forked from mirrors/0ad
[Gameplay] - Tweak Ptol structure cive bonus again.
Changes from Cost and Build time to Cost and Health, for that is less complicated. Patch by: @borg- Differential revision: D3355 Reviewed by: @Nescio Comments by: @Freagarach, @wraitii This was SVN commit r24655.
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-4
@@ -8,11 +8,11 @@
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]
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},
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"icon": "stone_blocks_brown.png",
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"tooltip": "Houses and Economic Structures −50% wood cost, but +50% build time.",
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"tooltip": "Houses and Economic Structures −40% wood cost and health.",
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"modifications": [
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{ "value": "Cost/BuildTime", "multiply": 1.5},
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{ "value": "Cost/Resources/wood", "multiply": 0.5 },
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{ "value": "Loot/wood", "multiply": 0.5 }
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{ "value": "Cost/Resources/wood", "multiply": 0.6 },
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{ "value": "Health/Max", "multiply": 0.6},
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{ "value": "Loot/wood", "multiply": 0.6 }
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],
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"affects": ["Economic !CivCentre !Naval", "House"]
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}
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