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forked from mirrors/0ad

#Big update. New cliff objects. Updated 3 dozen entities. New Carthaginian structure updates. Actors galore.

This was SVN commit r6845.
This commit is contained in:
Mythos_Ruler
2009-04-30 19:01:19 +00:00
parent 9eb798f793
commit 855f6eceb0
75 changed files with 1133 additions and 957 deletions
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="straight_a">
<mesh>gaia/cliff_a.dae</mesh>
</variant>
<variant name="corner_inside">
<mesh>gaia/cliff_a_corner_inside.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>gaia/cliff_desert_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="palms">
<mesh>props/kart_civiccentre_1.dae</mesh>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="gate_doors_closed">
<mesh>props/kart_wall_gate_doors_closed.dae</mesh>
</variant>
<variant frequency="1" name="gate_doors_open">
<mesh>props/kart_wall_gate_doors_open.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
</actor>
@@ -6,6 +6,7 @@
<mesh>structural/kart_civiccentre.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/civil_centre.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/civil_centre_1.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct.dds</texture>
</variant>
@@ -1,36 +1,33 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="House A">
<mesh>structural/kart_house_a.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/house_a.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="10" name="House B">
<mesh>structural/kart_house_b.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/house_b.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="10" name="House C">
<mesh>structural/kart_house_c.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/house_c.xml" attachpoint="root"/>
<prop attachpoint=""/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,18 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/kart_mill.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/mill.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/kart_wall_gate.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/wall_gate_doors.xml" attachpoint="root"/>
</props>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,12 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="89"/>
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
@@ -36,7 +35,6 @@
<texture>skeletal/pers_iar_a_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@@ -89,7 +87,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,12 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="88"/>
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
@@ -35,7 +34,6 @@
<texture>skeletal/pers_iar_b_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@@ -88,7 +86,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,100 +1,95 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="l_hip"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/pers_pelta_a_b_reverse.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="scale mail">
<texture>skeletal/pers_iar_e_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="98"/>
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_pants_celt.dae</mesh>
<props>
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/temp/quiver.xml" attachpoint="l_hip"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/pers_pelta_a_b_reverse.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="scale mail">
<texture>skeletal/pers_iar_e_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,12 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="91"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="81"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
@@ -35,7 +34,6 @@
</props>
</variant>
</group>
<group>
<variant>
<texture>skeletal/pers_ijv_b_1.dds</texture>
@@ -44,7 +42,6 @@
<texture>skeletal/pers_ijv_b_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@@ -98,7 +95,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,12 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="89"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
@@ -35,7 +34,6 @@
<texture>skeletal/pers_ijv_a_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@@ -89,7 +87,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,12 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="102"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="93"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
@@ -36,7 +35,6 @@
<texture>skeletal/pers_ijv_e_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@@ -90,7 +88,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,12 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="Idle" speed="1"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="94"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="18"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
@@ -34,7 +33,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Clothing-red-stripes">
<texture>skeletal/pers_isp_a_1.dds</texture>
@@ -46,7 +44,6 @@
<texture>skeletal/pers_isp_a_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@@ -100,7 +97,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,12 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="Idle" speed="1"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="93"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="18"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
@@ -34,7 +33,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Clothing-ruddish-stripes">
<texture>skeletal/pers_isp_b_1.dds</texture>
@@ -43,7 +41,6 @@
<texture>skeletal/pers_isp_b_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@@ -97,7 +94,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,12 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="Idle" speed="1"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="101"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="18"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
@@ -34,7 +33,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Clothing-emerald">
<texture>skeletal/pers_isp_e_1.dds</texture>
@@ -43,7 +41,6 @@
<texture>skeletal/pers_isp_e_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@@ -97,7 +94,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,12 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="95"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="17"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Melee" speed="100"/>
@@ -31,13 +30,10 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="ChainMail-Bronze">
<texture>skeletal/pers_su1_anusiya.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
Binary file not shown.
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_small">
<mesh>props/decal_struct_small.dae</mesh>
<texture>props/decal_struct_sand_small.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@@ -30,7 +28,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="chainmail-1">
<texture>skeletal/celt_isw_e_01.dds</texture>
@@ -39,7 +36,5 @@
<texture>skeletal/celt_isw_e_02.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,115 +1,109 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="13"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="tunic-a">
<texture>skeletal/hele_isp_b_2.dds</texture>
</variant>
<variant frequency="2" name="tunic-b">
<texture>skeletal/hele_tunic.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop attachpoint="helmet"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="13"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_meat" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="tunic-a">
<texture>skeletal/hele_isp_b_2.dds</texture>
</variant>
<variant frequency="2" name="tunic-b">
<texture>skeletal/hele_tunic.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop attachpoint="helmet"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,23 +1,14 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_civic"
>
<Entity Parent="template_structure_civic">
<Traits>
<Id>
<Internal_Only />
<Generic>Civil Centre</Generic>
<Generic>Civic Centre</Generic>
<Icon_Cell>47</Icon_Cell>
<Classes>Housing, Village, CivilCentre</Classes>
<Tooltip>The heart of the player's empire. Trains economic units, and can only be built on settlements.</Tooltip>
<Tooltip>The heart of the player's empire. Trains economic units, and can only be built on settlements.</Tooltip>
</Id>
<Creation>
<TerritoryRestriction>All</TerritoryRestriction>
<Foundation>foundation_5x5</Foundation>
@@ -79,9 +70,6 @@
<Actions>
<Create>
<List>
<Train>
<Support_Female_Citizen />
</Train>
<Research>
<Real_Example />
</Research>
@@ -36,5 +36,15 @@
</Population>
</Traits>
<Actions>
<Create>
<List>
<Train>
<Support_Female_Citizen />
</Train>
</List>
<Speed>1</Speed>
<Rally/>
</Create>
</Actions>
</Entity>
@@ -22,7 +22,7 @@
<Footprint>
<Radius>0.5</Radius>
<Height>4.0</Height>
<Height>2.5</Height>
</Footprint>
<Armour>
@@ -6,20 +6,33 @@
<Generic>Cavalry</Generic>
<Classes>Cavalry, Military, Mounted, Organic, CitizenSoldier, Worker</Classes>
</Id>
<Population>
<Rem>2</Rem>
</Population>
<Health>
<Max>150</Max>
<RegenRate>0.2</RegenRate>
</Health>
<Creation>
<Time>30</Time>
<Resource>
<Food>100</Food>
</Resource>
</Creation>
<Vision>
<Los>15</Los>
</Vision>
<Armour>
<Hack>3.0</Hack>
<Pierce>10.0</Pierce>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Footprint>
<Radius>1.2</Radius>
<Height>7.5</Height>
</Footprint>
<Health>
<RegenRate>0.1</RegenRate>
</Health>
<Stamina>
<Max>1000.0</Max>
<Max>1000</Max>
</Stamina>
<Loot>
<Xp>200</Xp>
@@ -28,9 +41,6 @@
<Stone>1</Stone>
<Metal>1</Metal>
</Loot>
<Population>
<Rem>2</Rem>
</Population>
<Promotion>
<Req>900</Req>
</Promotion>
@@ -38,15 +48,12 @@
<ConformX>3.141592</ConformX>
<ConformZ>0</ConformZ>
</Anchor>
<Vision>
<Los>15</Los>
</Vision>
</Traits>
<Actions>
<Gather>
<Resource>
<Food>
<Meat>50</Meat>
<Meat>25</Meat>
</Food>
</Resource>
<AffectedByAllure>true</AffectedByAllure>
@@ -54,10 +61,10 @@
<Speed>1000</Speed>
</Gather>
<Move>
<Speed>4.65</Speed>
<Speed>8.5</Speed>
<TurningRadius>5.0</TurningRadius>
<Run>
<Speed>27.9</Speed>
<Speed>21.25</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
@@ -9,9 +9,9 @@
<Auras>
<Trample>
<Radius>4</Radius>
<Speed>1000</Speed>
<Speed>500</Speed>
<Duration>3</Duration>
<Crush>11.0</Crush>
<Crush>15.0</Crush>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<r>1.0</r>
@@ -24,18 +24,18 @@
<Actions>
<Attack>
<Melee>
<Hack>5.0</Hack>
<Pierce>5.0</Pierce>
<Hack>1.0</Hack>
<Pierce>1.0</Pierce>
<Crush>0.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
<Range>4.0</Range>
<Speed>1000</Speed>
</Melee>
<Charge>
<Hack>15.0</Hack>
<Pierce>10.0</Pierce>
<Crush>15.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
<Range>4.0</Range>
<Speed>1000</Speed>
</Charge>
</Attack>
</Actions>
@@ -10,41 +10,6 @@
<Tooltip>Bonused vs. Infantry Swordsmen and Infantry Javelinists.
