elexis
2d5196cd19
Fix wrong mapSize comparison in efd9b3e212.
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This was SVN commit r20786.
2018-01-07 14:41:40 +00:00
bb
917056f4e3
Fix few style issues in 8ae67ed15f/9ae7c4d810
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Spotted By: elexis
This was SVN commit r20785.
2018-01-07 13:44:50 +00:00
vladislavbelov
a49a1f3746
Escapes slashes in the report help
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Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D976
This was SVN commit r20784.
2018-01-07 10:56:15 +00:00
elexis
e1a5a50bdf
Display the summary screen as a dialog if it was opened during a running game or replay.
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This makes it consistent (all stacked pages are dialogs) and
the player is kept aware of the game being still active in the
background for the time the page is open.
Differential Revision: https://code.wildfiregames.com/D1058
Patch By: fpre / ffffffff
This was SVN commit r20782.
2018-01-07 01:12:27 +00:00
Gallaecio
11bcc7c0e7
Solve some issues reported on Transifex, and update translation files
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This was SVN commit r20781.
2018-01-07 00:10:14 +00:00
elexis
ae2e045df5
Delete createShallowsPassage / passageMaker from bc805bd357 and use the unified createPassage function from 0c70fb3036 ( 9016b8d866, a796800bb1) to achieve the same shallows generation, refs #4805 .
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Place shallows at every tributary river rather than leaving out the last
35 percent of the mapsize.
Use vector algebra to do the horizontal/vertical rotation, refs #4845 .
This was SVN commit r20780.
2018-01-06 22:59:56 +00:00
Gallaecio
d9d76d450b
Fix the Tributes entry in the Value drop-down of the Charts tab of the game summary
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Trac Tickets: #4613
Differential Revision: https://code.wildfiregames.com/D1203
This was SVN commit r20779.
2018-01-06 21:42:20 +00:00
elexis
de4e51c447
Replace the hardcoded keynames of the Introductory Tutorial strings with the sprintf solution from 4055c564e9 / D1184.
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Remove hardcoded default batch training size and GUI row count hint
(which could have become invalidated too easily).
Differential Revision: https://code.wildfiregames.com/D1199
Reviewed By: mimo
This was SVN commit r20778.
2018-01-06 16:25:45 +00:00
elexis
0350bee2e6
Remove workaround from 4055c564e9 / D1184 and display hotkey strings too if the hotkey is unassigned.
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Differential Revision: https://code.wildfiregames.com/D1200
Reviewed By: mimo
This was SVN commit r20777.
2018-01-06 16:20:59 +00:00
elexis
f352d20e17
Support both DateTime formats of XEP-0082 in the lobby, refs #3156 , f2c76cc75d, 6141c5c4fa, f27efac053.
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Patch By: Dunedan
Fixes #4920 .
Differential Revision: https://code.wildfiregames.com/D1197
This was SVN commit r20776.
2018-01-06 16:09:10 +00:00
elexis
015aa4adee
Rename getTIPIADBON (The Intended Point In A Direction Based On Height) from 1fd00b5e3f to findLocationInDirectionBasedOnHeight.
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Use vector algebra to simplify it and the according maps, refs #4845 .
Remove stepSize parameter as long as the non-interpolated heightmap grid
is tested.
This was SVN commit r20775.
2018-01-06 15:48:38 +00:00
mimo
4925b8d21a
fix 4842b2158b
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This was SVN commit r20774.
2018-01-05 17:34:21 +00:00
elexis
a8e63c72a8
Fix gamesetup when compiled --without-lobby following 61261d14fc / D364.
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Differential Revision: https://code.wildfiregames.com/D1196
Patch By: nwtour
This was SVN commit r20773.
2018-01-05 16:47:05 +00:00
Stan
2661020b29
Fix a bug with horses variants found by wowgetoffyourcellphone
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Thread:
https://wildfiregames.com/forum/index.php?/topic/23012-committed-horse-animations-actors-update/&page=12
Rotate by 180 degrees every horse that would have otherwise his head
through the roof.
This was SVN commit r20772.
2018-01-05 14:57:24 +00:00
Stan
73b1c96ed1
New officer helmets, update the current ones.
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Thread here :
https://wildfiregames.com/forum/index.php?/topic/23049-help-needed-the-next-big-thing-helmets/
Accepted by Lordgood
Fixes #2288
This was SVN commit r20770.
2018-01-05 04:14:13 +00:00
Stan
fef0b8b8c4
New hoplites helmets
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Thread here :
https://wildfiregames.com/forum/index.php?/topic/23049-help-needed-the-next-big-thing-helmets/
Accepted by Lordgood
This was SVN commit r20769.
2018-01-05 04:13:26 +00:00
Stan
aabd578a43
New Agema helmet
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Thread here :
https://wildfiregames.com/forum/index.php?/topic/23049-help-needed-the-next-big-thing-helmets/
Accepted by Lordgood, Enrique, Wowgetoffyourcellphone
Fixes #2293
This was SVN commit r20768.
