forked from mirrors/0ad
Fixes CGUISimpleSetting warnings and allows it to be moved.
Differential Revision: https://code.wildfiregames.com/D5071 This was SVN commit r27763.
This commit is contained in:
+15
-15
@@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -20,18 +20,25 @@
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#include "CGUISetting.h"
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#include "gui/CGUI.h"
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#include "gui/CGUISprite.h"
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#include "gui/ObjectBases/IGUIObject.h"
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#include "gui/SettingTypes/CGUIList.h"
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#include "gui/SettingTypes/CGUISeries.h"
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#include "gui/SettingTypes/CGUISize.h"
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#include "gui/SettingTypes/CGUIString.h"
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#include "gui/SettingTypes/EAlign.h"
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#include "ps/CLogger.h"
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#include "ps/CStr.h"
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#include "scriptinterface/ScriptConversions.h"
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IGUISetting::IGUISetting(const CStr& name, IGUIObject* owner) : m_pObject(*owner)
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IGUISetting::IGUISetting(const CStr& name, IGUIObject* owner) : m_Object(*owner), m_Name(name)
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{
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m_pObject.RegisterSetting(name, this);
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m_Object.RegisterSetting(m_Name, this);
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}
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IGUISetting::IGUISetting(IGUISetting&& o) : m_pObject(o.m_pObject)
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IGUISetting::IGUISetting(IGUISetting&& other) : m_Object(other.m_Object), m_Name(other.m_Name)
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{
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m_pObject.ReregisterSetting(o.GetName(), this);
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m_Object.ReregisterSetting(m_Name, this);
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}
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bool IGUISetting::FromString(const CStrW& value, const bool sendMessage)
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@@ -57,13 +64,13 @@ bool IGUISetting::FromJSVal(const ScriptRequest& rq, JS::HandleValue value, cons
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void IGUISetting::OnSettingChange(const CStr& setting, bool sendMessage)
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{
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m_pObject.SettingChanged(setting, sendMessage);
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m_Object.SettingChanged(setting, sendMessage);
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}
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template<typename T>
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bool CGUISimpleSetting<T>::DoFromString(const CStrW& value)
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{
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return CGUI::ParseString<T>(&m_pObject.GetGUI(), value, m_Setting);
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return CGUI::ParseString<T>(&m_Object.GetGUI(), value, m_Setting);
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};
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template<>
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@@ -75,7 +82,7 @@ bool CGUISimpleSetting<CGUIColor>::DoFromJSVal(const ScriptRequest& rq, JS::Hand
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if (!Script::FromJSVal(rq, value, name))
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return false;
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if (!m_Setting.ParseString(m_pObject.GetGUI(), name))
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if (!m_Setting.ParseString(m_Object.GetGUI(), name))
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{
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LOGERROR("Invalid color '%s'", name.c_str());
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return false;
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@@ -108,23 +115,16 @@ TYPE(i32)
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TYPE(u32)
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TYPE(float)
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TYPE(CVector2D)
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#include "ps/CStr.h"
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TYPE(CStr)
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TYPE(CStrW)
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// TODO: make these inherit from CGUISimpleSetting directly.
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#include "gui/SettingTypes/CGUISize.h"
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TYPE(CGUISize)
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TYPE(CGUIColor)
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#include "gui/CGUISprite.h"
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TYPE(CGUISpriteInstance)
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#include "gui/SettingTypes/CGUIString.h"
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TYPE(CGUIString)
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#include "gui/SettingTypes/EAlign.h"
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TYPE(EAlign)
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TYPE(EVAlign)
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#include "gui/SettingTypes/CGUIList.h"
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TYPE(CGUIList)
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#include "gui/SettingTypes/CGUISeries.h"
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TYPE(CGUISeries)
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#undef TYPE
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+17
-14
@@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -51,7 +51,9 @@ public:
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virtual void ToJSVal(const ScriptRequest& rq, JS::MutableHandleValue value) = 0;
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protected:
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IGUISetting(IGUISetting&& o);
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IGUISetting(IGUISetting&& other);
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IGUISetting& operator=(IGUISetting&& other) = delete;
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virtual ~IGUISetting() = default;
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virtual bool DoFromString(const CStrW& value) = 0;
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@@ -67,12 +69,18 @@ protected:
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/**
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* Return the name of the setting, from JS.
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*/
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virtual CStr GetName() const = 0;
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const CStr& GetName() const
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{
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return m_Name;
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}
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/**
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* The object that stores this setting.