</Tooltip>
</Id>
<Creation>
<Time>20</Time>
<Resource>
<Food>110</Food>
<Wood>50</Wood>
</Resource>
</Creation>
<Armour>
<Hack>3.0</Hack>
<Pierce>10.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Health>
<Max>160</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>15.0</Hack>
<Pierce>5.0</Pierce>
<Crush>0.0</Crush>
<Range>3.6</Range>
<Charge>
<Hack>45.0</Hack>
<Pierce>15.0</Pierce>
<Range>3.6</Range>
</Charge>
</Melee>
</Attack>
<Move>
<Speed>8.0</Speed>
<Run>
<Speed>22</Speed>
</Run>
</Move>
</Actions>
</Entity>
@@ -10,38 +10,5 @@
<Tooltip>Bonused vs. Support Units and Infantry Archers.
</Tooltip>
</Id>
<Creation>
<Time>17</Time>
<Resource>
<Food>100</Food>
<Metal>65</Metal>
</Resource>
</Creation>
<Armour>
<Hack>3.0</Hack>
<Pierce>10.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Health>
<Max>160</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>17.0</Hack>
<Range>3.6</Range>
</Melee>
<Charge>
<Hack>51.0</Hack>
<Range>3.6</Range>
</Charge>
</Attack>
<Move>
<Speed>8.0</Speed>
<Run>
<Speed>22</Speed>
</Run>
</Move>
</Actions>
</Entity>
@@ -18,11 +18,9 @@
<Population>
<Rem>1</Rem>
</Population>
<Vision>
<Los>15</Los>
</Vision>
<Armour>
<Hack>7.0</Hack>
<Pierce>12.0</Pierce>
@@ -30,10 +28,9 @@
</Armour>
<Health>
<Max>250</Max>
<RegenRate>0.2</RegenRate>
</Health>
<Max>300</Max>
<RegenRate>0.5</RegenRate>
</Health>
<Loot>
<Xp>1000</Xp>
<Food>10</Food>
@@ -4,39 +4,47 @@
<Traits>
<Id>
<Generic>Hero</Generic>
<Classes>Hero, Military, Organic</Classes>
<Classes>Hero, Military, Organic, Mounted</Classes>
</Id>
<Population>
<Rem>2</Rem>
</Population>
<Health>
<Max>400</Max>
<RegenRate>0.5</RegenRate>
</Health>
<Creation>
<Time>70</Time>
<Time>80</Time>
<Resource>
<Food>150</Food>
<Metal>300</Metal>
<Metal>25</Metal>
</Resource>
</Creation>
<Vision>
<Los>17</Los>
</Vision>
<Armour>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>15.0</Crush>
</Armour>
<Stamina>
<Max>1500</Max>
</Stamina>
<Auras>
<Trample>
<Crush>13.0</Crush>
<Hack>13.0</Hack>
<Crush>15.0</Crush>
<Hack>15.0</Hack>
<a>0.1</a>
</Trample>
</Auras>
<Armour>
<Hack>7.0</Hack>
<Pierce>12.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Health>
<Max>300</Max>
<RegenRate>0.2</RegenRate>
</Health>
<Loot>
<Xp>1000</Xp>
<Food>10</Food>
<Food>15</Food>
<wood>10</wood>
<Stone>10</Stone>
<Metal>100</Metal>
</Loot>
</Loot>
<MiniMap>
<Type>Hero</Type>
</MiniMap>
@@ -44,18 +52,28 @@
<Actions>
<Attack>
<Melee>
<Hack>45.0</Hack>
<Hack>1.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>3.6</Range>
<Speed>1000</Speed>
</Melee>
<Charge>
<Hack>135.0</Hack>
<Hack>3.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>3.6</Range>
<Speed>1000</Speed>
</Charge>
</Attack>
<Move>
<Speed>9.0</Speed>
<Run>
<Speed>22.5</Speed>
<Range>600.0</Range>
<RangeMin>16.0</RangeMin>
</Run>
</Move>
</Actions>
<SoundGroups>
@@ -4,31 +4,40 @@
<Traits>
<Id>
<Generic>Hero</Generic>
<Classes>Hero, Military, Organic</Classes>
<Classes>Hero, Military, Organic, Foot</Classes>
</Id>
<Population>
<Rem>1</Rem>
</Population>
<Health>
<Max>300</Max>
<RegenRate>0.5</RegenRate>
</Health>
<Creation>
<Time>60</Time>
<Resource>
<Food>100</Food>
<Metal>250</Metal>
<Food>75</Food>
<Metal>25</Metal>
</Resource>
</Creation>
<Vision>
<Los>15</Los>
</Vision>
<Armour>
<Hack>7.0</Hack>
<Pierce>12.0</Pierce>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Health>
<Max>250</Max>
<RegenRate>0.2</RegenRate>
</Health>
</Armour>
<Stamina>
<Max>1200</Max>
</Stamina>
<Loot>
<Xp>1000</Xp>
<Food>10</Food>
<wood>10</wood>
<Stone>10</Stone>
<Metal>100</Metal>
</Loot>
</Loot>
<MiniMap>
<Type>Hero</Type>
</MiniMap>
@@ -36,25 +45,27 @@
<Actions>
<Attack>
<Melee>
<Hack>40.0</Hack>
<Hack>10.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
<Range>4.8</Range>
<Speed>1000</Speed>
</Melee>
<Charge>
<Hack>120.0</Hack>
<Hack>30.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>5.0</Range>
<RangeMin>4.0</RangeMin>
<Range>600.0</Range>
<RangeMin>12.0</RangeMin>
<Speed>1000</Speed>
</Charge>
</Attack>
<Move>
<Speed>6.5</Speed>
<Speed>7.0</Speed>
<Run>
<Speed>15.0</Speed>
<Speed>17.5</Speed>
<Range>600.0</Range>
<RangeMin>8.0</RangeMin>
</Run>
</Move>
</Actions>
@@ -46,7 +46,7 @@
<Hack>0.0</Hack>
<Crush>0.0</Crush>
<Range>56.0</Range>
<Speed>1500</Speed>
<Speed>2000</Speed>
<ProjectileSpeed>25.0</ProjectileSpeed>
</Ranged>
</Attack>
@@ -6,29 +6,51 @@
<Generic>Infantry</Generic>
<Classes>Military, Foot, Organic, CitizenSoldier, Worker</Classes>
</Id>
<Armour>
<Hack>2.0</Hack>
<Pierce>2.0</Pierce>
<Crush>2.0</Crush>
</Armour>
<Population>
<Rem>1</Rem>
</Population>
<Health>
<RegenRate>0.1</RegenRate>
</Health>
<Max>100</Max>
<RegenRate>0.2</RegenRate>
</Health>
<Creation>
<Time>20</Time>
<Resource>
<Food>50</Food>
<Wood>0</Wood>
<Stone>0</Stone>
<Metal>0</Metal>
</Resource>
</Creation>
<Armour>
<Hack>1.0</Hack>
<Pierce>1.0</Pierce>
<Crush>9.0</Crush>
</Armour>
<Vision>
<Los>12.0</Los>
</Vision>
<Stamina>
<Max>600.0</Max>
</Stamina>
<Loot>
<Xp>200</Xp>
<Xp>100</Xp>
<Food>1</Food>
<Wood>1</Wood>
<Stone>1</Stone>
<Metal>1</Metal>
</Loot>
<Population>
<Rem>1</Rem>
</Population>
<Promotion>
<Req>600</Req>
</Promotion>
</Traits>
<Actions>
<Move>
<Speed>7.0</Speed>
<Run>
<Speed>17.5</Speed>
</Run>
</Move>
<Create>
<List>
<StructCiv>
@@ -56,18 +78,18 @@
<Gather>
<Resource>
<Food>
<Fruit>2</Fruit>
<Grain>2</Grain>
<Meat>3</Meat>
<Fish>3</Fish>
<Fruit>1</Fruit>
<Grain>1</Grain>
<Meat>2</Meat>
<Fish>2</Fish>
</Food>
