100 Commits
Author SHA1 Message Date
Itms d1319179f8 Build the Actor Editor during the nightly build
This is a regression of a fix in 7e481b73cd,
lost during the git migration. Refs #1819
2025-12-30 22:23:12 +01:00
Itms 771bf0ba08 Fix NSIS auto-uninstall
The NSIS script incorrectly passes the default installation dir as
argument for the auto-uninstaller of previous installs.

This is supposed to avoid moving the uninstaller to a temp file, but it
is unclear why that was done, as this leaves the uninstaller behind.

More importantly, now that we have changed the default installation
directory, the auto-uninstall tries to remove the previous install from
the new location, which does nothing and leaves behind several GB on the
disk.
2025-12-28 16:26:41 +01:00
Itms ac36758b21 Do not use Jenkins custom SVN client on Windows
It is extremely prone to timeouts and failures in this environment.
2025-12-13 11:00:09 +01:00
Itms 4716a230ab Store NSIS registry keys under a consistent root
Reviewed-At: https://gitea.wildfiregames.com/0ad/0ad/pulls/8476
2025-10-26 20:58:55 +01:00
Itms 18df61517c Wipe NSIS install preferences when uninstalling
The user language and start menu folder name were saved, which goes
against recommendations in the NSIS documentation.

The installation directory was also saved, which might make sense,
but prevents us from dropping the "alpha" label.

Reviewed-At: https://gitea.wildfiregames.com/0ad/0ad/pulls/8476
Fixes: #7594
2025-10-26 20:58:54 +01:00
Itms f772181501 Fix install and Start Menu folder names on Windows
Those cannot end with a period.

Reviewed-At: https://gitea.wildfiregames.com/0ad/0ad/pulls/8476
2025-10-26 20:58:49 +01:00
Itms 866d6f0527 Add an engine "compatible" version
When a patch version is released, it must declare compatibility with the
previous patch versions of the same main release. This allows players to
keep replaying their games and to keep playing online with users of
other patches of the same main release.

This should have anticipated for dae7a8c394
2025-10-26 09:16:46 +01:00
Itms 50f6da2a13 Use the PYROGENESIS_VERSION macro instead of a global
Reviewed-At: https://gitea.wildfiregames.com/0ad/0ad/pulls/8222
2025-10-26 09:16:44 +01:00
Itms f0c8db6422 Address cppcheck uninitialized warning
Reviewed-At: https://gitea.wildfiregames.com/0ad/0ad/pulls/8222
2025-10-26 09:16:43 +01:00
Itms 59d28fed9b Lock Linux CI cbindgen version and dependencies
This allows us to keep testing building with the minimal supported
Rust version.
2025-10-21 21:12:12 +02:00
Itms 29922d254b Fix libicu build for Windows amd64 2025-10-12 00:48:33 +02:00
Itms acf0ccc8dc Create a 64-bit Windows installer in bundles 2025-10-12 00:48:33 +02:00
Itms 78eba9f8c7 Patch win32 binaries as part of bundling 2025-10-12 00:48:33 +02:00
Itms 5826074374 Split building Unix tarballs and Win installer 2025-10-12 00:48:33 +02:00
Itms 2386eb00a1 Update code owners 2025-09-18 08:56:46 +02:00
Itms fdbe3e17e6 Provide sha256 checksums for bundles 2025-09-18 08:51:14 +02:00
Itms 9150c20818 Remove ScriptTypes and ScriptExtraHeaders headers
The first header was used to include the SpiderMonkey JS API at once,
with safeguards and preprocessor defines. Nowadays, SpiderMonkey
provides modular headers allowing us to include what we use, refs #8086.

Some defines have to be moved to compiler options but it is apparently
a mistake from the SM developers:
https://bugzilla.mozilla.org/show_bug.cgi?id=1987876
2025-09-14 13:17:18 +02:00
Itms c4762e22cc Remove obsolete signbit GCC workaround
Reviewed-At: https://gitea.wildfiregames.com/0ad/0ad/pulls/8324
2025-09-14 13:17:05 +02:00
Itms 7b1d2fcb51 Remove obsolete GC defines, removed in ESR 38
https://bugzilla.mozilla.org/show_bug.cgi?id=914402
https://bugzilla.mozilla.org/show_bug.cgi?id=1107349

Reviewed-At: https://gitea.wildfiregames.com/0ad/0ad/pulls/8324
2025-09-14 13:16:45 +02:00
Itms 7c51013ef0 Remove incorrect default for autostart-players
When not provided, the number of players on autostart was set to 2,
which is incorrect for skirmishes and scenarios. This commit makes this
parameter ignored for non-random maps, as well as the other parameters
specific to random maps.

