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Commit Graph

7310 Commits

Author SHA1 Message Date
Mythos_Ruler 35344e243e Wrinkles for the Celt sail textures.
This was SVN commit r8691.
2010-11-26 00:53:03 +00:00
fcxSanya 0d0af824e7 Treasures collected counter for summary screen
This was SVN commit r8690.
2010-11-25 18:01:23 +00:00
Ykkrosh f959390d0b Mostly fix hypothetical thread/fork interaction dangers
This was SVN commit r8689.
2010-11-25 16:11:16 +00:00
Mythos_Ruler 7820c51673 #New loading screen assets.
This was SVN commit r8688.
2010-11-25 06:51:01 +00:00
Ykkrosh 404f7d4caa Don't put 64-bit OS X code in the 32-bit-only file. Do put it in the 64-bit-only file.
This was SVN commit r8687.
2010-11-24 17:08:00 +00:00
Mythos_Ruler 8fe513aba5 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing.
This was SVN commit r8686.
2010-11-24 06:04:03 +00:00
Mythos_Ruler 8148987e59 Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up.
Also added a skull eyecandy object. lol

This was SVN commit r8685.
2010-11-24 03:09:16 +00:00
Ykkrosh 94dca529b1 Fix OS X build errors
This was SVN commit r8684.
2010-11-23 19:20:03 +00:00
Mythos_Ruler 5672275298 edited starting resources and teams.
This was SVN commit r8683.
2010-11-23 04:24:48 +00:00
Mythos_Ruler 180ab8a748 #New Celt ships.
Some new siege engines. Caution: They need a lot of work.

This was SVN commit r8682.
2010-11-23 02:54:38 +00:00
Ykkrosh f378a63d94 Add some tests for UnitAI.
Fix said tests for UnitAI.
Hopefully fix #647 too.
Document HFSM interface a bit.
Add Engine.DumpSimState() console command for debugging.

This was SVN commit r8681.
2010-11-22 20:12:04 +00:00
WhiteTreePaladin 78ae72d87a Message to let players know formations don't work yet
This was SVN commit r8680.
2010-11-22 00:07:38 +00:00
fcxSanya e4d356c3bf Map exploration counter for summary screen
This was SVN commit r8679.
2010-11-21 19:42:26 +00:00
Ykkrosh 333492b4a9 Add SetInterval to Timer.
Add tests for Timer.

This was SVN commit r8678.
2010-11-21 19:27:53 +00:00
evanssthomas fe5c7cb978 Buildings now target units randomly. Firing interval also made random
This was SVN commit r8677.
2010-11-21 18:41:13 +00:00
historic_bruno 47246c8155 Fixes #572. Changed MoveCameraToTarget so that for minimap scrolling it will ignore changes in Y position, to maintain previous zoom level as expected (constraint keeps the new view from being inappropriate)
This was SVN commit r8676.
2010-11-21 04:59:59 +00:00
historic_bruno 2963422173 Add screenshot location logging w/ rendered console message. Rendered messages are hidden before screenshot is taken. Fixes #675
This was SVN commit r8675.
2010-11-21 01:25:16 +00:00
historic_bruno e7b859b8a5 Add allied victory condition to EndGameManager, defaults to true for now because we can't change teams, but later it can be changed during setup
This was SVN commit r8674.
2010-11-21 00:35:08 +00:00
WhiteTreePaladin e1fa9cd22b Show resource subtype in GUI if main type is treasure
This was SVN commit r8673.
2010-11-20 22:36:04 +00:00
fcxSanya 68a63d62c8 Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab
This was SVN commit r8671.
2010-11-20 21:42:54 +00:00
fcxSanya 7e41f6d664 Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
This was SVN commit r8670.
2010-11-20 21:37:31 +00:00
Ykkrosh 80888a7325 Avoid buffer overflow assertion failures when dumping stack trace on Windows.
Try to be marginally less likely to get stuck in infinite recursion.

