Rename session chatPanel style to chatPanelOverlay and merge other
chatPanel styles in common/.
Fix a singleplayer bug where messages send by the player wouldn't be
shown in the chat overlay due to a missing guid != "local" check.
Save the user preference whether to show the history to the user config
file.
Remove /enemy /ally and /observer aliases for simplicity.
This was SVN commit r18775.
Since vision range is 80m (120m upgraded), a minimum distance of 50m
should be more than fine enough for the intended purpose.
This was SVN commit r18768.
If it is needed at some point, this map should be handled and updated
the same way as the passability map and territory map are.
Refs #4191
This was SVN commit r18760.
Let towers cost 50 wood and reduce the stone cost by 50.
The upgrade costs so much that it's cheaper to build a stone tower than
building and upgrading a wooden tower, but still cheaper than building a
wooden and stone tower.
Increase the minimum distance between wooden tower to 60, so that the
upgrade won't circumstance the minDistance of the stone tower.
Add missing newline to the entity limit tooltip of the upgrade component
(refs #2706) that was never visible before.
This was SVN commit r18754.
Increase the size of the color label by stealing some space from
neighboring fields,
so it works for all translations with the minimum resolution, fixes
#3761, refs #1580.
Right-align civ-info and reset buttons with the dropdowns for consistent
appearance, refs #3805.
Ensure column headers/buttons can't overlap by giving neighboring fields
identical left/right values.
This was SVN commit r18739.
Add missing loot entry to many new buildings that were added after
d7b31da2dc and ships.
Give civic centers and wonders a significant amount.
Food related structures contain some food.
Temples somehow yielded 500 metal loot previously.
Remove experience point loot from non-defensive buildings.
Merge loot for cavalry and hero templates.
Swordsmen and sword cavalry loot 5 metal, slingers 5 stone, other units
5 wood.
Remove some duplicate Looter, MiniMap, Selectable and
TrainingRestriction entries.
Remove pointless sentence "Special Building." from persian hall tooltip.
This was SVN commit r18738.
Don't display the projectile tooltip in the construction panel, since
that also doesn't show the attack tooltip.
(Since there is not much choice between attacking structures, the attack
information doesn't help deciding which
structure to build. Displaying the tooltips would require 3 lines.)
This was SVN commit r18737.
Increase crush armor of most siege from 1 to 5,
decrease crush armor of rams from 10 to 5.
Bolt shooters were not affected by d38adc7cd0, but nerfed too much in
8a2638a8f5.
Thus make them stronger as in that commit, but weaker than before it by
increasing their repeat rate by 25%.
Remove minimum attack distance of the macedonian siege tower and
shoot one arrow per unit garrisoned but at most 10 arrows,
rather than shooting only one arrow for 2 units garrisoned.
This was SVN commit r18735.
The AI will retreat the hero in regicide games once it reaches less than
70% health.
It will garrison it in healing structures. Elephant heroes will retreat
to the home base.
Once the hero has healed, it will be used for attacks again.
This was SVN commit r18731.