diff --git a/binaries/data/mods/public/gui/session/utility_functions.js b/binaries/data/mods/public/gui/session/utility_functions.js index 479536a5d9..4eca3971d6 100644 --- a/binaries/data/mods/public/gui/session/utility_functions.js +++ b/binaries/data/mods/public/gui/session/utility_functions.js @@ -227,9 +227,9 @@ function damageTypesToText(dmg) var crushDamage = dmg.crush; var dmgArray = []; - if (hackDamage) dmgArray.push(hackDamage + hackLabel); - if (pierceDamage) dmgArray.push(pierceDamage + pierceLabel); - if (crushDamage) dmgArray.push(crushDamage + crushLabel); + if (hackDamage) dmgArray.push(Math.round(hackDamage) + hackLabel); + if (pierceDamage) dmgArray.push(Math.round(pierceDamage) + pierceLabel); + if (crushDamage) dmgArray.push(Math.round(crushDamage) + crushLabel); return dmgArray.join("[font=\"serif-12\"], [/font]"); } diff --git a/binaries/data/mods/public/simulation/data/technologies/siege_armor.json b/binaries/data/mods/public/simulation/data/technologies/siege_armor.json index 2272933d74..74c4380c67 100644 --- a/binaries/data/mods/public/simulation/data/technologies/siege_armor.json +++ b/binaries/data/mods/public/simulation/data/technologies/siege_armor.json @@ -7,6 +7,6 @@ "icon": "armor_plates_gold.png", "researchTime": 30, "tooltip": "All Siege weapons +2 Hack armor levels.", - "modifications": [{"value": "Armour/Hack", "add": 5.0}], + "modifications": [{"value": "Armour/Hack", "add": 2.0}], "affects": ["Siege"] -} \ No newline at end of file +} diff --git a/binaries/data/mods/public/simulation/data/technologies/siege_attack.json b/binaries/data/mods/public/simulation/data/technologies/siege_attack.json index 6c139fd922..85739cca4e 100644 --- a/binaries/data/mods/public/simulation/data/technologies/siege_attack.json +++ b/binaries/data/mods/public/simulation/data/technologies/siege_attack.json @@ -6,9 +6,9 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "siege_ram.png", "researchTime": 30, - "tooltip": "Siege crush damage increased 20%", + "tooltip": "All siege weapons +3 Crush damage.", "modifications": [ - {"value": "Attack/Melee/Crush", "multiplier": 1.2}, - {"value": "Attack/Ranged/Crush", "multiplier": 1.2}], + {"value": "Attack/Melee/Crush", "add": 3}, + {"value": "Attack/Ranged/Crush", "add": 3}], "affects": ["Siege"] -} \ No newline at end of file +}