2018-01-05 04:11:42 +00:00
Stan
1a8d8cb84e
New Phrygian cap and mask.
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Thread here :
https://wildfiregames.com/forum/index.php?/topic/23049-help-needed-the-next-big-thing-helmets/
Accepted by Lordgood
This was SVN commit r20767.
2018-01-05 04:05:00 +00:00
Stan
0d6afda873
Fix a bug with incorrect geometry.
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This was SVN commit r20766.
2018-01-05 03:03:55 +00:00
Stan
91fe20f8ee
New highcrest version for chalcidean helmet,
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Lower the brow.
Thread
https://wildfiregames.com/forum/index.php?/topic/23049-help-needed-the-next-big-thing-helmets/&page=4
This was SVN commit r20765.
2018-01-03 16:54:53 +00:00
Stan
815b3766ae
New Seleucus Nikator (Victor) helmet
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Discussion here :
https://wildfiregames.com/forum/index.php?/topic/23049-help-needed-the-next-big-thing-helmets/&page=4
Accepted by Lordgood
This was SVN commit r20764.
2018-01-03 16:24:30 +00:00
mimo
2dc41277df
cleanup 9daa7520ef following bb's comments
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This was SVN commit r20763.
2018-01-03 15:27:02 +00:00
Stan
549c0ee1b4
Rename some helmets to better reflect what they are.
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Move them to the new folder.
Update the actors accordingly.
This was SVN commit r20762.
2018-01-03 15:12:23 +00:00
elexis
fc733d0b22
Delete createRamp which is the same as createPassage, refs #4805 , f3823847b0, 9016b8d866, a796800bb1.
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Use vector algebra to compute the ramp position, refs #4845 .
This was SVN commit r20761.
2018-01-03 11:46:09 +00:00
mimo
9daa7520ef
Allows trigger script with different difficulty levels
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Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1189
This was SVN commit r20760.
2018-01-03 11:21:37 +00:00
elexis
cdd96d8ae2
Simplify rmgen distanceOfPointFromLine and checkIfIntersect a lot by using vector algebra, refs #4845 , #4805 , 53074c7715, 70e67af87f, e596ef6011.
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First createRamp cleanup, f3823847b0 .
This was SVN commit r20758.
2018-01-03 03:27:09 +00:00
Stan
0f2f5aef77
Use variants for boeotian helmets to remove duplication everywhere,
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Change the material to use parallax were possible.
Add an empty normal texture 2x2 to allow other helmets to have theirs.
Use fully inheritance, only repeating frequency and names where needed
as they
are also inherited.
This was SVN commit r20757.
2018-01-03 00:04:20 +00:00
elexis
bc2c9c1939
JS GUI session cleanup.
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Load technologies through the globalscript from D1108 / c90d72deb5
rather than querying the simulation for that.
Same can be done for auras afterwards.
This was SVN commit r20756.
2018-01-02 21:50:41 +00:00
Stan
56f4e13c9d
Fix previous commit (Whiteline in XML)
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Move headband to the new folder, and fix its position on the head
to better fit new heads.
This was SVN commit r20755.
2018-01-02 18:26:44 +00:00
Stan
4b0ee4dd86
New variant for the kausia cap:
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Discussion here :
https://wildfiregames.com/forum/index.php?/topic/21084-committed-kausia-cap/
Discussion about other units that should get it here :
https://wildfiregames.com/forum/index.php?/topic/23634-task-new-persian-equipment/&tab=comments#comment-345401
Remove a cape frome a unit.
This was SVN commit r20754.
2018-01-02 18:16:19 +00:00
elexis
c0dd4795ca
Fix oversight in 83ee8cd62e / D827.
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This was SVN commit r20753.
2018-01-02 17:49:20 +00:00
elexis
efabf76364
Small JS GUI settings simplification using 58b2e2baf4 / D1107, refs D1189.
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This was SVN commit r20752.
2018-01-02 17:10:04 +00:00
fabio
75eb8a8004
Add 8-bit easteregg music track.
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Music by Omri Lahav.
Coded with oggenc -q -2 (32kbps) using aoTuV Beta6.03 from the wav in
[[SVN:19890]].
Fixes : #4677
Differential Revision: https://code.wildfiregames.com/D1097
This was SVN commit r20751.
2018-01-02 15:27:06 +00:00
s0600204
f6b5488a24
Move unravelPhases function from structree to globalscripts for use in AI init.
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Reviewed By: mimo
Differential Revision: https://code.wildfiregames.com/D1183
This was SVN commit r20750.
2018-01-02 06:38:09 +00:00
s0600204
00b05fd9f7
Use phase techs to determine phase order in structure tree.
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(Instead of non-phase techs which is what it was using up to now.)
Reviewed/accepted by: mimo
Changes agreed (but not tested/formally proven) by: elexis
Differential Revision: https://code.wildfiregames.com/D1181
This was SVN commit r20749.