<Wood>4</Wood>
<Stone>5</Stone>
<Metal>5</Metal>
<Wood>3</Wood>
<Stone>4</Stone>
<Metal>4</Metal>
</Resource>
<AffectedByAllure>true</AffectedByAllure>
<Range>1.2</Range>
<Speed>3000</Speed>
<Range>1.75</Range>
<Speed>1000</Speed>
</Gather>
<Loot>
@@ -10,18 +10,18 @@
<Actions>
<Attack>
<Melee>
<Hack>5.0</Hack>
<Pierce>5.0</Pierce>
<Hack>1.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
<Range>4.0</Range>
<Speed>1000</Speed>
</Melee>
<Charge>
<Hack>10.0</Hack>
<Hack>2.0</Hack>
<Pierce>0.0</Pierce>
<Crush>10.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
<Crush>0.0</Crush>
<Range>4.0</Range>
<Speed>1000</Speed>
</Charge>
</Attack>
</Actions>
@@ -9,44 +9,17 @@
<Rollover>Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armoured as heavily as possible.</Rollover>
<Tooltip>Bonused vs. Cavalry Swordsmen and Cavalry Spearmen.</Tooltip>
</Id>
<Creation>
<Time>10</Time>
<Resource>
<Food>60</Food>
<Wood>55</Wood>
</Resource>
</Creation>
<Armour>
<Hack>5.0</Hack>
<Pierce>3.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Health>
<Max>90</Max>
</Health>
<Stamina>
<Max>300.0</Max>
</Stamina>
<Vision>
<Los>12</Los>
</Vision>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>15.0</Hack>
<Pierce>5.0</Pierce>
<Hack>1.0</Hack>
<Pierce>1.0</Pierce>
</Melee>
<Charge>
<Hack>30.0</Hack>
<Pierce>10.0</Pierce>
<Hack>2.0</Hack>
<Pierce>2.0</Pierce>
</Charge>
</Attack>
<Move>
<Speed>5.0</Speed>
<Run>
<Speed>15.0</Speed>
</Run>
</Move>
</Actions>
</Entity>
@@ -7,9 +7,6 @@
<Generic>Ranged Infantry</Generic>
<Classes>Ranged</Classes>
</Id>
<Vision>
<Los>12.0</Los>
</Vision>
</Traits>
<Actions>
<Attack>
@@ -10,24 +10,6 @@
<Rollover>They tended to be lightly armoured. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer.</Rollover>
<Tooltip>Bonused vs. Infantry Swordsmen and Cavalry Spearmen.</Tooltip>
</Id>
<Creation>
<Time>20</Time>
<Resource>
<Food>50</Food>
<Wood>70</Wood>
</Resource>
</Creation>
<Health>
<Max>85</Max>
</Health>
<Armour>
<Hack>1.0</Hack>
<Pierce>2.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<Stamina>
<Max>400.0</Max>
</Stamina>
</Traits>
<Actions>
<Attack>
@@ -41,11 +23,5 @@
<ProjectileSpeed>40.0</ProjectileSpeed>
</Ranged>
</Attack>
<Move>
<Speed>6.0</Speed>
<Run>
<Speed>16.0</Speed>
</Run>
</Move>
</Actions>
</Entity>
@@ -6,33 +6,9 @@
<Generic>Infantry Javelinist</Generic>
<Icon_Cell>21</Icon_Cell>
<Classes>Javelin</Classes>
<Rollover>These were the skirmishers. These lightly armoured units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armour, but more poorly if they fought hand to hand vs a well armoured unit. They didn't always have to thow their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. This pilum was a weapon with a long steel shaft that would sink into a shield, nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch.</Rollover>
<Rollover>These were the skirmishers. These lightly armoured units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armour, but more poorly if they fought hand to hand vs a well armoured unit. They didn't always have to throw their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. The pilum was a weapon with a long steel shaft that would sink into a shield and was nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch.</Rollover>
<Tooltip>Bonused vs. Infantry Spearmen and Cavalry Archers.</Tooltip>
</Id>
<Creation>
<Time>18</Time>
<Resource>
<Food>50</Food>
<Wood>50</Wood>
</Resource>
</Creation>
<Health>
<Max>80</Max>
</Health>
<Armour>
<Hack>1.0</Hack>
<Pierce>5.0</Pierce>
<Crush>2.0</Crush>
</Armour>
<Loot>
<Food>1</Food>
<Wood>12.5</Wood>
<Stone>1</Stone>
<Metal>1</Metal>
</Loot>
<Stamina>
<Max>500.0</Max>
</Stamina>
</Traits>
<Actions>
<Attack>
@@ -40,17 +16,11 @@
<Hack>0.0</Hack>
<Pierce>45.0</Pierce>
<Crush>0.0</Crush>
<MinRange>12.0</MinRange>
<Range>30</Range>
<MinRange>8.0</MinRange>
<Range>32</Range>
<Speed>2000</Speed>
<ProjectileSpeed>30.0</ProjectileSpeed>
</Ranged>
</Attack>
<Move>
<Speed>7.0</Speed>
<Run>
<Speed>17.0</Speed>
</Run>
</Move>
</Actions>
</Entity>
@@ -2,29 +2,21 @@
<Entity Parent="template_unit">
<Traits>
<Id>
<Generic>Super Unit</Generic>
<Classes>Military, Super</Classes>
</Id>
<Health>
<RegenRate>0.2</RegenRate>
<RegenRate>0.4</RegenRate>
</Health>
<Loot>
<Xp>50</Xp>
<Food>1</Food>
<wood>1</wood>
<Stone>1</Stone>
<Metal>1</Metal>
<Xp>150</Xp>
<Food>5</Food>
<wood>5</wood>
<Stone>5</Stone>
<Metal>10</Metal>
</Loot>
</Traits>
</Entity>
@@ -10,19 +10,21 @@
<Creation>
<Resource>
<Food>150</Food>
<Metal>135</Metal>
<Wood>0</Wood>
<Stone>0</Stone>
<Metal>0</Metal>
</Resource>
</Creation>
<Footprint>
<Radius>1.2</Radius>
<Height>7.5</Height>
<Height>5.0</Height>
</Footprint>
<Auras>
<Trample>
<Radius>3</Radius>
<Speed>500</Speed>
<Duration>3</Duration>
<Crush>10.0</Crush>
<Crush>15.0</Crush>
<Hack>10.0</Hack>
<Pierce>0.0</Pierce>
<r>1.0</r>
@@ -30,21 +32,24 @@
<b>0.2</b>
<a>0.1</a>
</Trample>
</Auras>
</Auras>
<Armour>
<Hack>7.0</Hack>
<Pierce>8.0</Pierce>
<Crush>14.0</Crush>
</Armour>
<Health>
<Max>180</Max>
<Max>200</Max>
</Health>
<Population>
<Rem>2</Rem>
</Population>
<Vision>
<Los>17</Los>
<Los>15</Los>
</Vision>
<Stamina>
<Max>1200</Max>
</Stamina>
</Traits>
<Actions>
<Attack>
@@ -53,7 +58,7 @@
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>4.8</Range>
<Speed>1500</Speed>
<Speed>1000</Speed>
</Melee>
<Charge>
<Hack>105.0</Hack>
@@ -7,54 +7,59 @@
<Icon_Cell>43</Icon_Cell>
<Classes>Organic, Foot</Classes>
