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forked from mirrors/0ad

[Gameplay] - Tweak Ptol structure cive bonus again.

Changes from Cost and Build time to Cost and Health, for that is less
complicated.

Patch by: @borg-
Differential revision: D3355
Reviewed by: @Nescio
Comments by: @Freagarach, @wraitii
This was SVN commit r24655.
This commit is contained in:
Freagarach
2021-01-17 09:10:09 +00:00
parent 2f8c7cf575
commit fc7aa1d01e
@@ -8,11 +8,11 @@
]
},
"icon": "stone_blocks_brown.png",
"tooltip": "Houses and Economic Structures 50% wood cost, but +50% build time.",
"tooltip": "Houses and Economic Structures 40% wood cost and health.",
"modifications": [
{ "value": "Cost/BuildTime", "multiply": 1.5},
{ "value": "Cost/Resources/wood", "multiply": 0.5 },
{ "value": "Loot/wood", "multiply": 0.5 }
{ "value": "Cost/Resources/wood", "multiply": 0.6 },
{ "value": "Health/Max", "multiply": 0.6},
{ "value": "Loot/wood", "multiply": 0.6 }
],
"affects": ["Economic !CivCentre !Naval", "House"]
}