:00
  • 069f567f7e check that enemy units don't leave foundations. based on patch from Stork. fixes #724 Badmadblacksad 2011-05-17 20:30:21 +00:00
  • 1fac936d68 fixes a bug related to foundations and animals corpses (previously, when an animal has already been ordered to leave a foundation once, it will not leave the construction site if you place an another building on top of it). Badmadblacksad 2011-05-17 16:26:47 +00:00
  • ea455fa983 Fixed some issues with Belgian Bog a05 Mythos_Ruler 2011-05-16 15:09:06 +00:00
  • a6d519e70f Fix #779 differently, to avoid problems with building on top of cheering units Ykkrosh 2011-05-15 23:51:51 +00:00
  • fd65a492d9 Add button to promote selected units, for testing Ykkrosh 2011-05-15 21:53:24 +00:00
  • b9f04a3d27 Fixes some scenario bugs. Fixes #856, #857 historic_bruno 2011-05-15 20:43:34 +00:00
  • d5d5fd3b7d units are not stuck on construction sites anymore. fixes #779 Badmadblacksad 2011-05-15 20:30:54 +00:00
  • 6539456746 Fix format string Ykkrosh 2011-05-15 19:52:46 +00:00
  • f4b55a9acf Fix non-PCH build Ykkrosh 2011-05-15 19:51:33 +00:00
  • 87a44a6b38 This was SVN commit r9522. Mythos_Ruler 2011-05-15 18:17:41 +00:00
  • 0eae00d75d Moved Rome struct texture from Internal to Public (so OSers can work on Roman buildings if they want). Updated a terrain. Mythos_Ruler 2011-05-15 17:17:21 +00:00
  • 0ea42d3185 avoid stomping on the last error while dumping stack refs #849 janwas 2011-05-15 00:00:01 +00:00
  • 886bc301d9 This was SVN commit r9518. Mythos_Ruler 2011-05-14 23:26:37 +00:00
  • 65b75fbb7f Small fix, it now shuffles troops round the CC every minute or so to avoid issues with gatherers not being able to get in. Crappy way of doing it, but should solve the problem 90+% of the time. Jubal 2011-05-14 20:31:33 +00:00
  • 45d358dd9a add code to output both affected paths in case separators are being mixed janwas 2011-05-14 20:25:32 +00:00
  • 2dff290c28 Fix entity validation errors Ykkrosh 2011-05-14 19:15:43 +00:00
  • 05688548d0 Fix a bogus Doxygen comment Ykkrosh 2011-05-14 17:27:14 +00:00
  • a976045f0f Report filename in Collada warning messages. Ykkrosh 2011-05-14 16:43:08 +00:00
  • 963960fafa no longer warn when SetFileValidData fails, as it does on all FAT volumes (boo) fixes #849 janwas 2011-05-14 10:37:42 +00:00
  • edd8ef2bf2 Fix units in formation blocking construction and not moving out of the way (see #779). Ykkrosh 2011-05-13 20:32:41 +00:00
  • c41b7904d2 Fix burst of particles when starting to construct a building. Ykkrosh 2011-05-13 19:36:56 +00:00
  • 03b87f9a8d Fix typo Ykkrosh 2011-05-13 19:32:19 +00:00
  • 123c00763a Use JuBot by default. Ykkrosh 2011-05-12 23:55:35 +00:00
  • b741feafb1 Add global deepcopy() function in scripts, to do a structured clone of objects. Ykkrosh 2011-05-12 23:50:42 +00:00
  • ff7cc75055 Fixes garrisoning bug (units don't have to approach buildings in order to garrison) historic_bruno 2011-05-12 21:48:59 +00:00
  • ba66de2143 Fix #835 more comprehensively (the same bug affects other actions performed on nearby targets while moving) Ykkrosh 2011-05-12 21:27:15 +00:00
  • 6b499bdc8a Armour for Persian cataphract. Mythos_Ruler 2011-05-12 05:10:56 +00:00
  • fc9a9789e0 Extra starting resources for Median Oasis. Mythos_Ruler 2011-05-12 03:59:01 +00:00
  • 8a434aae1b Ensure units don't move while gathering. fixes #835 Badmadblacksad 2011-05-11 19:34:39 +00:00
  • b96a3f74c2 This was SVN commit r9500. Mythos_Ruler 2011-05-11 17:05:21 +00:00
  • afd8a79f9c fix #842 Badmadblacksad 2011-05-11 16:10:40 +00:00
  • 025a00340e Fixes garrisoned units being found as idle (even if they are, we can't select them, so skip them instead). Fixes #844. historic_bruno 2011-05-11 04:05:05 +00:00
  • cda5c5f5c9 Promotion stuff. Mythos_Ruler 2011-05-09 07:32:57 +00:00
  • aad79f54d1 This was SVN commit r9496. Mythos_Ruler 2011-05-09 07:26:03 +00:00
  • 14ecca8052 Lots of work on Temperate and Tropical biome terrains. Mythos_Ruler 2011-05-09 06:37:17 +00:00
  • 1420a229ff Fix various position-related errors with garrisoned units. Ykkrosh 2011-05-09 02:02:00 +00:00
  • 33a2a50d2c This was SVN commit r9493. Mythos_Ruler 2011-05-09 01:45:47 +00:00
  • 84817e1a6f Updated some cavalry attack event times. Mythos_Ruler 2011-05-09 01:22:44 +00:00
  • 834b3fc134 This was SVN commit r9491. historic_bruno 2011-05-08 22:56:00 +00:00
  • 2eeaf9f5af Deleting broken audio files (to be replaced next) historic_bruno 2011-05-08 22:53:57 +00:00
  • 452670738a fix StatusDescription (remove unnecessary and wrong cast) janwas 2011-05-08 20:09:31 +00:00
  • cf80b9bb97 Fixed a bunch of trees being Player 1 Mythos_Ruler 2011-05-08 16:16:27 +00:00