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*/
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IGUIObject& m_pObject;
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IGUIObject& m_Object;
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private:
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CStr m_Name;
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};
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/**
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@@ -85,11 +93,12 @@ class CGUISimpleSetting : public IGUISetting
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{
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public:
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template<typename... Args>
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CGUISimpleSetting(IGUIObject* pObject, const CStr& Name, Args&&... args)
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: IGUISetting(Name, pObject), m_Name(Name), m_Setting(args...)
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CGUISimpleSetting(IGUIObject* pObject, const CStr& name, Args&&... args)
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: IGUISetting(name, pObject), m_Setting(args...)
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{}
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NONCOPYABLE(CGUISimpleSetting);
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MOVABLE(CGUISimpleSetting);
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CGUISimpleSetting(CGUISimpleSetting&&) = default;
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CGUISimpleSetting& operator=(CGUISimpleSetting&&) = delete;
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operator const T&() const { return m_Setting; }
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const T& operator*() const { return m_Setting; }
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@@ -106,20 +115,14 @@ public:
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void Set(T value, bool sendMessage)
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{
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m_Setting = std::move(value);
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OnSettingChange(m_Name, sendMessage);
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OnSettingChange(GetName(), sendMessage);
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}
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protected:
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CStr GetName() const override
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{
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return m_Name;
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}
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bool DoFromString(const CStrW& value) override;
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bool DoFromJSVal(const ScriptRequest& rq, JS::HandleValue value) override;
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void ToJSVal(const ScriptRequest& rq, JS::MutableHandleValue value) override;
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const CStr m_Name;
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T m_Setting;
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};
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -51,8 +51,8 @@ CDropDown::CDropDown(CGUI& pGUI)
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m_Sprite2Disabled(this, "sprite2_disabled"),
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m_TextColorDisabled(this, "textcolor_disabled")
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// Add these in CList! And implement TODO
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//RegisterSetting("textcolor_over");
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//RegisterSetting("textcolor_pressed");
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//m_TextColorOver("textcolor_over");
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//m_TextColorPressed("textcolor_pressed");
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{
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m_ScrollBar.Set(true, true);
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}
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@@ -34,7 +34,9 @@ public:
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{}
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// Avoid copying the strings.
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NONCOPYABLE(COListColumn);
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MOVABLE(COListColumn);
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COListColumn(COListColumn&&) = default;
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COListColumn& operator=(COListColumn&&) = delete;
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CGUIColor m_TextColor;
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CStr m_Id;
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float m_Width;
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -25,18 +25,18 @@
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bool CGUIHotkey::DoFromString(const CStrW& value)
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{
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m_pObject.GetGUI().UnsetObjectHotkey(&m_pObject, m_Setting);
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m_Object.GetGUI().UnsetObjectHotkey(&m_Object, m_Setting);
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m_Setting = value.ToUTF8();
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m_pObject.GetGUI().SetObjectHotkey(&m_pObject, m_Setting);
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m_Object.GetGUI().SetObjectHotkey(&m_Object, m_Setting);
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return true;
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}
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bool CGUIHotkey::DoFromJSVal(const ScriptRequest& rq, JS::HandleValue value)
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{
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m_pObject.GetGUI().UnsetObjectHotkey(&m_pObject, m_Setting);
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m_Object.GetGUI().UnsetObjectHotkey(&m_Object, m_Setting);
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if (!Script::FromJSVal(rq, value, m_Setting))
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return false;
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m_pObject.GetGUI().SetObjectHotkey(&m_pObject, m_Setting);
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m_Object.GetGUI().SetObjectHotkey(&m_Object, m_Setting);
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return true;
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}
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -34,7 +34,8 @@ public:
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CGUIHotkey(IGUIObject* pObject, const CStr& Name) : CGUISimpleSetting<CStr>(pObject, Name)
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{}
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NONCOPYABLE(CGUIHotkey);
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MOVABLE(CGUIHotkey);
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CGUIHotkey(CGUIHotkey&&) = default;
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CGUIHotkey& operator=(CGUIHotkey&&) = delete;
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bool DoFromString(const CStrW& value) override;
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bool DoFromJSVal(const ScriptRequest& rq, JS::HandleValue value) override;
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2022 Wildfire Games.
