100 Commits
Author SHA1 Message Date
vladislavbelov 6d5dc7f311 Fixes zero usage for Vulkan upload buffer after b9fd6f18f0.
This was SVN commit r28110.
2024-06-14 22:05:32 +00:00
vladislavbelov b9fd6f18f0 Adds proper IBuffer usage instead of dynamic flag.
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5281
This was SVN commit r28107.
2024-06-10 19:31:41 +00:00
vladislavbelov 28332b6fe6 Deprecates OpenGL ARB backend.
Differential Revision: https://code.wildfiregames.com/D5242
This was SVN commit r28103.
2024-06-07 18:47:18 +00:00
vladislavbelov e9bc76040d Accounts maxAnisotropy for Vulkan samplers.
This was SVN commit r28034.
2024-02-16 18:46:44 +00:00
vladislavbelov aeeeb2c8d9 Makes pipeline state dirty on Vulkan only when VertexInputLayout was changed.
This was SVN commit r28011.
2024-01-17 19:55:28 +00:00
vladislavbelov e3f46bb809 Adds compute shaders support and scaling with FSR.
Fixes #6842

Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D5218
This was SVN commit r28010.
2024-01-17 19:40:27 +00:00
vladislavbelov ffc4a56b9f Revert non-ASCII characters from source and configuration files introduced in 157c6af18e.
Fixes #6846

Differential Revision: https://code.wildfiregames.com/D5185
This was SVN commit r27965.
2023-12-03 00:30:12 +00:00
vladislavbelov ba1a67a824 Adds test for loading actor and model having proper flags.
Differential Revision: https://code.wildfiregames.com/D5172
This was SVN commit r27925.
2023-11-08 23:23:03 +00:00
vladislavbelov debbcba9a6 Reduces code duplication of specular calculation in shaders.
Differential Revision: https://code.wildfiregames.com/D5178
This was SVN commit r27924.
2023-11-08 23:07:11 +00:00
vladislavbelov a905932712 Moves single descriptor set binding management for Vulkan to a separate class.
Differential Revision: https://code.wildfiregames.com/D5163
This was SVN commit r27921.
2023-11-07 21:43:52 +00:00
vladislavbelov c78ad51057 Fixes incorrect case of GLX extensions. Fixes #6547
Patch By: xone47
Differential Revision: https://code.wildfiregames.com/D5160
This was SVN commit r27920.
2023-11-07 21:28:59 +00:00
vladislavbelov f40942f6b3 Moves CVertexBufferManager from global scope to CRenderer.
Differential Revision: https://code.wildfiregames.com/D5171
This was SVN commit r27907.
2023-10-28 21:01:22 +00:00
vladislavbelov 3fb7319df7 Reverts 080599442f as it breaks LOS update. Fixes #6844
Accepted By: wraitii
Differential Revision: https://code.wildfiregames.com/D5162
This was SVN commit r27893.
2023-10-20 21:44:41 +00:00
vladislavbelov 5e583beb22 Fixes result of VkDescriptorSet creation forgotten in 6ef27d2ffe.
This was SVN commit r27887.
2023-10-13 18:32:22 +00:00
vladislavbelov e2c5a62a19 Moves model flags to ModelAbstract.
Differential Revision: https://code.wildfiregames.com/D5146
This was SVN commit r27880.
2023-10-09 18:37:56 +00:00
vladislavbelov 6ef27d2ffe Merges UID from different Vulkan device objects and unifies single type descriptor set creation.
Differential Revision: https://code.wildfiregames.com/D5140
This was SVN commit r27879.
2023-10-09 18:34:50 +00:00
vladislavbelov a2fbfe1ecd Replaces virtual by override for CModelAbstract and derived classes.
Differential Revision: https://code.wildfiregames.com/D5137
This was SVN commit r27854.
2023-09-23 19:53:52 +00:00
vladislavbelov c86d3bbb56 Refactors models and materials, part 2, replaces raw pointer by unique_ptr and adds test.
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5128
This was SVN commit r27846.
2023-09-21 19:00:28 +00:00
vladislavbelov 5214a4c073 Fixes SPIRV compile script for newer versions of spirv-reflect.
Differential Revision: https://code.wildfiregames.com/D5123
This was SVN commit r27845.
2023-09-20 17:25:14 +00:00
vladislavbelov b8cd3a0268 Refactors models and materials, part 1, reduces amount of mutable properties.
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5108
This was SVN commit r27841.
2023-09-14 08:37:06 +00:00
vladislavbelov af13be489e Adds printing error names to Vulkan backend.
Differential Revision: https://code.wildfiregames.com/D5121
This was SVN commit r27839.
2023-09-13 17:36:52 +00:00
vladislavbelov fdbcb79c3d Queries water manager only if a model should account it.
Tested By: phosit
Differential Revision: https://code.wildfiregames.com/D5122
This was SVN commit r27833.
2023-09-10 18:00:30 +00:00
vladislavbelov 442eb3ad4f Avoids creating a post-processing blur texture with zero size.
This was SVN commit r27825.
2023-09-04 18:08:00 +00:00
vladislavbelov b7ef2f2d72 Provides entity ID for unit in its constructor.
Refs 2eac4af3a4, refs 56bb858802, 91ad17c685, 72bd886f80.