</Id>
<Creation>
<Resource>
<Food>75</Food>
<Metal>100</Metal>
</Resource>
</Creation>
<Footprint>
<Radius>0.5</Radius>
<Height>4.0</Height>
<Height>2.5</Height>
</Footprint>
<Armour>
<Hack>8.0</Hack>
<Pierce>7.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Health>
<Max>120</Max>
</Health>
<Population>
<Rem>1</Rem>
</Population>
<Health>
<Max>150</Max>
</Health>
<Creation>
<Time>30</Time>
<Resource>
<Food>75</Food>
<Wood>0</Wood>
<Stone>0</Stone>
<Metal>0</Metal>
</Resource>
</Creation>
<Armour>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Stamina>
<Max>800.0</Max>
</Stamina>
<Vision>
<Los>13</Los>
<Los>12</Los>
</Vision>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>25.0</Hack>
<Hack>5.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
<Range>4.0</Range>
<Speed>1000</Speed>
</Melee>
<Charge>
<Hack>60.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Range>5.0</Range>
<Range>4.0</Range>
<Speed>1000</Speed>
</Charge>
</Attack>
<Move>
<Speed>6.0</Speed>
<Speed>7.0</Speed>
<TurningRadius>1.0</TurningRadius>
<Run>
<Speed>16.0</Speed>
<Speed>17.5</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
@@ -6,44 +6,54 @@
<Generic>Super Ranged</Generic>
<Classes>Organic, Foot, Ranged</Classes>
</Id>
<Creation>
<Resource>
<Food>75</Food>
<Wood>150</Wood>
</Resource>
</Creation>
<Armour>
<Hack>5.0</Hack>
<Pierce>4.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Health>
<Max>100</Max>
</Health>
<Vision>
<Los>15</Los>
</Vision>
<Footprint>
<Radius>0.5</Radius>
<Height>2.5</Height>
</Footprint>
<Population>
<Rem>1</Rem>
</Population>
<Health>
<Max>150</Max>
</Health>
<Creation>
<Time>30</Time>
<Resource>
<Food>75</Food>
<Wood>0</Wood>
<Stone>0</Stone>
<Metal>0</Metal>
</Resource>
</Creation>
<Armour>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Stamina>
<Max>800.0</Max>
</Stamina>
<Vision>
<Los>12</Los>
</Vision>
</Traits>
<Actions>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>45.0</Pierce>
<Pierce>55.0</Pierce>
<Crush>0.0</Crush>
<MinRange>16.0</MinRange>
<Range>56</Range>
<Speed>1500</Speed>
<MinRange>8.0</MinRange>
<Range>28</Range>
<Speed>2000</Speed>
<ProjectileSpeed>25.0</ProjectileSpeed>
</Ranged>
</Attack>
<Move>
<Speed>6.5</Speed>
<Speed>7.0</Speed>
<TurningRadius>1.0</TurningRadius>
<Run>
<Speed>16.0</Speed>
<Speed>17.5</Speed>
</Run>
</Move>
</Actions>
@@ -10,6 +10,7 @@
<Tooltip>Economic support unit that gathers resources, builds structures, and inspires nearby males to work faster.</Tooltip>
</Id>
<Creation>
<Time>15</Time>
<Resource>
<Food>50</Food>
</Resource>
@@ -34,15 +35,18 @@
<Armour>
<Hack>1.0</Hack>
<Pierce>1.0</Pierce>
<Crush>2.0</Crush>
<Crush>5.0</Crush>
</Armour>
<Health>
<Max>70</Max>
<RegenRate>0.4</RegenRate>
<Max>75</Max>
<RegenRate>0.3</RegenRate>
</Health>
<Vision>
<Los>10</Los>
</Vision>
<Stamina>
<Max>500</Max>
</Stamina>
</Traits>
<Actions>
<Create>
@@ -63,16 +67,16 @@
<Resource>
<Food>
<Fruit>5</Fruit>
<Grain>4</Grain>
<Meat>1</Meat>
<Fish>2</Fish>
<Grain>2</Grain>
<Meat>0.5</Meat>
<Fish>0.8</Fish>
</Food>
<Wood>2</Wood>
<Metal>1</Metal>
<Stone>1</Stone>
</Resource>
<Range>2.0</Range>
<Speed>3000</Speed>
<Range>1.75</Range>
<Speed>1000</Speed>
</Gather>
<Repair>
<Rate>0.5</Rate>
@@ -83,11 +87,11 @@
<Speed>1000</Speed>
</Build>
<Move>
<Speed>5.0</Speed>
<Speed>6.0</Speed>
<TurningRadius>0.8</TurningRadius>
<Run>
<Speed>9.45</Speed>
<Range>50.0</Range>
<Speed>8.0</Speed>
<Range>150.0</Range>
<RangeMin>0.0</RangeMin>
</Run>
</Move>
@@ -8,11 +8,42 @@
<Promotion>
<Entity>hele_cavalry_swordsman_e</Entity>
</Promotion>
<Health>
<Max>150</Max>
<RegenRate>0.3</RegenRate>
</Health>
<Armour>
<Hack>7.0</Hack>
<Hack>6.0</Hack>
<Pierce>1.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Stamina>
<Max>1060.0</Max>
</Stamina>
</Traits>
<Actions>
<Gather>
<Speed>1500</Speed>
</Gather>
<Attack>
<Melee>
<Hack>19.0</Hack>
<Crush>4.0</Crush>
<Range>2.0</Range>
</Melee>
<Charge>
<Hack>57.0</Hack>
<Crush>12.0</Crush>
<Range>4.0</Range>
</Charge>
</Attack>
<Move>
<Speed>8.0</Speed>
<Run>
<Speed>20</Speed>
</Run>
</Move>
</Actions>
<Actor>units/hellenes/cavalry_swordsman_a.xml</Actor>
</Entity>
@@ -12,7 +12,44 @@
<Promotion>
<Entity>hele_cavalry_swordsman_a</Entity>
</Promotion>
<Health>
<Max>140</Max>
</Health>
<Creation>
<Resource>
<Time>28</Time>
<Wood>5</Wood>
<Metal>17</Metal>
</Resource>
</Creation>
<Armour>
<Hack>3.0</Hack>
<Pierce>1.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<Vision>
<Los>16</Los>
</Vision>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>17.0</Hack>
<Crush>3.0</Crush>
<Range>2.4</Range>
</Melee>
<Charge>
<Hack>51.0</Hack>
<Crush>9.0</Crush>
<Range>3.4</Range>
</Charge>
</Attack>
<Move>
<Speed>8.4</Speed>
<Run>
<Speed>21</Speed>
</Run>
</Move>
</Actions>
<Actor>units/hellenes/cavalry_swordsman_b.xml</Actor>
</Entity>
@@ -5,12 +5,41 @@
<id>
<Icon_Cell>20</Icon_Cell>
</id>
<Health>
<Max>160</Max>
<RegenRate>0.4</RegenRate>
</Health>
<Vision>
<Los>13</Los>
</Vision>
<Armour>
<Hack>8.0</Hack>
<Pierce>10.0</Pierce>
<Crush>14.0</Crush>
<Hack>10.0</Hack>
<Pierce>5.0</Pierce>
<Crush>16.0</Crush>
</Armour>
</Traits>
<Actions>
<Gather>
<Speed>2000</Speed>
</Gather>
<Attack>
<Melee>
<Hack>19.0</Hack>
<Crush>7.0</Crush>
<Range>2.0</Range>
</Melee>
<Charge>
<Hack>57.0</Hack>
<Crush>21.0</Crush>
<Range>4.0</Range>
</Charge>
</Attack>
<Move>
<Speed>7.5</Speed>
<Run>
<Speed>18.75</Speed>
</Run>
</Move>
</Actions>
<Actor>units/hellenes/cavalry_swordsman_e.xml</Actor>