This was SVN commit r8669.
2010-11-20 21:26:22 +00:00
Mythos_Ruler ed5d91e71f blood
This was SVN commit r8668.
2010-11-20 21:09:11 +00:00
Mythos_Ruler 35e43e133b This was SVN commit r8667. 2010-11-20 21:06:28 +00:00
Ykkrosh 1d8972a540 Add automatic 'root' prop point when loading old PMDs
This was SVN commit r8666.
2010-11-20 20:16:06 +00:00
Mythos_Ruler eeb9fc2145 Resized the Persian trireme a little.
This was SVN commit r8665.
2010-11-20 19:48:44 +00:00
Mythos_Ruler fee8668887 PMDs can't use 'root' prop point, so I removed the blood prop.
This was SVN commit r8664.
2010-11-20 19:48:10 +00:00
Ykkrosh c36fc2b8d7 Add script-based system for doing messy stuff based on system configuration.
Display warning for certain broken NVIDIA drivers.

This was SVN commit r8663.
2010-11-20 19:46:49 +00:00
WhiteTreePaladin 2925ab4ce4 Ghosted version labels in session GUI
This was SVN commit r8662.
2010-11-20 17:40:54 +00:00
Ykkrosh 74c19b5015 Add xmessage-based GUI dialog box for debug messages on Linux (fixes #663).
Switch out of fullscreen before displaying dialog boxes.
Add Engine.DebugWarn for testing.

This was SVN commit r8661.
2010-11-20 17:14:45 +00:00
Mythos_Ruler e971c85da5 map tweaks
This was SVN commit r8660.
2010-11-20 11:50:06 +00:00
Mythos_Ruler c6491b1916 Added blood to animal deaths. Muahahahahahahaha.
This was SVN commit r8659.
2010-11-20 09:31:14 +00:00
Mythos_Ruler 17e580ec42 Rate adjustment.
This was SVN commit r8658.
2010-11-20 07:09:20 +00:00
Ykkrosh 64bd264fc0 Attempt to fix GUI script interaction with JITs.
Simplify some other GUI script interface code.

This was SVN commit r8657.
2010-11-20 00:45:58 +00:00
Ykkrosh 2c8e683214 Fix toString on non-loaded sounds
This was SVN commit r8656.
2010-11-20 00:44:35 +00:00
Mythos_Ruler ab8bb65611 Adjusting rates
This was SVN commit r8655.
2010-11-19 23:07:07 +00:00
Mythos_Ruler a481209669 Updated the ship attacks map with the new ships.
This was SVN commit r8654.
2010-11-19 07:07:56 +00:00
Mythos_Ruler d95a87a5c6 New islands man, work in progress.
This was SVN commit r8653.
2010-11-19 05:32:25 +00:00
historic_bruno f20a6dcfc8 Fixed bug where players would not initialize resource counts properly from scenario
This was SVN commit r8652.
2010-11-19 05:05:45 +00:00
historic_bruno f236fb7bd1 Fixed bug where gaia was not treated as attackable (fences could not be destroyed)
This was SVN commit r8651.
2010-11-18 23:25:42 +00:00
Mythos_Ruler 21acf61d69 This was SVN commit r8650. 2010-11-18 07:40:57 +00:00
Mythos_Ruler ffd184fdd3 added name and description to map.
This was SVN commit r8649.
2010-11-18 07:09:29 +00:00
Mythos_Ruler 3d3720026a Updated Saharan Oases with some more starting treasures, teams, and lower starting resources.
This was SVN commit r8648.
2010-11-18 07:01:35 +00:00
historic_bruno aa9788a40e Fix team index bug in game setup GUI
This was SVN commit r8647.
2010-11-18 06:51:10 +00:00
Mythos_Ruler bf295edda6 shooting fortresses
This was SVN commit r8646.
2010-11-18 06:16:43 +00:00
Mythos_Ruler d8bc3635a2 Adjusted the desert stone.
Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.

This was SVN commit r8645.
2010-11-18 05:53:40 +00:00
Mythos_Ruler 12944d1fdc removed the Corinthian trireme entity (but not the actor).
This was SVN commit r8644.
2010-11-18 03:00:04 +00:00
Mythos_Ruler 1ea07fad83 Moved basket to the female's back.
This was SVN commit r8643.
2010-11-18 02:27:20 +00:00
Mythos_Ruler ee86e13be6 Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public.
This was SVN commit r8641.
2010-11-17 23:51:04 +00:00
Mythos_Ruler 23cb21ada4 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen.
This was SVN commit r8640.
2010-11-17 21:30:00 +00:00