Differential Revision: https://code.wildfiregames.com/D5110
This was SVN commit r27818.
2023-08-28 18:01:44 +00:00
vladislavbelov 37b2f93a3c Adds texture checks for framebuffer attachments on Vulkan.
This was SVN commit r27817.
2023-08-28 17:53:41 +00:00
vladislavbelov 82bf9bb902 Removes WInit module completely. Refs #2611
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5085
This was SVN commit r27810.
2023-08-22 17:59:01 +00:00
vladislavbelov 11e8f80b58 Fixes descriptor pool type for GetSingleTypePool.
This was SVN commit r27809.
2023-08-22 17:48:22 +00:00
vladislavbelov 5ba7ec3bfa Removes scissor backend setup from GUI.
Differential Revision: https://code.wildfiregames.com/D5051
This was SVN commit r27798.
2023-08-15 17:29:45 +00:00
vladislavbelov 23f1949e2a Handles VK_INCOMPLETE for vkGetSwapchainImagesKHR.
Differential Revision: https://code.wildfiregames.com/D5090
This was SVN commit r27797.
2023-08-15 17:27:23 +00:00
vladislavbelov 94e30ae08e Adds mipLODBias usage to Vulkan samplers.
This was SVN commit r27784.
2023-07-25 20:22:28 +00:00
vladislavbelov e4ba25ba35 Returns Windows paths by value to avoid unnecessary allocation management and follow sys_ExecutablePathname.
This was SVN commit r27773.
2023-07-21 22:31:26 +00:00
vladislavbelov ede3605b2f Removes forbidden and unused USE_SPECULAR from model shader.
This was SVN commit r27770.
2023-07-19 18:04:40 +00:00
vladislavbelov f2938aaa28 Refactors normal calculation in model and terrain shaders.
Differential Revision: https://code.wildfiregames.com/D5081
This was SVN commit r27769.
2023-07-19 17:29:13 +00:00
vladislavbelov 1ff0b8f69f Removes caching Windows version in wversion.
Differential Revision: https://code.wildfiregames.com/D5063
This was SVN commit r27766.
2023-07-18 20:40:15 +00:00
vladislavbelov f36f136c20 Moves WriteSystemInfo from Util to HWDetect.
Differential Revision: https://code.wildfiregames.com/D5050
This was SVN commit r27765.
2023-07-18 20:32:21 +00:00
vladislavbelov 70d89254c8 Fixes linking failure solution introduced in 48ba4d9cb4 for SDL dependency.
Refs #3138

Accepted By: Itms
Differential Revision: https://code.wildfiregames.com/D5065
This was SVN commit r27764.
2023-07-18 20:21:59 +00:00
vladislavbelov 7378692c89 Fixes CGUISimpleSetting warnings and allows it to be moved.
Differential Revision: https://code.wildfiregames.com/D5071
This was SVN commit r27763.
2023-07-18 20:01:22 +00:00
vladislavbelov 5807e2982f Makes GL ShaderProgram stage independent.
Differential Revision: https://code.wildfiregames.com/D5069
This was SVN commit r27761.
2023-07-17 22:07:13 +00:00
vladislavbelov 85bc074ae5 Moves script interface Object include out of FunctionWrapper header.
Differential Revision: https://code.wildfiregames.com/D5067
This was SVN commit r27755.
2023-07-07 20:12:16 +00:00
vladislavbelov 624df119ef Fixes Windows build for some configurations after 70e7acfb26.
The divergence for /DELAY* options was started in 137487c521.
Refs 2405a98b58 and 09df66f871, ec3452679c, 82dc962a56, 137487c521.