</Entity>
@@ -9,53 +9,53 @@
<History>The most powerful hero of them all - son of Philip II, king of Macedonia (336 BC - 323 BC). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 BC), Issus (333 BC) and Gaugamela (331 BC), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 BC), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia.</History>
<Tooltip>Hero Aura: Increased Cavalry and Super Cavalry Attack and Speed. "Herocide" attack bonus vs. enemy Heroes.</Tooltip>
</Id>
<Health>
<Max>400</Max>
</Health>
<Creation>
<Time>55</Time>
<Time>80</Time>
<Resource>
<Food>150</Food>
<Metal>450</Metal>
<Wood>12</Wood>
<Metal>97</Metal>
</Resource>
</Creation>
<Vision>
<Los>16</Los>
</Vision>
<Armour>
<Hack>7.0</Hack>
<Pierce>15.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Health>
<Max>380</Max>
<RegenRate>0.2</RegenRate>
</Health>
<Hack>10.0</Hack>
<Pierce>7.0</Pierce>
<Crush>19.0</Crush>
</Armour>
<Stamina>
<Max>1385</Max>
</Stamina>
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>10</Bonus>
<Bonus>15</Bonus>
<r>0.1</r>
<g>0.9</g>
<b>0.1</b>
<g>1.0</g>
<b>0.5</b>
<a>0.1</a>
</Courage>
</Auras>
</Auras>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>55.0</Hack>
<Hack>45.0</Hack>
</Melee>
<Charge>
<Hack>165.0</Hack>
<Range>3.6</Range>
<Speed>1000</Speed>
<Hack>157.5</Hack>
</Charge>
</Attack>
<Move>
<Speed>14.3</Speed>
<TurningRadius>4.0</TurningRadius>
<Speed>7.4</Speed>
<Run>
<Speed>25.0</Speed>
<Range>1000.0</Range>
<RangeMin>5.0</RangeMin>
<Speed>18.5</Speed>
</Run>
</Move>
</Move>
</Actions>
<Actor>units/hellenes/alexander.xml</Actor>
</Entity>
@@ -9,55 +9,57 @@
<History>One of the Diadochi, king of Macedonia (294 BC - 288 BC), Demetrius was renowned as one of the bravest and most able successors of Alexander. As the son of Antigonus I Monophtalmus, he fought and won many important battles early on and was proclaimed king, along with his father, in 306 BC. Losing his Asian possessions after the battle of Ipsus, he later won the Macedonian throne. Fearing lest they should be overpowered by Demetrius, the other Diadochi united against him and defeated him.</History>
<Tooltip>Hero Aura: Increased Range and Attack for Siege Engines.</Tooltip>
</Id>
<Health>
<Max>275</Max>
</Health>
<Creation>
<Time>50</Time>
<Time>55</Time>
<Resource>
<Food>100</Food>
<Metal>250</Metal>
<Wood>51</Wood>
<Metal>73</Metal>
</Resource>
</Creation>
<Vision>
<Los>9</Los>
</Vision>
<Armour>
<Hack>13.0</Hack>
<Pierce>10.0</Pierce>
<Crush>22.0</Crush>
</Armour>
<Stamina>
<Max>920</Max>
</Stamina>
<Auras>
<Fear>
<Courage>
<Radius>20</Radius>
<Bonus>5</Bonus>
<r>0.1</r>
<g>0.9</g>
<g>0.5</g>
<b>0.1</b>
<a>0.1</a>
</Fear>
</Courage>
</Auras>
<Armour>
<Hack>9.0</Hack>
<Pierce>9.0</Pierce>
<Crush>15.0</Crush>
</Armour>
<Health>
<Max>250</Max>
<RegenRate>0.15</RegenRate>
</Health>
<Stamina>
<Max>0</Max>
<BarHeight>0</BarHeight>
<Bar_Size>0</Bar_Size>
</Stamina>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>0.0</Hack>
<Pierce>50.0</Pierce>
<Hack>20.0</Hack>
<Pierce>24.0</Pierce>
<Crush>0.0</Crush>
<Range>7.5</Range>
<Speed>1500</Speed>
<Range>7.0</Range>
</Melee>
<Charge>
<Hack>40.5</Hack>
<Pierce>48.0</Pierce>
<RangeMin>14.0</RangeMin>
</Charge>
</Attack>
<Move>
<Speed>6.5</Speed>
<Speed>4.7</Speed>
<TurningRadius>1.0</TurningRadius>
<Run>
<Speed>0</Speed>
<Range>0</Range>
<RangeMin>0</RangeMin>
<Speed>11.75</Speed>
</Run>
</Move>
</Actions>
@@ -10,51 +10,50 @@
<Tooltip>Hero Aura: Increased Spartiate and Hoplite Attack.</Tooltip>
</Id>
<Creation>
<Time>40</Time>
<Resource>
<Food>100</Food>
<Metal>300</Metal>
<Wood>35</Wood>
<Metal>150</Metal>
</Resource>
</Creation>
<Vision>
<Los>8</Los>
</Vision>
<Armour>
<Hack>16.0</Hack>
<Pierce>14.0</Pierce>
<Crush>21.0</Crush>
</Armour>
<Stamina>
<Max>990</Max>
</Stamina>
<Auras>
<Fear>
<Radius>20</Radius>
<Bonus>5</Bonus>
<r>0.0</r>
<r>0.5</r>
<g>0.0</g>
<b>0.0</b>
<b>0.2</b>
<a>0.1</a>
</Fear>
</Auras>
<Armour>
<Hack>10.0</Hack>
<Pierce>10.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Health>
<Max>260</Max>
<RegenRate>0.2</RegenRate>
</Health>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>25.0</Hack>
<Pierce>30.0</Pierce>
<Hack>20.0</Hack>
<Pierce>20.0</Pierce>
<Crush>0.0</Crush>
</Melee>
<Charge>
<Hack>75.0</Hack>
<Pierce>90.0</Pierce>
<Hack>60.0</Hack>
<Pierce>60.0</Pierce>
<Crush>0.0</Crush>
</Charge>
</Attack>
<Move>
<Speed>8.0</Speed>
<Speed>5.0</Speed>
<Run>
<Speed>16.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
<Speed>12.5</Speed>
</Run>
</Move>
</Actions>
@@ -9,29 +9,33 @@
<History>The king of Macedonia (359 BC - 336 BC), he carried out vast monetary and military reforms in order to make his kingdom the most powerful force in the Greek world. Greatly enlarged the size of Macedonia by conquering much of Thrace and subduing the Greeks. Murdered in Aegae while planning a campaign against Persia.</History>
<Tooltip>Hero Aura: Increased Attack for Super Units.</Tooltip>
</Id>
<Health>
<Max>380</Max>
</Health>
<Creation>
<Time>50</Time>
<Time>76</Time>
<Resource>
<Food>150</Food>
<Metal>350</Metal>
<Metal>93</Metal>
</Resource>
</Creation>
<Vision>
<Los>16</Los>
</Vision>
<Armour>
<Hack>6.0</Hack>
<Pierce>14.0</Pierce>
<Crush>14.0</Crush>
</Armour>
<Health>
<Max>350</Max>
<RegenRate>0.2</RegenRate>
</Health>
<Hack>14.0</Hack>
<Pierce>11.0</Pierce>
<Crush>22.0</Crush>
</Armour>
<Stamina>
<Max>1340</Max>
</Stamina>
<Auras>
<Courage>
<Radius>20</Radius>