2018-01-02 06:23:33 +00:00
s0600204
f4bbf9be5f
Fix sound inheritance from template_unit_hero.xml
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Patch by: Grugnas
Reviewed by: s0600204
Discussed with: Stan, fatherbushido
Differential Revision: https://code.wildfiregames.com/D747
Refs: #4678
This was SVN commit r20748.
2018-01-02 05:43:46 +00:00
Stan
95e48e64aa
New illyrian helmet and textures.
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Discussion here:
https://wildfiregames.com/forum/index.php?/topic/21546-enhancement-macedonian-helmets/&page=2
Reviewed by LordGood?
Helmet 03/12
Remove now unused meshes as new ones are basically higher resolution
versions.
Update actors accordingly to make use of them.
This was SVN commit r20747.
2018-01-01 18:33:10 +00:00
bb
c9295a0f59
Nuke missleading non-existing spearman/sword(s)man classname references.
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Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D1173
This was SVN commit r20746.
2018-01-01 15:06:52 +00:00
bb
938a95b060
Fix a missed icon move in c67bd74008
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Spotted By: Lion Kanzen
Patch By: Nescio
This was SVN commit r20745.
2018-01-01 14:59:55 +00:00
Stan
8866cd3f99
Improved texture for hele archers
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Discussion here:
https://wildfiregames.com/forum/index.php?/topic/21546-enhancement-macedonian-helmets/&page=2
Approved by Enrique before he left
This was SVN commit r20744.
2018-01-01 12:11:25 +00:00
Stan
48b574c459
Change frequency of the variant files to allow a more uniform distribution of helmets,
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and fix a bug due to inheritance that would make them appear more than
they should
because the frequency tag was not correctly overrode by the files using
them as they
were before and not after the variant file.
Patch by wowgetoffyourcellphone
Discussion here
:https://wildfiregames.com/forum/index.php?/topic/21546-enhancement-macedonian-helmets/&page=3
This was SVN commit r20743.
2018-01-01 11:25:25 +00:00
Gallaecio
4842b2158b
[i18n] Normalized female citizen references, updated POT and PO files.
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This was SVN commit r20742.
2017-12-31 21:30:27 +00:00
Stan
e18ac19e58
New chalcidean helmet and textures.
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Discussion here:
https://wildfiregames.com/forum/index.php?/topic/21546-enhancement-macedonian-helmets/&page=2
Reviewed by LordGood
Helmet 03/12
Remove now unused meshes as new ones are basically higher resolution
versions.
Update actors accordingly to make use of them.
This was SVN commit r20741.
2017-12-31 17:44:37 +00:00
Stan
6f5abb3821
Use Lordgood's texture as a variant for the cataphract's mask.
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This was SVN commit r20740.
2017-12-31 17:14:52 +00:00
elexis
15eedd2461
Use a helper variable and fix some whitespace in shaders as recommended by Vladislav in 2c8b78ddaa.
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Differential Revision: https://code.wildfiregames.com/D1144
Comments By: wraitii
This was SVN commit r20738.
2017-12-31 01:34:22 +00:00
elexis
c90d72deb5
Replace DataTemplateManager simulation component with a globalscript, refs #4868 .
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Removes the serialization of JSON files, shrinking savegame files and
rejoin states sent across the network, refs #3834 , #4239 , #3909 ,
f24523dc8f .
Removes the AI C++ code to read JSON files from e33d4a52e9 since the AI
can now use the globalscript.
Allows the AI to read Aura templates and removal of GUIInterface code to
improve performance.
Serialization of the JSON objects in other simulation components was
removed in 9c0e37f2c0 / D1109, a6f14f5631 / D1130.
Serialization removal planned by sanderd17
AI part proofread by mimo
Simulation part proofread by bb
Discussed with Itms on irc
Differential Revision: https://code.wildfiregames.com/D1108
This was SVN commit r20737.
2017-12-31 01:02:21 +00:00
elexis
1162eefdc2
Non-military unit selection filter.
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Differential Revision: https://code.wildfiregames.com/D1056
Patch By: fpre / ffffffff
Reviewed By: temple
This was SVN commit r20736.
2017-12-30 18:20:43 +00:00
elexis
d18374bffe
Fix ugly font rendering using GL linear interpolation if the UI scale was changed.
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Patch By: Dariost
Refs D332
This was SVN commit r20735.
2017-12-30 17:56:07 +00:00
elexis
a62690c65a
Add cheat code to play arbitrary music playlists, by default the 8-bit retro easteregg track from [[SVN:19890]] (yet to be committed to the public mod).
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Fixes #4677 .
Differential Revision: https://code.wildfiregames.com/D1097
Patch By: PingvinBetyar
This was SVN commit r20734.
2017-12-30 17:42:43 +00:00
elexis
669db62c5f
Allow cheats to pass negative numeric arguments and default parameters for cheat arguments that are strings, refs D1097.
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This was SVN commit r20733.
2017-12-30 17:38:01 +00:00