Mythos_Ruler
35344e243e
Wrinkles for the Celt sail textures.
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This was SVN commit r8691.
2010-11-26 00:53:03 +00:00
fcxSanya
0d0af824e7
Treasures collected counter for summary screen
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This was SVN commit r8690.
2010-11-25 18:01:23 +00:00
Ykkrosh
f959390d0b
Mostly fix hypothetical thread/fork interaction dangers
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This was SVN commit r8689.
2010-11-25 16:11:16 +00:00
Mythos_Ruler
7820c51673
#New loading screen assets.
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This was SVN commit r8688.
2010-11-25 06:51:01 +00:00
Ykkrosh
404f7d4caa
Don't put 64-bit OS X code in the 32-bit-only file. Do put it in the 64-bit-only file.
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This was SVN commit r8687.
2010-11-24 17:08:00 +00:00
Mythos_Ruler
8fe513aba5
1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing.
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This was SVN commit r8686.
2010-11-24 06:04:03 +00:00
Mythos_Ruler
8148987e59
Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up.
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Also added a skull eyecandy object. lol
This was SVN commit r8685.
2010-11-24 03:09:16 +00:00
Ykkrosh
94dca529b1
Fix OS X build errors
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This was SVN commit r8684.
2010-11-23 19:20:03 +00:00
Mythos_Ruler
5672275298
edited starting resources and teams.
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This was SVN commit r8683.
2010-11-23 04:24:48 +00:00
Mythos_Ruler
180ab8a748
#New Celt ships.
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Some new siege engines. Caution: They need a lot of work.
This was SVN commit r8682.
2010-11-23 02:54:38 +00:00
Ykkrosh
f378a63d94
Add some tests for UnitAI.
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Fix said tests for UnitAI.
Hopefully fix #647 too.
Document HFSM interface a bit.
Add Engine.DumpSimState() console command for debugging.
This was SVN commit r8681.
2010-11-22 20:12:04 +00:00
WhiteTreePaladin
78ae72d87a
Message to let players know formations don't work yet
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This was SVN commit r8680.
2010-11-22 00:07:38 +00:00
fcxSanya
e4d356c3bf
Map exploration counter for summary screen
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This was SVN commit r8679.
2010-11-21 19:42:26 +00:00
Ykkrosh
333492b4a9
Add SetInterval to Timer.
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Add tests for Timer.
This was SVN commit r8678.
2010-11-21 19:27:53 +00:00
evanssthomas
fe5c7cb978
Buildings now target units randomly. Firing interval also made random
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This was SVN commit r8677.
2010-11-21 18:41:13 +00:00
historic_bruno
47246c8155
Fixes #572 . Changed MoveCameraToTarget so that for minimap scrolling it will ignore changes in Y position, to maintain previous zoom level as expected (constraint keeps the new view from being inappropriate)
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This was SVN commit r8676.
2010-11-21 04:59:59 +00:00
historic_bruno
2963422173
Add screenshot location logging w/ rendered console message. Rendered messages are hidden before screenshot is taken. Fixes #675
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This was SVN commit r8675.
2010-11-21 01:25:16 +00:00
historic_bruno
e7b859b8a5
Add allied victory condition to EndGameManager, defaults to true for now because we can't change teams, but later it can be changed during setup
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This was SVN commit r8674.
2010-11-21 00:35:08 +00:00
WhiteTreePaladin
e1fa9cd22b
Show resource subtype in GUI if main type is treasure
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This was SVN commit r8673.
2010-11-20 22:36:04 +00:00
fcxSanya
68a63d62c8
Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab
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This was SVN commit r8671.
2010-11-20 21:42:54 +00:00
fcxSanya
7e41f6d664
Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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This was SVN commit r8670.
2010-11-20 21:37:31 +00:00
Ykkrosh
80888a7325
Avoid buffer overflow assertion failures when dumping stack trace on Windows.
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Try to be marginally less likely to get stuck in infinite recursion.
This was SVN commit r8669.
2010-11-20 21:26:22 +00:00
Mythos_Ruler
ed5d91e71f
blood
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This was SVN commit r8668.
2010-11-20 21:09:11 +00:00
Mythos_Ruler
35e43e133b
This was SVN commit r8667.
2010-11-20 21:06:28 +00:00
Ykkrosh
1d8972a540
Add automatic 'root' prop point when loading old PMDs
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This was SVN commit r8666.