<Bonus>5</Bonus>
<r>0.1</r>
<g>0.9</g>
<b>0.1</b>
<g>1.0</g>
<b>0.5</b>
<a>0.1</a>
</Courage>
</Auras>
@@ -39,16 +43,20 @@
<Actions>
<Attack>
<Melee>
<Hack>50.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Hack>32.0</Hack>
<Crush>3.0</Crush>
</Melee>
<Charge>
<Hack>150</Hack>
<Range>3.6</Range>
<Speed>1000</Speed>
<Hack>112</Hack>
<Crush>9.0</Crush>
</Charge>
</Attack>
<Move>
<Speed>6.9</Speed>
<Run>
<Speed>17.25</Speed>
</Run>
</Move>
</Actions>
<Actor>units/hellenes/philip_horse.xml</Actor>
</Entity>
@@ -9,42 +9,54 @@
<History>The general whom persuaded the Athenians to invest their income from silver mines in a war navy of 200 Triremes. A key figure during the Persian Wars, he commanded the victorious Athenian navy at the decisive battle of Salamis in 479 BC. Later, he pursued an active policy against the Persians in the Aegean, thereby laying the foundations of future Athenian power. Ostracised by the Athenians, he was forced to flee to the protection of the Persians.</History>
<Tooltip>Hero Aura: Increased Move Speed and decreased Build Time for Warships.</Tooltip>
</Id>
<Health>
<Max>280</Max>
</Health>
<Creation>
<Time>45</Time>
<Time>56</Time>
<Resource>
<Food>100</Food>
<Metal>300</Metal>
<Metal>137</Metal>
</Resource>
</Creation>
<Vision>
<Los>8</Los>
</Vision>
<Armour>
<Hack>16.0</Hack>
<Pierce>14.0</Pierce>
<Crush>21.0</Crush>
</Armour>
<Stamina>
<Max>990</Max>
</Stamina>
<Auras>
<Fear>
<Radius>20</Radius>
<Bonus>10</Bonus>
<r>0.1</r>
<g>0.9</g>
<b>0.1</b>
<Bonus>5</Bonus>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>0.1</a>
</Fear>
</Auras>
<Armour>
<Hack>9.0</Hack>
<Pierce>11.0</Pierce>
<Crush>9.0</Crush>
</Armour>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>45.0</Hack>
<Hack>27.0</Hack>
<Crush>3.0</Crush>
<RangeMin>8</RangeMin>
</Melee>
<Charge>
<Hack>135.0</Hack>
</Charge>
<Hack>67.5</Hack>
<Crush>7.5</Crush>
<RangeMin>8</RangeMin>
</Charge>
</Attack>
<Move>
<Speed>6.5</Speed>
<Speed>6.0</Speed>
<Run>
<Speed>16.5</Speed>
<Speed>15.0</Speed>
</Run>
</Move>
</Actions>
@@ -2,33 +2,34 @@
<Entity Parent="template_unit_hero_ranged">
<Traits>
<Id>
<Icon_Cell>23</Icon_Cell>
<Specific>Xenophon</Specific>
<Civ>Hellenes</Civ>
<History>Xenophon (c. 430 B. C. to c. 355 B. C.) was a Greek soldier and (later) historian who was born in Athens of an oligarch family and was a student of Socrates during his youth. He was elected one of the new Greek leaders chosen to lead the army in its retreat out of Persia. Xenophon went on to fight and lead troops in numerous battles then later write numerous books on military tactics, organization and command throughout the remainder of his lifetime.</History>
<Tooltip>Hero Aura: Increased Armour and Speed to units within his Formation. Increased Speed to Thracian Peltasts during his lifetime.</Tooltip>
<Tooltip>Hero Aura: Increased Armour and Speed to units within his Formation. Increased Speed to Thracian Peltasts during his lifetime.</Tooltip>
</Id>
<Health>
<Max>280</Max>
</Health>
<Creation>
<Time>55</Time>
<Time>56</Time>
<Resource>
<Food>100</Food>
<Wood>400</Wood>
<Wood>50</Wood>
<Metal>82</Metal>
</Resource>
</Creation>
<Vision>
<Los>12</Los>
</Vision>
<Armour>
<Hack>9.0</Hack>
<Pierce>11.0</Pierce>
<Crush>8.0</Crush>
<Hack>12.0</Hack>
<Pierce>10.0</Pierce>
<Crush>22.0</Crush>
</Armour>
<Health>
<Max>235</Max>
</Health>
<Stamina>
<Max>1005</Max>
</Stamina>
<Auras>
<Courage>
<Radius>20</Radius>
@@ -43,17 +44,17 @@
<Actions>
<Attack>
<Ranged>
<Pierce>55.0</Pierce>
<Pierce>60.0</Pierce>
<Hack>0.0</Hack>
<Crush>0.0</Crush>
<MinRange>12.0</MinRange>
<Range>40.0</Range>
<Crush>5.0</Crush>
<MinRange>8.0</MinRange>
<Range>28.0</Range>
</Ranged>
</Attack>
<Move>
<Speed>8.0</Speed>
<Speed>9.0</Speed>
<Run>
<Speed>17.0</Speed>
<Speed>16.0</Speed>
</Run>
</Move>
</Actions>
@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="hele_infantry_archer_b">
<Traits>
<id>
<Icon_Cell>10</Icon_Cell>
@@ -9,18 +8,31 @@
<Promotion>
<Entity>hele_infantry_archer_e</Entity>
</Promotion>
<Health>
<Max>95</Max>
<RegenRate>0.3</RegenRate>
</Health>
<Vision>
<Los>13.0</Los>
</Vision>
<Armour>
<Hack>3.0</Hack>
<Pierce>1.0</Pierce>
<Crush>3.0</Crush>
</Armour>
<Stamina>
<Max>700.0</Max>
</Stamina>
</Traits>
<Actions>
<Attack>
<Ranged>
<MinRange>16.0</MinRange>
<Range>48.0</Range>
<ProjectileSpeed>42.0</ProjectileSpeed>
<Pierce>40.0</Pierce>
</Ranged>
</Attack>
<Gather>
<Speed>1500</Speed>
</Gather>
</Actions>
<Actor>units/hellenes/infantry_archer_a.xml</Actor>
@@ -11,8 +11,37 @@
<Promotion>
<Entity>hele_infantry_archer_a</Entity>
</Promotion>
<Health>
<Max>85</Max>
<RegenRate>0.2</RegenRate>
</Health>
<Creation>
<Time>17</Time>
<Resource>
<Wood>35</Wood>
</Resource>
</Creation>
<Armour>
<Hack>2.0</Hack>
<Pierce>1.0</Pierce>
<Crush>1.0</Crush>
</Armour>
</Traits>
<Actions>
<Attack>
<Ranged>
<Pierce>35.0</Pierce>
<MinRange>12.0</MinRange>
<Range>36.0</Range>
</Ranged>
</Attack>
<Move>
<Speed>6.8</Speed>
<Run>
<Speed>17.0</Speed>
</Run>
</Move>
<Create>
<List>
<StructCiv>
@@ -1,30 +1,41 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="hele_infantry_archer_a">
<Traits>
<id>
<Icon_Cell>11</Icon_Cell>
</id>
<Health>
<Max>105</Max>
<RegenRate>0.4</RegenRate>
</Health>
<Vision>
<Los>12.0</Los>
</Vision>
<Armour>
<Hack>4.0</Hack>
<Pierce>2.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<Stamina>
<Max>690.0</Max>
</Stamina>
</Traits>
<Actions>
<Attack>
<Ranged>
<MinRange>12.0</MinRange>
