forked from mirrors/0ad
ae2e045df52a65038ce7014e2fbd3c2ff1cc26bd
bc805bd357 and use the unified createPassage function from 0c70fb3036 (9016b8d866, a796800bb1) to achieve the same shallows generation, refs #4805.
Place shallows at every tributary river rather than leaving out the last 35 percent of the mapsize. Use vector algebra to do the horizontal/vertical rotation, refs #4845. This was SVN commit r20780.
Delete createShallowsPassage / passageMaker from
bc805bd357 and use the unified createPassage function from 0c70fb3036 (9016b8d866, a796800bb1) to achieve the same shallows generation, refs #4805.
…
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Support both DateTime formats of XEP-0082 in the lobby, refs #3156,
f2c76cc75d, 6141c5c4fa, f27efac053.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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