Furthermore, 2 is already set as a default number of players for random
maps (in the `PlayerCount` gamesettings attribute), setting it in
autostart code is redundant.

Fixes #8325
Refs #7269
2025-09-10 10:34:45 +02:00
Itms 24b47b0e3a Fix strategic campaign city templates
The gendered civilian change made this unit native to its civil center,
but inherited templates in the proof-of-concept strategic map were not
adapted.

Fixes #8337
2025-09-08 17:24:20 +02:00
Itms 7fde47e1f3 Fix linker invocation on macOS Sequoia 2025-08-15 19:43:36 +02:00
Itms 758229558e Fix segfault during GUI GC 2025-08-15 19:43:36 +02:00
Itms 7038d87454 Update SpiderMonkey to ESR 128.13
Fixes #7662
2025-08-15 19:43:34 +02:00
Itms 733297a038 Fix use of pkg-config when building SM on macOS 2025-08-15 11:32:33 +02:00
Itms cea708ac91 Cleanup of IGUIObject classes
- Explicitly delete move constructor and move assignment operator to
  avoid risk of memory leaks
- Remove unused class and typo
- Use same invocation of ScriptInterface as elsewhere
2025-08-11 18:38:01 +02:00
Itms 74bbdca25f Remove default dtors of IGUIObject derived classes 2025-08-11 18:38:01 +02:00
Itms 2fc12e9fe9 Remove obsolete comment, closes #5128
The wish I expressed there was fulfilled in D3210 / 0406c4dfde
2025-08-10 23:32:07 +02:00
Itms 03fff3572f Use conforming preprocessor with modern MSVC
https://learn.microsoft.com/en-us/cpp/preprocessor/preprocessor-experimental-overview
2025-08-04 17:35:48 +02:00
Itms ed55976c6c Set pyrogenesis as start project in Visual Studio
Fixes #7218
Refs #3729, #404
2025-08-04 12:39:55 +02:00
Itms 8ccba254fe Remove modmod dependency in test_CGUIText.h
The test loading the `mod` mod uses the bold variant that is present in
`_test.minimal`. Removing the need for the `mod` mod allows packagers to
build and run tests from the `unix-build` tarball without needing the
`unix-data` one.

The setup for this test suite defines the italic variant of the sans
serif font, but this variant is not present in `_test.minimal` and is
not used in any test, so remove that as well.
2025-07-23 12:20:19 +02:00
Itms 781d2b6ab6 Throw exception, detected by C4834 warning 2025-07-23 10:21:27 +02:00
Itms 2d6d510ffa Hide compiler warnings from external includes 2025-07-23 10:21:26 +02:00
Itms aca798b318 Adapt the build infrastructure to VS2022 2025-07-23 10:21:25 +02:00
Itms 16bcc5a870 Bump build date of A27.1 RC2 2025-07-12 15:25:10 +02:00
Itms b362f0537a Fixup SpiderMonkey DLL for Windows 7 on Win32
Pulling the DLL from SVN is performed separately to allow backporting
to A27.

Accepted-By: sera
Reviewed-On: https://gitea.wildfiregames.com/0ad/0ad/pulls/8175
2025-07-12 14:26:30 +02:00
Itms 406565f3c4 New appdata entry for A27.1
Fixes #7986
2025-06-20 11:48:53 +02:00
Itms aaccd6ba97 Explictly set the LFS remote URL for all forks
As the Gitea LFS server does not abstract access to LFS remotes
(see https://github.com/go-gitea/gitea/issues/17715), it is necessary to
explicitly set the main repository as LFS storage, including for forks.
2025-06-19 12:53:26 +02:00
Itms 994645930c Move maps XML files out of LFS
Fixes #7519.