Differential Revision: https://code.wildfiregames.com/D5070
This was SVN commit r27752.
2023-07-05 20:31:56 +00:00
vladislavbelov e60bed753f Removes redundant and unused wutil_ExecutablePath as we have sys_ExecutablePathname.
Last usage was removed in ada16439ab.

This was SVN commit r27749.
2023-07-02 21:24:15 +00:00
vladislavbelov 0caddf2c89 Removes unused wutil_SystemPath forgotten in 9aad0137ba.
This was SVN commit r27748.
2023-07-02 21:19:07 +00:00
vladislavbelov a71a20cb60 Replaces statically cached current thread handle on Windows by lazy initialized thread_local variable.
Differential Revision: https://code.wildfiregames.com/D5062
This was SVN commit r27747.
2023-07-02 20:28:50 +00:00
vladislavbelov 4e86f99fe2 Replaces boost string general includes by more precise ones.
Differential Revision: https://code.wildfiregames.com/D5066
This was SVN commit r27746.
2023-06-30 19:10:13 +00:00
vladislavbelov a9fc21fae7 Fixes printing a log of a GL shader compilation following b193633e59.
This was SVN commit r27745.
2023-06-30 10:02:24 +00:00
vladislavbelov b193633e59 Moves GLSL compiling function out of CShaderProgram as it's independent.
This was SVN commit r27743.
2023-06-27 21:27:56 +00:00
vladislavbelov f3adb5d075 Removes unused main_window_name forgotten in 63c1347ef7.
This was SVN commit r27738.
2023-06-25 22:39:37 +00:00
vladislavbelov fb065a4022 Removes manual loading of Windows functions unavailable on XP from wvm.
This was SVN commit r27734.
2023-06-23 12:09:33 +00:00
vladislavbelov 70e7acfb26 Removes manual unload of delay-loaded DLLs on Windows.
Differential Revision: https://code.wildfiregames.com/D5056
This was SVN commit r27733.
2023-06-23 11:55:33 +00:00
vladislavbelov 92c9cc5206 Removes delayed loading of RtlCaptureContext as it's available since Windows XP.
This was SVN commit r27725.
2023-06-20 08:54:29 +00:00
vladislavbelov 54c606e6aa Removes LowFragmentationHeap from Windows as it's enabled by default since Vista.
Differential Revision: https://code.wildfiregames.com/D5048
This was SVN commit r27720.
2023-06-18 16:34:29 +00:00
vladislavbelov f8798c2245 Removes wversion_Number usage from wvm as we don't support XP anymore.
Differential Revision: https://code.wildfiregames.com/D5049
This was SVN commit r27719.
2023-06-18 16:32:14 +00:00
vladislavbelov 3d071e4649 Removes OpenGL driver DLL version from reports on Windows.
Differential Revision: https://code.wildfiregames.com/D5052
This was SVN commit r27718.
2023-06-18 16:29:13 +00:00
vladislavbelov ea1c6a8d11 Removes wdbg_heap from tests following 7782aa95f1.
This was SVN commit r27714.
2023-06-16 16:44:21 +00:00
vladislavbelov 186bedae56 Removes unused Windows sample-based custom profiler. Usage was removed in 56bd5b59b4.
Differential Revision: https://code.wildfiregames.com/D5047
This was SVN commit r27712.
2023-06-16 16:38:18 +00:00
vladislavbelov e4bcfd0556 Removes winit usage from wtime. LatchInitialSystemTime was added in c45ef68a88 and unused since ada16439ab.
Differential Revision: https://code.wildfiregames.com/D5046
This was SVN commit r27711.
2023-06-16 16:36:34 +00:00
vladislavbelov 7782aa95f1 Removes custom debug heap analysis on Windows.
Differential Revision: https://code.wildfiregames.com/D5045
This was SVN commit r27710.
2023-06-16 16:34:10 +00:00
vladislavbelov 44611294de Fixes Sampler::Desc comment about using BorderColor.
This was SVN commit r27694.
2023-06-14 07:14:31 +00:00
vladislavbelov 8f78ac1ef8 Decouples renderer code from VideoMode to get backend device.
Differential Revision: https://code.wildfiregames.com/D5043
This was SVN commit r27693.
2023-06-14 07:06:22 +00:00
vladislavbelov 9707931878 Fixes Vulkan hazards reported by validation layers.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D5024
This was SVN commit r27665.
2023-06-05 16:32:18 +00:00
vladislavbelov 1b948580c7 Adds color blend state to Vulkan pipeline description only if color attachments are present.
This was SVN commit r27661.
2023-06-01 17:48:23 +00:00
vladislavbelov 753949eb73 Enables PolygonMode for Vulkan only when allowed by fillModeNonSolid.
This was SVN commit r27660.
2023-06-01 17:12:27 +00:00
vladislavbelov 71e3d1303d Disables UV1 vertex attribute without USE_AO for model_common shader.
This was SVN commit r27656.
2023-05-30 17:07:58 +00:00
vladislavbelov cd8eb70859 Disables framebuffer invalidating by default for GL as some drivers perform it incorrectly.
Fixes #6805