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/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -36,7 +36,7 @@ class IGUISetting;
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namespace
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{
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const std::string MOUSE_EVENT_MASK = "mouse_event_mask";
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const CStr MOUSE_EVENT_MASK = "mouse_event_mask";
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}
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class CGUIMouseEventMask::Impl
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@@ -67,11 +67,6 @@ bool CGUIMouseEventMask::DoFromJSVal(const ScriptRequest& rq, JS::HandleValue va
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return DoFromString(spec);
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}
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CStr CGUIMouseEventMask::GetName() const
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{
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return MOUSE_EVENT_MASK;
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}
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bool CGUIMouseEventMask::IsMouseOver(const CVector2D& mousePos, const CRect& objectSize) const
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{
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if (m_Impl)
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -41,7 +41,11 @@ class ScriptRequest;
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class CGUIMouseEventMask : public IGUISetting
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{
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public:
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NONCOPYABLE(CGUIMouseEventMask);
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CGUIMouseEventMask(IGUIObject* owner);
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CGUIMouseEventMask(CGUIMouseEventMask&&) = default;
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CGUIMouseEventMask& operator=(CGUIMouseEventMask&&) = delete;
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~CGUIMouseEventMask();
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/**
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@@ -60,7 +64,6 @@ public:
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protected:
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bool DoFromString(const CStrW& value) override;
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bool DoFromJSVal(const ScriptRequest& rq, JS::HandleValue value) override;
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CStr GetName() const override;
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std::string m_Spec;
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std::unique_ptr<Impl> m_Impl;
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@@ -0,0 +1,103 @@
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/* Copyright (C) 2023 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lib/self_test.h"
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#include "graphics/FontManager.h"
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#include "graphics/FontMetrics.h"
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#include "gui/CGUI.h"
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#include "gui/CGUISetting.h"
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#include "gui/CGUIText.h"
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#include "gui/ObjectBases/IGUIObject.h"
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#include "gui/SettingTypes/CGUIString.h"
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#include "ps/CLogger.h"
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#include "ps/ConfigDB.h"
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#include "ps/Filesystem.h"
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#include "ps/ProfileViewer.h"
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#include "ps/VideoMode.h"
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#include "renderer/Renderer.h"
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#include "scriptinterface/ScriptInterface.h"
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#include <memory>
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#include <type_traits>
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class TestGUISetting : public CxxTest::TestSuite
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{
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std::unique_ptr<CProfileViewer> m_Viewer;
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std::unique_ptr<CRenderer> m_Renderer;
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public:
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class TestGUIObject : public IGUIObject
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{
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public:
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TestGUIObject(CGUI& gui) : IGUIObject(gui) {}
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void Draw(CCanvas2D&) {}
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};
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void setUp()
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{
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g_VFS = CreateVfs();
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TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "_test.minimal" / "", VFS_MOUNT_MUST_EXIST));
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TS_ASSERT_OK(g_VFS->Mount(L"cache", DataDir() / "_testcache" / "", 0, VFS_MAX_PRIORITY));
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CXeromyces::Startup();
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// The renderer spews messages.
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TestLogger logger;
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// We need to initialise the renderer to initialise the font manager.
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// TODO: decouple this.
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CConfigDB::Initialise();
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CConfigDB::Instance()->SetValueString(CFG_SYSTEM, "rendererbackend", "dummy");
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g_VideoMode.InitNonSDL();
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g_VideoMode.CreateBackendDevice(false);
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m_Viewer = std::make_unique<CProfileViewer>();
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m_Renderer = std::make_unique<CRenderer>(g_VideoMode.GetBackendDevice());
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}
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void tearDown()
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{
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m_Renderer.reset();
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m_Viewer.reset();
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g_VideoMode.Shutdown();
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CConfigDB::Shutdown();
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CXeromyces::Terminate();
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g_VFS.reset();
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DeleteDirectory(DataDir() / "_testcache");
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}
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void test_movability()
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{
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CGUI gui(g_ScriptContext);
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TestGUIObject object(gui);
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static_assert(std::is_move_constructible_v<CGUISimpleSetting<CStr>>);
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static_assert(!std::is_move_assignable_v<CGUISimpleSetting<CStr>>);
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CGUISimpleSetting<CStr> settingA(&object, "A");
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TS_ASSERT(settingA->empty());
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TS_ASSERT(object.SettingExists("A"));
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object.SetSettingFromString("A", L"ValueA", false);
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TS_ASSERT_EQUALS(*settingA, "ValueA");
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CGUISimpleSetting<CStr> settingB(std::move(settingA));
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TS_ASSERT(object.SettingExists("A"));
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object.SetSettingFromString("A", L"ValueB", false);
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TS_ASSERT_EQUALS(*settingB, "ValueB");
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}
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};
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Block a user