<Range>46.0</Range>
<ProjectileSpeed>44.0</ProjectileSpeed>
<Pierce>45.0</Pierce>
</Ranged>
</Attack>
<Move>
<Speed>5.75</Speed>
<Speed>6.7</Speed>
<Run>
<Speed>15.0</Speed>
<Speed>16.75</Speed>
</Run>
</Move>
<Gather>
<Speed>2000</Speed>
</Gather>
</Actions>
<Actor>units/hellenes/infantry_archer_e.xml</Actor>
@@ -1,24 +1,25 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="hele_infantry_javelinist_b">
<Traits>
<Id>
<Icon_Cell>7</Icon_Cell>
</Id>
<Promotion>
<Entity>hele_infantry_javelinist_e</Entity>
</Promotion>
<Health>
<Max>110</Max>
<RegenRate>0.3</RegenRate>
</Health>
<Armour>
<Hack>2.0</Hack>
<Pierce>6.0</Pierce>
<Hack>3.0</Hack>
<Pierce>2.0</Pierce>
<Crush>8.0</Crush>
</Armour>
<Stamina>
<Max>740.0</Max>
</Stamina>
<Vision>
<Los>13.0</Los>
</Vision>
@@ -26,16 +27,18 @@
<Actions>
<Attack>
<Ranged>
<MinRange>10.0</MinRange>
<Range>34</Range>
<Pierce>50.0</Pierce>
</Ranged>
</Attack>
<Move>
<Speed>7.25</Speed>
<Speed>7.2</Speed>
<Run>
<Speed>17.5</Speed>
<Speed>18.0</Speed>
</Run>
</Move>
<Gather>
<Speed>1500</Speed>
</Gather>
</Actions>
<Actor>units/hellenes/infantry_javelinist_a.xml</Actor>
@@ -15,14 +15,30 @@
<Resource>
<Food>0</Food>
<Wood>0</Wood>
<Metal>70</Metal>
<Metal>75</Metal>
</Resource>
</Creation>
<Health>
<Max>85</Max>
</Health>
<Armour>
<Hack>2.0</Hack>
<Pierce>2.0</Pierce>
<Crush>6.0</Crush>
</Armour>
<Stamina>
<Max>590.0</Max>
</Stamina>
</Traits>
<Actions>
<Attack>
<Ranged>
<Range>36.0</Range>
</Ranged>
</Attack>
<Move>
<Speed>6.7</Speed>
<Run>
<Speed>16.75</Speed>
</Run>
</Move>
<Create>
<List>
<StructCiv>
@@ -34,12 +50,7 @@
</StructMil>
</List>
</Create>
<Move>
<Speed>9.5</Speed>
<Run>
<Speed>20.0</Speed>
</Run>
</Move>
</Actions>
<Actor>units/hellenes/infantry_javelinist_b.xml</Actor>
@@ -1,35 +1,27 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="hele_infantry_javelinist_a">
<Traits>
<Id>
<Icon_Cell>8</Icon_Cell>
</Id>
<Armour>
<Hack>3.0</Hack>
<Pierce>7.0</Pierce>
</Armour>
<Health>
<Max>120</Max>
<RegenRate>0.4</RegenRate>
</Health>
<Stamina>
<Max>840.0</Max>
</Stamina>
</Traits>
<Actions>
<Actions>
<Attack>
<Ranged>
<Pierce>47.0</Pierce>
<MinRange>8.0</MinRange>
<Range>38</Range>
<Pierce>55.0</Pierce>
</Ranged>
</Attack>
<Move>
<Speed>7.5</Speed>
<Run>
<Speed>17.75</Speed>
</Run>
</Move>
</Actions>
<Gather>
<Speed>2000</Speed>
</Gather>
</Actions>
<Actor>units/hellenes/infantry_javelinist_e.xml</Actor>
@@ -10,25 +10,42 @@
<Promotion>
<Entity>hele_infantry_spearman_e</Entity>
</Promotion>
<Health>
<Max>110</Max>
<RegenRate>0.3</RegenRate>
</Health>
<Vision>
<Los>10.0</Los>
</Vision>
<Armour>
<Hack>8.0</Hack>
<Hack>15.0</Hack>
<Pierce>17.0</Pierce>
<Crush>18.0</Crush>
</Armour>
<Stamina>
<Max>520.0</Max>
</Stamina>
</Traits>
<Actions>
<Attack>
<Melee>
<Pierce>9.0</Pierce>
<Hack>6.0</Hack>
<Pierce>16.0</Pierce>
</Melee>
<Charge>
<Pierce>18.0</Pierce>
</Charge>
<Hack>12.0</Hack>
<Pierce>32.0</Pierce>
</Charge>
</Attack>
<Move>
<Speed>4.5</Speed>
<Speed>5.0</Speed>
<Run>
<Speed>13.0</Speed>
<Speed>12.5</Speed>
</Run>
</Move>
<Gather>
<Speed>1500</Speed>
</Gather>
</Actions>
<Actor>units/hellenes/infantry_spearman_a.xml</Actor>
@@ -6,21 +6,44 @@
<Icon_Cell>3</Icon_Cell>
<Specific>Hoplite</Specific>
<Civ>Hellenes</Civ>
<History>Hoplites were the very symbol of Hellenistic prestige and citizenship, armed with a spear and a large round, bronze-coated shield known as a hoplon. Armor was heavy, with bronze helmets and a cuirass of either bronze or linen, in addition to greaves. Hoplites fought in a tight formation called a phalanx, guarding each other with their shields while they attacked the enemy with their spear or a short iron sword.</History>
<History>Hoplites were the very symbol of Hellenistic prestige and citizenship, armed with a spear and a large round, bronze-coated shield known as an aspis. Armor was heavy, with bronze helmets and a cuirass of either bronze or linen, in addition to greaves. Hoplites fought in a tight formation called a phalanx, guarding each other with their shields while they attacked the enemy with their 2.5 meter spear or short iron sword.</History>
</Id>
<Promotion>
<Entity>hele_infantry_spearman_a</Entity>
</Promotion>
<Creation>
<Resource>
<Wood>65</Wood>
<Wood>75</Wood>
<Metal>5</Metal>
</Resource>
</Creation>
<Armour>
<Pierce>7.0</Pierce>
<Hack>5.0</Hack>
<Pierce>8.0</Pierce>
<Crush>9.0</Crush>
</Armour>
<Stamina>
<Max>540.0</Max>
</Stamina>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>5.0</Hack>
<Pierce>15.0</Pierce>
<Range>4.8</Range>
</Melee>
<Charge>
<Hack>10.0</Hack>
<Pierce>30.0</Pierce>
</Charge>
</Attack>
<Move>
<Speed>6.1</Speed>
<Run>
<Speed>15.25</Speed>
</Run>
</Move>
<Create>
<List>
<StructCiv>
@@ -32,23 +55,6 @@
</StructMil>
</List>
</Create>
<Attack>
<Melee>
<Hack>17.0</Hack>
<Pierce>7.0</Pierce>
</Melee>
<Charge>
<Hack>34.0</Hack>
<Pierce>14.0</Pierce>
</Charge>
</Attack>
<Move>
<Speed>8.0</Speed>
<Run>
<Speed>16.0</Speed>
</Run>
</Move>
</Actions>
<Actor>units/hellenes/infantry_spearman_b.xml</Actor>
</Entity>
@@ -7,29 +7,39 @@
<Icon_Cell>5</Icon_Cell>
</Id>
<Health>
<Max>100</Max>
<Max>120</Max>
<RegenRate>0.4</RegenRate>
</Health>
<Armour>
<Hack>7.0</Hack>
<Pierce>8.5</Pierce>
<Hack>13.0</Hack>
<Pierce>16.0</Pierce>
<Crush>15.0</Crush>
</Armour>
<Stamina>
<Max>670.0</Max>
</Stamina>
</Traits>
<Actions>
<Attack>
<Melee>
<Pierce>12.0</Pierce>
<Hack>7.0</Hack>
<Pierce>17.0</Pierce>
</Melee>
<Charge>
<Pierce>24.0</Pierce>
