forked from mirrors/0ad
Remove incorrect default for autostart-players
When not provided, the number of players on autostart was set to 2, which is incorrect for skirmishes and scenarios. This commit makes this parameter ignored for non-random maps, as well as the other parameters specific to random maps. Furthermore, 2 is already set as a default number of players for random maps (in the `PlayerCount` gamesettings attribute), setting it in autostart code is redundant. Fixes #8325 Refs #7269
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@@ -5,7 +5,6 @@
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*
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* -autostart="TYPEDIR/MAPNAME" enables autostart and sets MAPNAME;
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* TYPEDIR is skirmishes, scenarios, or random
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* -autostart-biome=BIOME sets BIOME for a random map
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* -autostart-seed=SEED sets randomization seed value (default 0, use -1 for random)
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* -autostart-ai=PLAYER:AI sets the AI for PLAYER (e.g. 2:petra)
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* -autostart-aidiff=PLAYER:DIFF sets the DIFFiculty of PLAYER's AI
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@@ -48,6 +47,7 @@
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* -autostart-players=NUMBER sets NUMBER of players on random map
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* (default 2)
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* -autostart-placement=PLACEMENT sets the placement type for a random map
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* -autostart-biome=BIOME sets the biome for a random map
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*
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* Examples:
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* 1) "Bob" will host a 2 player game on the Arcadia map:
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@@ -73,9 +73,7 @@ function parseCmdLineArgs(settings, cmdLineArgs)
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}[mapType]);
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// eslint-disable-next-line dot-notation
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settings.map.selectMap("maps/" + cmdLineArgs['autostart']);
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settings.mapSize.setSize(+(cmdLineArgs['autostart-size'] ?? 192));
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settings.biome.setBiome(cmdLineArgs['autostart-biome'] || "random");
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settings.playerPlacement.setValue(cmdLineArgs['autostart-placement']);
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if ('autostart-visibility' in cmdLineArgs)
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{
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switch (cmdLineArgs['autostart-visibility'])
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@@ -110,7 +108,17 @@ function parseCmdLineArgs(settings, cmdLineArgs)
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}
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}
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settings.playerCount.setNb(+(cmdLineArgs['autostart-players'] ?? 2));
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// Handle options specific to random maps
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if (mapType === "random")
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{
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settings.mapSize.setSize(+(cmdLineArgs['autostart-size'] ?? 192));
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settings.biome.setBiome(cmdLineArgs['autostart-biome'] || "random");
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settings.playerPlacement.setValue(cmdLineArgs['autostart-placement']);
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// If not specified, random maps are generated for 2 players
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if (cmdLineArgs['autostart-players'])
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settings.playerCount.setNb(+cmdLineArgs['autostart-players']);
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}
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const getPlayer = (key, i) => {
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if (!(('autostart-' + key) in cmdLineArgs))
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@@ -8,7 +8,6 @@ Basic gameplay:
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Autostart:
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-autostart="TYPEDIR/MAPNAME" enables autostart and sets MAPNAME; TYPEDIR is skirmishes, scenarios, or random
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-autostart-biome=BIOME sets BIOME for a random map
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-autostart-seed=SEED sets randomization seed value (default 0, use -1 for random)
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-autostart-ai=PLAYER:AI sets the AI for PLAYER (e.g. 2:petra)
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-autostart-aidiff=PLAYER:DIFF sets the DIFFiculty of PLAYER's AI (default 3, 0: sandbox, 5: very hard)
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@@ -35,6 +34,7 @@ Multiplayer:
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-autostart-size=TILES sets random map size in TILES (default 192)
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-autostart-players=NUMBER sets NUMBER of players on random map (default 2)
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-autostart-placement=PLACEMENT sets the placement type for a random map
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-autostart-biome=BIOME sets the biome for a random map
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Examples:
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1) "Bob" will host a 2 player game on the Arcadia map:
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