forked from mirrors/0ad
let the garrison regeneration rate depends on the phase, fixes #3434
This was SVN commit r17077.
This commit is contained in:
@@ -14,7 +14,8 @@
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"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%",
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"modifications": [
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{"value": "TerritoryInfluence/Radius", "multiply": 1.50, "affects": "CivCentre"},
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{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"}
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{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"},
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{"value": "Capturable/GarrisonRegenRate", "add": 1.5, "affects": "Structure"}
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],
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"soundComplete": "interface/alarm/alarm_phase.xml"
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}
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@@ -15,7 +15,8 @@
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"modifications": [
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{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker"},
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{"value": "TerritoryInfluence/Radius", "multiply": 1.50, "affects": "CivCentre"},
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{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"}
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{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"},
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{"value": "Capturable/GarrisonRegenRate", "add": 1.5, "affects": "Structure"}
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],
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"soundComplete": "interface/alarm/alarm_phase.xml"
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}
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@@ -13,8 +13,9 @@
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"researchTime": 30,
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"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%",
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"modifications": [
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{"value": "TerritoryInfluence/Radius", "multiply": 1.30, "affects":"CivCentre"},
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{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"}
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{"value": "TerritoryInfluence/Radius", "multiply": 1.30, "affects": "CivCentre"},
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{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"},
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{"value": "Capturable/GarrisonRegenRate", "add": 2.0, "affects": "Structure"}
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],
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"soundComplete": "interface/alarm/alarm_phase.xml"
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}
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@@ -15,7 +15,8 @@
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"modifications": [
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{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker"},
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{"value": "TerritoryInfluence/Radius", "multiply": 1.30, "affects": "CivCentre"},
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{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"}
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{"value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier"},
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{"value": "Capturable/GarrisonRegenRate", "add": 2.0, "affects": "Structure"}
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],
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"soundComplete": "interface/alarm/alarm_phase.xml"
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}
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@@ -23,7 +23,7 @@
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<Capturable>
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<CapturePoints>500</CapturePoints>
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<RegenRate>0.5</RegenRate>
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<GarrisonRegenRate>7.5</GarrisonRegenRate>
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<GarrisonRegenRate>4.0</GarrisonRegenRate>
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</Capturable>
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<Cost>
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<Population>0</Population>
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