1
0
forked from mirrors/0ad

let the garrison regeneration rate depends on the phase, fixes #3434

This was SVN commit r17077.
This commit is contained in:
mimo
2015-09-24 22:15:58 +00:00
parent 82f3ee7384
commit 9cc477c5ef
5 changed files with 10 additions and 6 deletions
@@ -14,7 +14,8 @@
"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
"modifications": [
{"value": "TerritoryInfluence/Radius", "multiply": 1.50, "affects": "CivCentre"},
{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"}
{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"},
{"value": "Capturable/GarrisonRegenRate", "add": 1.5, "affects": "Structure"}
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
@@ -15,7 +15,8 @@
"modifications": [
{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker"},
{"value": "TerritoryInfluence/Radius", "multiply": 1.50, "affects": "CivCentre"},
{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"}
{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"},
{"value": "Capturable/GarrisonRegenRate", "add": 1.5, "affects": "Structure"}
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
@@ -13,8 +13,9 @@
"researchTime": 30,
"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
"modifications": [
{"value": "TerritoryInfluence/Radius", "multiply": 1.30, "affects":"CivCentre"},
{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"}
{"value": "TerritoryInfluence/Radius", "multiply": 1.30, "affects": "CivCentre"},
{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"},
{"value": "Capturable/GarrisonRegenRate", "add": 2.0, "affects": "Structure"}
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
@@ -15,7 +15,8 @@
"modifications": [
{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker"},
{"value": "TerritoryInfluence/Radius", "multiply": 1.30, "affects": "CivCentre"},
{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"}
{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"},
{"value": "Capturable/GarrisonRegenRate", "add": 2.0, "affects": "Structure"}
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
@@ -23,7 +23,7 @@
<Capturable>
<CapturePoints>500</CapturePoints>
<RegenRate>0.5</RegenRate>
<GarrisonRegenRate>7.5</GarrisonRegenRate>
<GarrisonRegenRate>4.0</GarrisonRegenRate>
</Capturable>
<Cost>
<Population>0</Population>