Tested By: Itms
Differential Revision: https://code.wildfiregames.com/D5003
This was SVN commit r27654.
2023-05-29 20:53:10 +00:00
vladislavbelov 3ceeedf169 Adds script to generate SPIR-V from GLSL shaders. Refs #6636
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4969
This was SVN commit r27627.
2023-05-02 17:31:28 +00:00
vladislavbelov 04230f7e03 Adds SPIR-V to effect XML files.
Differential Revision: https://code.wildfiregames.com/D4986
This was SVN commit r27624.
2023-04-29 20:36:37 +00:00
vladislavbelov 635314ccef Removes assertion for big screenshots with a too small window. Fixes #5225
Differential Revision: https://code.wildfiregames.com/D4983
This was SVN commit r27613.
2023-04-19 20:35:26 +00:00
vladislavbelov 3147123611 Adds CStrIntern for FXAA and dummy shader names for consistency.
Reported By: Stan
This was SVN commit r27608.
2023-04-16 22:39:36 +00:00
vladislavbelov beef529cc6 Adds more libraries to feedback reports. Refs #6711
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4949
This was SVN commit r27607.
2023-04-16 22:28:55 +00:00
vladislavbelov a28fddcf72 Adds an option to disable mouse grab in fullscreen.
Refs #6649
Refs #545

Differential Revision: https://code.wildfiregames.com/D4974
This was SVN commit r27603.
2023-04-12 06:59:37 +00:00
vladislavbelov c138527abc Removes assertion from MinimapTexture on entities overflow.
Differential Revision: https://code.wildfiregames.com/D4977
This was SVN commit r27601.
2023-04-11 09:50:35 +00:00
vladislavbelov ac3d187dcd Fixes model water and waterfall shaders outputting color on shadow pass.
This was SVN commit r27594.
2023-03-28 06:51:00 +00:00
vladislavbelov cd1dccd59f Fixes the property name of available devices in a Vulkan report.
This was SVN commit r27579.
2023-03-14 20:21:53 +00:00
vladislavbelov b150ab7e75 Fixes decals with default normal texture.
Differential Revision: https://code.wildfiregames.com/D4966
This was SVN commit r27576.
2023-03-12 13:01:51 +00:00
vladislavbelov 4fbe948be7 Fixes grass with normal and specular textures.
Tested By: Langbart, marder, wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4968
This was SVN commit r27575.
2023-03-12 12:00:21 +00:00
vladislavbelov 05c77b1819 Switches VMA to Vulkan 1.1.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4947
This was SVN commit r27573.
2023-03-11 19:12:54 +00:00
vladislavbelov f2519d92a0 Fixes GL ES version report after GL_INVALID_ENUM triggered by glEnable(GL_TEXTURE_2D).
This was SVN commit r27564.
2023-02-28 16:56:36 +00:00
vladislavbelov 6adc9446be Removes ogl.h from PCH.
Differential Revision: https://code.wildfiregames.com/D4950
This was SVN commit r27556.
2023-02-20 20:06:53 +00:00
vladislavbelov 4355c8675b Implements framebuffer readback for Vulkan to allow screenshots.
Differential Revision: https://code.wildfiregames.com/D4940
This was SVN commit r27552.
2023-02-17 17:36:10 +00:00
vladislavbelov f8520e0275 Increases minImageCount for Vulkan swapchain only when there is a room for that.
This was SVN commit r27537.
2023-02-12 23:12:28 +00:00
vladislavbelov afd0f181e1 Fixes invalid swapchain size during a window minimize.
Differential Revision: https://code.wildfiregames.com/D4932
This was SVN commit r27536.
2023-02-12 22:58:36 +00:00
vladislavbelov 6126b518c4 Fixes overflow of inplace vertex and index Vulkan buffers.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4920
This was SVN commit r27522.
2023-02-01 22:09:25 +00:00
vladislavbelov 0fce64ed5a Fixes Atlas previews after e4455a8e8f.
Differential Revision: https://code.wildfiregames.com/D4919
This was SVN commit r27521.
2023-02-01 21:56:35 +00:00
vladislavbelov 2339067737 Makes Vulkan device selection stop searching after a first suitable queue family.
This was SVN commit r27516.
2023-01-31 17:01:47 +00:00
vladislavbelov d0ff565aa8 Fixes DisplayVersion in NSIS on Windows.
Tested By: Itms
Differential Revision: https://code.wildfiregames.com/D4892
This was SVN commit r27512.
2023-01-30 21:29:10 +00:00
vladislavbelov ac75966d67 Fixes descriptor set overwrite when multiple textures reference it with delayed deletion. Fixes #6717
Refs #6636

