Remove argument passed to timer, which was not used.
Remove 4-th argument passed into SelectAnimation, that takes only 3
arguments.
Differential Revision: https://code.wildfiregames.com/D2679
Patch by: Freagarach
This was SVN commit r23557.
Use tabs for intendation.
Remove trailing zeroes.
Alphabetize modifications, except for damage types and resources, which
have a fixed order (hack, pierce, crush and food, wood, stone, metal,
respectively).
Differential Revision: https://code.wildfiregames.com/D2000
Patch by: Nescio
Reviewed by: Freagarach
Comments by: elexis, Stan
This was SVN commit r23556.
Use the Persian cavalry for pers as well (Currently only used by
Seleucids)
Move the chariot to an unused unit
Fix the specicif names,
Move the icon from sele_ to pers_
Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D2530
This was SVN commit r23553.
Reduce buildtime of kush_blemmye_camp and kush_nuba_village to 150.
Remove not needed BuildTime element from cart_embassy.
Differential Revision: https://code.wildfiregames.com/D1863
Patch by: Nescio
Reviewed by: Feldfeld
This was SVN commit r23547.
Implement support for experience trickle. Provide 1 experience trickle
when unit is garrisoned in barracks.
Differential Revision: https://code.wildfiregames.com/D1245
Patch by: @temple
Reviewed by: @wraitii
Comments by: mimo, elexis, Freagarach, Stan
This was SVN commit r23541.
Move duplicating code to functions.
Cleaner, nicer, easier to extend.
Differential Revision: https://code.wildfiregames.com/D2655
This was SVN commit r23536.
This is adding support to handle garrisoned entities defined in map
files by game engine and atlas allowing future extension for atlas ui
and solving recreation of entites on init in D1958. Also solving
deepfreeze described in D2562.
Differential Revision; https://code.wildfiregames.com/D2597
Ticket: #3008
Patch by: Freagarach
Comments by: elexis
This was SVN commit r23529.
Fix some of the variant names.
Fix useless AO suffix as already contained in folders see:
wiki:ArtFileNamingConventions
Add some mime types and some EOL properties.
Based on a patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D2554
This was SVN commit r23524.
Allow to cancel trade route setup when only origin market is set.
Reported in D2285.
Differential Revision: https://code.wildfiregames.com/D2643
Reviewed by: Freagarach
Reported by: Freagarach
Comments by: elexis
This was SVN commit r23521.
Allow templates to define if friendlyfire is enabled for projectiles.
Differential Revision: https://code.wildfiregames.com/D1973
Patch by: Freagarach
Reviewed by: wraitii, Angen
This was SVN commit r23519.
Check for player being out of bounds after m_TerritoryCellCounts may be
recomputed.
Differential Revision: https://code.wildfiregames.com/D2046
Reviewed by: @Stan
This was SVN commit r23510.
Check for cmpTechnologyManager existence to avoid calling function on
null when upgrading entity requires some technology to be researched.
Differential Revision: https://code.wildfiregames.com/D2632Fixes: #5668
Patch by: @Ampaex
This was SVN commit r23500.
delete not needed variable
var -> let
rename nearby variables to reflect what they are referencing
Differential Revision: https://code.wildfiregames.com/D1940
Comments by: Stan, Polakrity
This was SVN commit r23497.
Fail movement for formationmember when cannot find path to destination
and formationcontroller is not moving so formationmember will enter idle
state or follow next command relying on member stopping movement first.
Introduced in a1dc9cadd8.
Differentail Revision: https://code.wildfiregames.com/D2438
This was SVN commit r23496.
Introduced in d3f57744d9.
There are 2 mane cases when entity cannot play animation.
1st there are not bones
2nd animation is not valid
These conditions are merged into one.
Differential Revision: https://code.wildfiregames.com/D2416
Reviewed by: @Stan
This was SVN commit r23495.