</Charge>
<Hack>14.0</Hack>
<Pierce>34.0</Pierce>
</Charge>
</Attack>
<Move>
<Speed>5.0</Speed>
<Speed>5.4</Speed>
<Run>
<Speed>13.0</Speed>
<Speed>13.5</Speed>
</Run>
</Move>
<Gather>
<Speed>2000</Speed>
</Gather>
</Actions>
<Actor>units/hellenes/infantry_spearman_e.xml</Actor>
@@ -6,48 +6,51 @@
<Icon_Cell>15</Icon_Cell>
<Specific>Hetairoi</Specific>
<Civ>Hellenes</Civ>
<History>Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand. The Companion Cavalry was also a preferred general stand.</History>
<History>The Heyairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand.</History>
<Tooltip>Bonused vs. Cavalry and Archers. Weak vs. Super Units.</Tooltip>
</Id>
<Creation>
<Time>40</Time>
<Resource>
<Food>160</Food>
<Metal>150</Metal>
<Wood>32</Wood>
<Metal>45</Metal>
</Resource>
</Creation>
</Creation>
<Armour>
<Hack>8.0</Hack>
<Pierce>10.0</Pierce>
<Crush>20.0</Crush>
<Hack>9.0</Hack>
<Pierce>4.0</Pierce>
<Crush>16.0</Crush>
</Armour>
<Health>
<Max>190</Max>
</Health>
<Stamina>
<Max>1135.0</Max>
</Stamina>
<Vision>
<Los>14</Los>
</Vision>
<Auras>
<Trample>
<Crush>15.0</Crush>
<Hack>15.0</Hack>
<Crush>30.0</Crush>
<Hack>20.0</Hack>
</Trample>
</Auras>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>20.0</Hack>
<Pierce>20.0</Pierce>
<Hack>11.0</Hack>
<Pierce>15.0</Pierce>
<Crush>0.0</Crush>
</Melee>
<Charge>
<Hack>60.0</Hack>
<Pierce>60.0</Pierce>
<Hack>38.5</Hack>
<Pierce>52.5</Pierce>
<Crush>0.0</Crush>
</Charge>
</Attack>
<Move>
<Speed>13.5</Speed>
<Speed>8.3</Speed>
<Run>
<Speed>26.0</Speed>
<Speed>20.75</Speed>
</Run>
</Move>
</Actions>
@@ -9,41 +9,45 @@
<History>'Foot Companions', these were the elite troops from the Macedonian phalanx, whom carried their Sarissas with both hands, the white shields being attached to their armour. The Sarissa and the new tactics they used were developed by Philip II under Theban influence. If properly protected by cavalry on both sides, the Pezhetairoi were virtually invincible to any kind of enemy unit. They were always deployed in deep formations of 16+.</History>
<Tooltip>Bonused vs. Cavalry and Infantry. Weak vs. Ranged Units. Uses the Syntagma Formation.</Tooltip>
</Id>
<Health>
<Max>145</Max>
</Health>
<Creation>
<Time>30</Time>
<Time>29</Time>
<Resource>
<Food>60</Food>
<Wood>70</Wood>
<Metal>50</Metal>
<Wood>63</Wood>
<Metal>30</Metal>
</Resource>
</Creation>
<Armour>
<Hack>15.0</Hack>
<Pierce>10.0</Pierce>
<Crush>14.0</Crush>
<Hack>10.0</Hack>
<Pierce>7.0</Pierce>
<Crush>16.0</Crush>
</Armour>
<Health>
<Max>140</Max>
</Health>
<Stamina>
<Max>0</Max>
<BarHeight>0</BarHeight>
<Bar_Size>0</Bar_Size>
<Max>580.0</Max>
</Stamina>
<Vision>
<Los>10</Los>
</Vision>
</Traits>
<Actions>
<Attack>
<Attack>
<Melee>
<Hack>5.0</Hack>
<Pierce>18.0</Pierce>
<Range>7.5</Range>
<Hack>15.0</Hack>
<Pierce>25.0</Pierce>
<Range>7.0</Range>
</Melee>
</Attack>
<Charge>
<Hack>30.5</Hack>
<Pierce>50.0</Pierce>
<Range>7.0</Range>
</Charge>
</Attack>
<Move>
<Speed>5.0</Speed>
<Speed>5.2</Speed>
<Run>
<Range>0</Range>
<Speed>0</Speed>
<Speed>13.0</Speed>
</Run>
</Move>
</Actions>
@@ -9,40 +9,45 @@
<History>The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare.</History>
<Tooltip>Bonused vs. Melee Cavalry and Melee Infantry. Weak vs. Ranged Infantry and Ranged Cavalry. Long Train Time. Small Bonus vs. All Persian Units.</Tooltip>
</Id>
<Creation>
<Time>45</Time>
<Resource>
<Food>75</Food>
<Wood>50</Wood>
<Metal>65</Metal>
</Resource>
</Creation>
<Armour>
<Hack>10.0</Hack>
<Pierce>10.0</Pierce>
<Crush>14.0</Crush>
</Armour>
<Health>
<Max>150</Max>
</Health>
<Creation>
<Time>30</Time>
<Resource>
<Wood>35</Wood>
<Metal>78</Metal>
</Resource>
</Creation>
<Armour>
<Hack>16.0</Hack>
<Pierce>14.0</Pierce>
<Crush>21.0</Crush>
</Armour>
<Stamina>
<Max>590.0</Max>
</Stamina>
<Vision>
<Los>8</Los>
</Vision>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>20.0</Hack>
<Hack>15.0</Hack>
<Pierce>20.0</Pierce>
<Crush>5.0</Crush>
<Range>4.8</Range>
</Melee>
<Charge>
<Hack>42.0</Hack>
<Pierce>30.0</Pierce>
<Crush>10.0</Crush>
<Hack>37.5</Hack>
<Pierce>50.0</Pierce>
<Range>4.8</Range>
</Charge>
</Attack>
<Move>
<Speed>4.5</Speed>
<Speed>5.0</Speed>
<Run>
<Speed>14.0</Speed>
<Speed>12.5</Speed>
</Run>
</Move>
</Actions>
@@ -6,28 +6,30 @@
<Icon_Cell>14</Icon_Cell>
<Specific>Ekdromos</Specific>
<Civ>Hellenes</Civ>
<History>Ekdromos (literally: out runner) was a development of the hoplite. Development of the hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi.</History>
<History>Ekdromos (literally: out runner) was a development of the Hoplite. Development of the Hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi.</History>
<Tooltip>Bonused vs. Support Units and Ranged Units. Weak vs. Melee Units. Fast Move Speed.</Tooltip>
</Id>
<Health>
<Max>130</Max>
</Health>
<Creation>
<Time>23</Time>
<Time>26</Time>
<Resource>
<Food>100</Food>
<Wood>100</Wood>
<Wood>55</Wood>
<Metal>35</Metal>
</Resource>
</Creation>
<Footprint>
<Radius>0.5</Radius>
<Height>4.0</Height>
</Footprint>
<Armour>
<Hack>5.0</Hack>
<Pierce>10.0</Pierce>
<Crush>11.0</Crush>
<Hack>7.0</Hack>
<Pierce>9.0</Pierce>
<Crush>14.0</Crush>
</Armour>
<Health>
<Max>120</Max>
</Health>
<Stamina>
<Max>675.0</Max>
</Stamina>
<Vision>
<Los>9</Los>
</Vision>
</Traits>
<Actions>
<Attack>
@@ -40,9 +42,9 @@
</Ranged>
</Attack>
<Move>
<Speed>10.0</Speed>
<Speed>9.0</Speed>
<Run>
<Speed>18.0</Speed>
<Speed>16.0</Speed>
</Run>
</Move>
</Actions>