Comments By: phosit, Stan
Tested By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4916
This was SVN commit r27511.
2023-01-30 21:23:44 +00:00
vladislavbelov c17bffff1e Extends logs for Vulkan available device.
Differential Revision: https://code.wildfiregames.com/D4917
This was SVN commit r27510.
2023-01-30 21:16:47 +00:00
vladislavbelov c80bfc8732 Uses Vulkan physical device indices as the last comparison for device selection.
This was SVN commit r27503.
2023-01-29 23:06:42 +00:00
vladislavbelov e050a32eef Adds more features to report for Vulkan backend.
This was SVN commit r27502.
2023-01-29 22:10:52 +00:00
vladislavbelov cb5a0b6342 Prevents using R8G8B8_UNORM format for Vulkan textures as it can be supported as a native format only by workarounds.
This was SVN commit r27496.
2023-01-26 21:44:50 +00:00
vladislavbelov 840dbdd6d8 Creates image views for Vulkan textures only when needed.
This was SVN commit r27495.
2023-01-26 21:38:39 +00:00
vladislavbelov 6648b1b53c Enables non-solid fill for Vulkan to allow wireframe drawing.
This was SVN commit r27494.
2023-01-26 17:23:56 +00:00
vladislavbelov a3e8fd0fd4 Updates shadows camera frustum after its recalculation.
This was SVN commit r27493.
2023-01-26 17:12:57 +00:00
vladislavbelov e5635a9d7f Fixes shadows cascades iteration.
This was SVN commit r27492.
2023-01-26 17:12:11 +00:00
vladislavbelov a054bd7a9d Adds a warning in case of Vulkan window creation failure.
This was SVN commit r27478.
2023-01-21 23:14:29 +00:00
vladislavbelov 18b2f6e184 Disables descriptor indexing on macOS.
This was SVN commit r27477.
2023-01-21 22:53:16 +00:00
vladislavbelov e8ec04fd53 Fixes querying descriptor indexing features and properties on some drivers.
This was SVN commit r27475.
2023-01-21 17:06:55 +00:00
vladislavbelov 2a0cd12a5d Fixes builds on some platforms for libfmt 4 after ca242239f1.
Tested By: andy5995
Differential Revision: https://code.wildfiregames.com/D4890
This was SVN commit r27451.
2023-01-16 06:38:29 +00:00
vladislavbelov 64bc717a18 Hides some warnings for VMA.
Differential Revision: https://code.wildfiregames.com/D4889
This was SVN commit r27450.
2023-01-16 06:37:22 +00:00
vladislavbelov f9d1ecfd31 Removes unused BrokenColor constant forgotten to be removed in b7888aea52.
This was SVN commit r27447.
2023-01-15 13:01:31 +00:00