2010-11-20 20:16:06 +00:00
Mythos_Ruler
eeb9fc2145
Resized the Persian trireme a little.
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This was SVN commit r8665.
2010-11-20 19:48:44 +00:00
Mythos_Ruler
fee8668887
PMDs can't use 'root' prop point, so I removed the blood prop.
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This was SVN commit r8664.
2010-11-20 19:48:10 +00:00
Ykkrosh
c36fc2b8d7
Add script-based system for doing messy stuff based on system configuration.
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Display warning for certain broken NVIDIA drivers.
This was SVN commit r8663.
2010-11-20 19:46:49 +00:00
WhiteTreePaladin
2925ab4ce4
Ghosted version labels in session GUI
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This was SVN commit r8662.
2010-11-20 17:40:54 +00:00
Ykkrosh
74c19b5015
Add xmessage-based GUI dialog box for debug messages on Linux ( fixes #663 ).
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Switch out of fullscreen before displaying dialog boxes.
Add Engine.DebugWarn for testing.
This was SVN commit r8661.
2010-11-20 17:14:45 +00:00
Mythos_Ruler
e971c85da5
map tweaks
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This was SVN commit r8660.
2010-11-20 11:50:06 +00:00
Mythos_Ruler
c6491b1916
Added blood to animal deaths. Muahahahahahahaha.
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This was SVN commit r8659.
2010-11-20 09:31:14 +00:00
Mythos_Ruler
17e580ec42
Rate adjustment.
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This was SVN commit r8658.
2010-11-20 07:09:20 +00:00
Ykkrosh
64bd264fc0
Attempt to fix GUI script interaction with JITs.
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Simplify some other GUI script interface code.
This was SVN commit r8657.
2010-11-20 00:45:58 +00:00
Ykkrosh
2c8e683214
Fix toString on non-loaded sounds
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This was SVN commit r8656.
2010-11-20 00:44:35 +00:00
Mythos_Ruler
ab8bb65611
Adjusting rates
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This was SVN commit r8655.
2010-11-19 23:07:07 +00:00
Mythos_Ruler
a481209669
Updated the ship attacks map with the new ships.
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This was SVN commit r8654.
2010-11-19 07:07:56 +00:00
Mythos_Ruler
d95a87a5c6
New islands man, work in progress.
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This was SVN commit r8653.
2010-11-19 05:32:25 +00:00
historic_bruno
f20a6dcfc8
Fixed bug where players would not initialize resource counts properly from scenario
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This was SVN commit r8652.
2010-11-19 05:05:45 +00:00
historic_bruno
f236fb7bd1
Fixed bug where gaia was not treated as attackable (fences could not be destroyed)
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This was SVN commit r8651.
2010-11-18 23:25:42 +00:00
Mythos_Ruler
21acf61d69
This was SVN commit r8650.
2010-11-18 07:40:57 +00:00
Mythos_Ruler
ffd184fdd3
added name and description to map.
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This was SVN commit r8649.
2010-11-18 07:09:29 +00:00
Mythos_Ruler
3d3720026a
Updated Saharan Oases with some more starting treasures, teams, and lower starting resources.
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This was SVN commit r8648.
2010-11-18 07:01:35 +00:00
historic_bruno
aa9788a40e
Fix team index bug in game setup GUI
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This was SVN commit r8647.
2010-11-18 06:51:10 +00:00
Mythos_Ruler
bf295edda6
shooting fortresses
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This was SVN commit r8646.
2010-11-18 06:16:43 +00:00
Mythos_Ruler
d8bc3635a2
Adjusted the desert stone.
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Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.
This was SVN commit r8645.
2010-11-18 05:53:40 +00:00
Mythos_Ruler
12944d1fdc
removed the Corinthian trireme entity (but not the actor).
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This was SVN commit r8644.
2010-11-18 03:00:04 +00:00
Mythos_Ruler
1ea07fad83
Moved basket to the female's back.
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This was SVN commit r8643.
2010-11-18 02:27:20 +00:00
Mythos_Ruler
ee86e13be6
Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public.
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This was SVN commit r8641.
2010-11-17 23:51:04 +00:00
Mythos_Ruler
23cb21ada4
1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen.
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This was SVN commit r8640.
2010-11-17 21:30:00 +00:00