Reviewed-By: Dunedan
Reviewed-On: https://gitea.wildfiregames.com/0ad/0ad/pulls/8014
2025-06-11 10:33:57 +02:00
Itms 416ba3fc2b Fix Gitea actions syntax on push events
The Github documentation is difficult to parse, but there is an
asymmetry in the API:
- for a PR event, the event object contains a `pull_request` object
  containing `base` and `head` objects
- for a push event, the `before` and `after` SHAs are immediate
  children of the event object

<https://docs.github.com/en/webhooks/webhook-events-and-payloads>

Fixes #7730.
2025-05-15 11:45:25 +02:00
Itms 83674e1d1b Fix lfscheck action syntax on push 2025-05-15 10:54:46 +02:00
Itms 2889170a09 Check LFS pointers integrity in an action
Running the checks here instead of in repository hooks will prevent
Gitea from hanging during pushes.
2025-05-15 09:33:50 +02:00
Itms 56e268d82b Update the issue template for release processes 2025-05-14 11:14:13 +02:00
Itms 51ab929926 Implement pipeline for generating patch releases
The new patch-release pipeline takes a git branch originating from a
release tag, applies the changes since the tag onto the nightly build of
the release, and rebuilds the Windows binary.

All resulting changes are sent to the bundling pipeline which builds for
macOS and creates the tarballs and installers.

There will be two instances of the bundles pipeline: the main one will
keep tracking the main branch and providing biweekly bundles of the next
release, while a new patched-bundles pipeline will be manually used to
generate patch releases.
2025-05-14 10:49:02 +02:00
Itms c38b40cda8 Allow downloading Windows libraries into nightly 2025-05-14 10:48:43 +02:00
Itms 1adab34511 Generate signatures and hashes in the bundles job 2025-05-08 19:08:56 +02:00
Itms 5b7feb360e Fix nightly pipeline syntax mistake in 2659efdb38 2025-05-07 12:49:51 +02:00
Itms 2659efdb38 Speed up nightly build generation
New files in the repository are naively added using `svn add --force`
which adds all unversioned files according to the documentation.

However, this iterates through the entire repository and takes about 12
minutes. Using `svn status` and parsing through the results only takes a
couple seconds.
2025-05-06 22:02:21 +02:00
Itms b58ea2698e Fix bug in nightly pipeline on spaces in filenames
The call to `svn delete` on deleted files does not work if filenames
contain spaces. This happens in particular when we fix spaces in
filenames, as the pipeline doesn't understand file renames.
2025-05-06 22:02:01 +02:00
Itms c2d3595777 Remove LCC compiler defines 2025-03-25 12:30:01 +01:00
Itms 8f43dd53fc Remove ICC code paths 2025-03-25 12:29:51 +01:00
Itms 3f3bb8300e Remove ICC compiler support
The ICC compiler has not been used to our knowledge to build the game in
a decade, and is nowadays just a part of LLVM.

Fixes #2994
2025-03-25 12:22:04 +01:00
Itms b831b1f559 Fix Jenkins pipelines on Linux agent
The Linux agent now runs Docker in rootless mode for additional
security. Operations inside containers must be run as root to match the
underprivileged user running Docker.
2025-03-01 22:08:50 +01:00
Itms 6ac5c376ea Fix crash when trying to join games in lobby dialog
This fixes an oversight from d655455304. During a code deduplication, a
check was removed. When looking at the lobby as a dialog (while in
gamesetup), it should be impossible to try to join a game.
2025-01-27 10:15:45 +01:00
Itms ffa11b37a8 Fix oversight from 726b07e209
This does not cause any actual bug, as the handler is called again when
a game is selected.
2025-01-27 10:14:17 +01:00
Itms e1ecc4a743 Fix unix-build tarball inclusion of text files
The .txt were wrongly send to a subdirectory named `.` and the files
converted to Markdown were forgotten.
2025-01-20 22:03:07 +01:00
Itms 95fb0f9ed0 Remove unused Ptolemaic Juggernaut prop template
This is an oversight from 415304db8a and #6660.

This forgotten template cropped up in #7525. It does not contain the
needed components to interact correctly with the player.
2025-01-20 20:33:27 +01:00
Itms dc830ccf55 Switch main branch to Release 28 2025-01-12 01:27:02 +01:00
Itms 3727c9dd3d Small improvement to JS props iteration
Based on a suggestion by phosit on #7404.
2025-01-08 17:55:56 +01:00
Itms e48b9ea106 Only freeze once the cached JS values of templates
CParamNodes can be quite large, thus we usually cache the JS::Value when
converting them. The AIInterface makes heavy use of it as detected in #7404.

