From fc7aa1d01e33fb521608a7ef91582fcf53af09bc Mon Sep 17 00:00:00 2001 From: Freagarach Date: Sun, 17 Jan 2021 09:10:09 +0000 Subject: [PATCH] [Gameplay] - Tweak Ptol structure cive bonus again. Changes from Cost and Build time to Cost and Health, for that is less complicated. Patch by: @borg- Differential revision: D3355 Reviewed by: @Nescio Comments by: @Freagarach, @wraitii This was SVN commit r24655. --- .../data/technologies/civbonuses/ptol_structures.json | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/binaries/data/mods/public/simulation/data/technologies/civbonuses/ptol_structures.json b/binaries/data/mods/public/simulation/data/technologies/civbonuses/ptol_structures.json index 43191918ad..4f906073b0 100644 --- a/binaries/data/mods/public/simulation/data/technologies/civbonuses/ptol_structures.json +++ b/binaries/data/mods/public/simulation/data/technologies/civbonuses/ptol_structures.json @@ -8,11 +8,11 @@ ] }, "icon": "stone_blocks_brown.png", - "tooltip": "Houses and Economic Structures −50% wood cost, but +50% build time.", + "tooltip": "Houses and Economic Structures −40% wood cost and health.", "modifications": [ - { "value": "Cost/BuildTime", "multiply": 1.5}, - { "value": "Cost/Resources/wood", "multiply": 0.5 }, - { "value": "Loot/wood", "multiply": 0.5 } + { "value": "Cost/Resources/wood", "multiply": 0.6 }, + { "value": "Health/Max", "multiply": 0.6}, + { "value": "Loot/wood", "multiply": 0.6 } ], "affects": ["Economic !CivCentre !Naval", "House"] }