However, the cached values are re-frozen everytime, which is a
significant waste of time on a large number of templates.
2025-01-08 11:39:17 +01:00
Itms 9f023825e0 Export a 10-char commit hash in the build version
This avoids collisions in the user report, fixes #7174.
Update the user report version to account for the new build version
format, fixes #7173.

The build version displayed in the GUI is kept at 5 characters for
main menu clutter concerns.
2025-01-07 13:51:45 +01:00
Itms 2482ecf9fe Sign and notarize macOS bundles 2025-01-03 17:05:15 +01:00
Itms 604d4ce29c Fix another macOS lib download source 2025-01-03 17:05:14 +01:00
Itms ba0e2d0217 Self-host gloox tarball
Upstream seems less and less reliable, with the bug tracker inaccessible
and the website now entirely down.
2024-12-22 11:19:05 +01:00
Itms 9f6699d964 Adapt bundles pipeline to the git environment 2024-12-21 23:03:25 +01:00
Itms c9e4eb1539 Fix amd64 cross-compilation on macOS 2024-12-21 23:03:24 +01:00
Itms 62f67f5870 Match structree size with civ overview
Refs #7316
2024-12-21 14:36:19 +01:00
Itms 4cf04ffaa2 Set executable on all shell scripts in the nightly 2024-12-16 18:20:08 +01:00
Itms 762c686a0d Remove check for SpiderMonkey minor version 2024-12-09 10:46:14 +01:00
Itms 72ea129751 Fix SpiderMonkey debug DEFINEs in pkg-config 2024-12-09 10:46:13 +01:00
Itms 0de5f2fb25 Upgrade SpiderMonkey to ESR 115 2024-12-09 10:46:12 +01:00
Itms cc72142205 Adapt 0 A.D. to SpiderMonkey ESR 102
This follows the migration guide at:
https://github.com/mozilla-spidermonkey/spidermonkey-embedding-examples

Based on patch by: wraitii
Differential Revision: https://code.wildfiregames.com/D5002
2024-12-09 10:43:35 +01:00
Itms 6a5488832e Upgrade SpiderMonkey to ESR 102 2024-12-09 10:43:31 +01:00
Itms 2e32636a53 Use Mozilla's mach to build SpiderMonkey
This removes the need for many customizations in the build script.
2024-12-09 10:42:21 +01:00
Itms 88d3550aaa Fix SpiderMonkey build on Windows 2024-12-09 10:31:34 +01:00
Itms f88bac98b4 Fix SpiderMonkey build on recent macOS
Fixes #6905
Fixes #6915
2024-12-09 10:30:49 +01:00
Itms 682de9f289 Unbundle SpiderMonkey
This deletes the RETRY flag from the build script, which can be
manually mocked if needed.
2024-12-09 10:11:34 +01:00
Itms 040038624c Bump Rust version in Linux CI 2024-12-09 10:11:16 +01:00
Itms adcb9755ff Refactor freezing of JS objects
- Shallow-freezing of objects is never used in our codebase, so remove
   that code path.
 - Deep-freeze is bugged in recent versions of SpiderMonkey (see bug
   https://bugzilla.mozilla.org/show_bug.cgi?id=1930258). Until a fix
   and/or a better API is provided, reimplement this feature by
   recusively freezing object properties.
 - Add tests for the deepfreeze function.
2024-12-05 17:49:16 +01:00
Itms 635f1084a3 Replace uses of sprintf with sprintf_s/snprintf
This fixes deprecation warnings on newer macOS SDKs.
2024-12-05 09:51:28 +01:00
Itms 5f3b9d6d45 Ignore cast warning in mongoose
This fixes -Wcast-function-type warnings under GCC 8.
2024-12-05 09:51:27 +01:00
Itms c11cf80ecb Initialize some floats in CCmpPosition
This fixes -Wmaybe-uninitialized warnings under GCC 8 and clang 9.
2024-12-05 09:51:25 +01:00
Itms 91289c8362 Fix error in build-macos-libs.sh
Issue introduced in 9fd05e38a4, revealed by c280df9e64.
2024-12-05 09:51:24 +01:00
Itms d85a56142d Revert "Use -Og or equivalent for debug builds"
This reverts commit 81171f3bb4.

Backed out because of issue #7281.
2024-12-05 09:46:53 +01:00
Itms 66c2fc07d7 Run Linux CI on GCC 8 and clang 9
Those are the minimum supported versions. Only PCH builds are performed
to save build time.
2024-11-25 23:04:45 +01:00
Itms 5ed3a54603 Do not pin or atomize ParamNode strings
When building a JS::Value from CParamNode, strings have been "interned"
since the conversion was written in dd501b2a5a. This means that the JS
string object could be used outside a JS realm, and also that those
strings could be compared efficiently instead of char-by-char.

This was unnecessary, and the only place in the code where we used
"interned" strings. The upgrade to SpiderMonkey 45 (64b477625d) changed
the name of related methods, and some of them are removed from the
public API in SM 102, so stop pinning and atomizing those strings.

Additionally, the switch of CParamNode to utf8 in 35ed55cfd6 missed one
of the two utf16 handlings, so fix that as well.
2024-11-17 18:59:48 +01:00
Itms ebd66fef89 Retry non-incremental CI builds as a new run
When a non-incremental build is needed for a PR, the current code cleans
up workspaces and retries, but this leaves the build error in the
console output. This marks the build as unstable, as if warnings were
present.

Instead, let the build fail and instead reschedule a clean build, which
will override the build status in Gitea.
2024-11-14 14:10:14 +01:00
Itms 58e16c2057 Move Windows CI to the new autobuilder
Make the new agent the default for Windows pipelines.

Refs #6977, which might be fixed in the new environment.
2024-11-11 09:49:29 +01:00
Itms e7ed36cf16 Generate the nightly build from a clean state
Fixes #7126
2024-11-02 12:42:36 +01:00
Itms 0d294e7cbd Unbreak the nightly build
This moves the nightly build to a new Windows autobuilder running a
recent Windows Server version. In this new environment, the Jenkins
agent runs as a normal user connected through SSH. This fixes #7148.

Use the opportunity to use svn directly instead of Jenkins' scm step,
which hangs for 30 min.
2024-11-02 12:42:35 +01:00
Itms 75da070076 Generate technical docs from CI/CD
- Generate entity.rng as part of the nightly build, refs #6976.
 - Generate docs from a checkout of the nightly build.
 - Publish them to docs.wildfiregames.com.
2024-10-26 19:33:25 +02:00
Itms 1c12ada278 Remove unused typedef in json_spirit
This fixes -Wunused-local-typedef with macOS's clang10.
2024-09-28 21:55:30 +02:00
Itms b19dbb9bdb Remove unused variables
This fixes -Wunused-but-set-variable with FreeBSD's clang17.
2024-09-28 21:55:30 +02:00
Itms 35e0a98940 Avoid a copy in a range-for-loop
This fixes -Wrange-loop-construct with FreeBSD's clang17.
2024-09-28 21:55:30 +02:00
Itms 8e90103569 Use lambda capture in tests
This fixes -Wunused-lambda-capture with FreeBSD's clang17.
2024-09-28 21:55:30 +02:00
Itms b2ab747c8a Mark class with final dtor as final in tests
This fixes -Wfinal-dtor-non-final-class with FreeBSD's clang17.
2024-09-28 21:55:30 +02:00
Itms ad3537c414 Revert 1e504cd64c which used a deprecated API
The fix doesn't seem needed anymore on supported versions of macOS,
refs #1554.
2024-09-28 21:55:30 +02:00
Itms 3dfc7c57e0 Explicitly default copy ctors for some classes
This fixes -Wdeprecated-copy with FreeBSD's clang17.

This commit reverts a change from 8a32b0b3d4, where a private copy
assignment operator was deleted, whereas it was needed to explicitly
declare the copy constructor, refs #5294.
2024-09-28 21:55:30 +02:00
Itms ac3e8f34c3 Ignore LNK4221 in Windows builds 2024-09-28 21:55:30 +02:00
Itms 86a4092e55 Remove platform-dependant atomic operations 2024-09-25 21:57:15 +02:00