diff --git a/binaries/data/mods/internal/art/actors/geology/cliff_face_desert.xml b/binaries/data/mods/internal/art/actors/geology/cliff_face_desert.xml new file mode 100644 index 0000000000..5a0b59ecce --- /dev/null +++ b/binaries/data/mods/internal/art/actors/geology/cliff_face_desert.xml @@ -0,0 +1,18 @@ + + + + + + gaia/cliff_a.dae + + + gaia/cliff_a_corner_inside.dae + + + + + gaia/cliff_desert_a.dds + + + basic_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/props/structures/carthaginians/civil_centre_1.xml b/binaries/data/mods/internal/art/actors/props/structures/carthaginians/civil_centre_1.xml new file mode 100644 index 0000000000..ae8c529077 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/props/structures/carthaginians/civil_centre_1.xml @@ -0,0 +1,10 @@ + + + + + props/kart_civiccentre_1.dae + structural/kart_struct.dds + + + basic_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/props/structures/carthaginians/wall_gate_doors.xml b/binaries/data/mods/internal/art/actors/props/structures/carthaginians/wall_gate_doors.xml new file mode 100644 index 0000000000..03b23c882e --- /dev/null +++ b/binaries/data/mods/internal/art/actors/props/structures/carthaginians/wall_gate_doors.xml @@ -0,0 +1,17 @@ + + + + + + props/kart_wall_gate_doors_closed.dae + + + props/kart_wall_gate_doors_open.dae + + + + + structural/kart_struct.dds + + + diff --git a/binaries/data/mods/internal/art/actors/structures/carthaginians/civil_centre.xml b/binaries/data/mods/internal/art/actors/structures/carthaginians/civil_centre.xml index c7e22f8efa..c9bb778480 100644 --- a/binaries/data/mods/internal/art/actors/structures/carthaginians/civil_centre.xml +++ b/binaries/data/mods/internal/art/actors/structures/carthaginians/civil_centre.xml @@ -6,6 +6,7 @@ structural/kart_civiccentre.dae + structural/kart_struct.dds diff --git a/binaries/data/mods/internal/art/actors/structures/carthaginians/house.xml b/binaries/data/mods/internal/art/actors/structures/carthaginians/house.xml index fa626c8393..44d97b41e8 100644 --- a/binaries/data/mods/internal/art/actors/structures/carthaginians/house.xml +++ b/binaries/data/mods/internal/art/actors/structures/carthaginians/house.xml @@ -1,36 +1,33 @@ - + - - structural/kart_house_a.dae + structural/kart_house_b.dae + structural/kart_house_c.dae - + - structural/kart_struct.dds - player_trans.xml - diff --git a/binaries/data/mods/internal/art/actors/structures/carthaginians/mill.xml b/binaries/data/mods/internal/art/actors/structures/carthaginians/mill.xml index c59d71e30e..dfed6195b3 100644 --- a/binaries/data/mods/internal/art/actors/structures/carthaginians/mill.xml +++ b/binaries/data/mods/internal/art/actors/structures/carthaginians/mill.xml @@ -1,18 +1,15 @@ - + - - structural/kart_mill.dae + structural/kart_struct.dds - player_trans.xml - diff --git a/binaries/data/mods/internal/art/actors/structures/carthaginians/wall_gate.xml b/binaries/data/mods/internal/art/actors/structures/carthaginians/wall_gate.xml new file mode 100644 index 0000000000..6b2d727472 --- /dev/null +++ b/binaries/data/mods/internal/art/actors/structures/carthaginians/wall_gate.xml @@ -0,0 +1,14 @@ + + + + + + structural/kart_wall_gate.dae + + + + structural/kart_struct.dds + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/persians/infantry_archer_a.xml b/binaries/data/mods/internal/art/actors/units/persians/infantry_archer_a.xml index 066314ae45..4f8ef9382f 100644 --- a/binaries/data/mods/internal/art/actors/units/persians/infantry_archer_a.xml +++ b/binaries/data/mods/internal/art/actors/units/persians/infantry_archer_a.xml @@ -1,12 +1,11 @@ - + - - - + + @@ -36,7 +35,6 @@ skeletal/pers_iar_a_1.dds - @@ -89,7 +87,5 @@ - player_trans.xml - diff --git a/binaries/data/mods/internal/art/actors/units/persians/infantry_archer_b.xml b/binaries/data/mods/internal/art/actors/units/persians/infantry_archer_b.xml index ee199b3cfb..774621e9bb 100644 --- a/binaries/data/mods/internal/art/actors/units/persians/infantry_archer_b.xml +++ b/binaries/data/mods/internal/art/actors/units/persians/infantry_archer_b.xml @@ -1,12 +1,11 @@ - + - - - + + @@ -35,7 +34,6 @@ skeletal/pers_iar_b_1.dds - @@ -88,7 +86,5 @@ - player_trans.xml - diff --git a/binaries/data/mods/internal/art/actors/units/persians/infantry_archer_e.xml b/binaries/data/mods/internal/art/actors/units/persians/infantry_archer_e.xml index dde1132ce2..4d17a0a289 100644 --- a/binaries/data/mods/internal/art/actors/units/persians/infantry_archer_e.xml +++ b/binaries/data/mods/internal/art/actors/units/persians/infantry_archer_e.xml @@ -1,100 +1,95 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - skeletal/m_pants_celt.dae - - - - - - - - - - - - - - - skeletal/pers_iar_e_2.dds - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - player_trans.xml - - + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_pants_celt.dae + + + + + + + + + + + + + + skeletal/pers_iar_e_2.dds + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/internal/art/actors/units/persians/infantry_javelinist_a.xml b/binaries/data/mods/internal/art/actors/units/persians/infantry_javelinist_a.xml index c5e3eb3481..adf2a8c6c4 100644 --- a/binaries/data/mods/internal/art/actors/units/persians/infantry_javelinist_a.xml +++ b/binaries/data/mods/internal/art/actors/units/persians/infantry_javelinist_a.xml @@ -1,12 +1,11 @@ - + - - - + + @@ -35,7 +34,6 @@ - skeletal/pers_ijv_b_1.dds @@ -44,7 +42,6 @@ skeletal/pers_ijv_b_2.dds - @@ -98,7 +95,5 @@ - player_trans.xml - diff --git a/binaries/data/mods/internal/art/actors/units/persians/infantry_javelinist_b.xml b/binaries/data/mods/internal/art/actors/units/persians/infantry_javelinist_b.xml index cd8de1fd94..c7b30d9505 100644 --- a/binaries/data/mods/internal/art/actors/units/persians/infantry_javelinist_b.xml +++ b/binaries/data/mods/internal/art/actors/units/persians/infantry_javelinist_b.xml @@ -1,12 +1,11 @@ - + - - - + + @@ -35,7 +34,6 @@ skeletal/pers_ijv_a_1.dds - @@ -89,7 +87,5 @@ - player_trans.xml - diff --git a/binaries/data/mods/internal/art/actors/units/persians/infantry_javelinist_e.xml b/binaries/data/mods/internal/art/actors/units/persians/infantry_javelinist_e.xml index 9a281b17ce..2d525bd544 100644 --- a/binaries/data/mods/internal/art/actors/units/persians/infantry_javelinist_e.xml +++ b/binaries/data/mods/internal/art/actors/units/persians/infantry_javelinist_e.xml @@ -1,12 +1,11 @@ - + - - - + + @@ -36,7 +35,6 @@ skeletal/pers_ijv_e_3.dds - @@ -90,7 +88,5 @@ - player_trans.xml - diff --git a/binaries/data/mods/internal/art/actors/units/persians/infantry_spearman_a.xml b/binaries/data/mods/internal/art/actors/units/persians/infantry_spearman_a.xml index 1080f53cd6..5146b7b3d8 100644 --- a/binaries/data/mods/internal/art/actors/units/persians/infantry_spearman_a.xml +++ b/binaries/data/mods/internal/art/actors/units/persians/infantry_spearman_a.xml @@ -1,12 +1,11 @@ - + - - - + + @@ -34,7 +33,6 @@ - skeletal/pers_isp_a_1.dds @@ -46,7 +44,6 @@ skeletal/pers_isp_a_3.dds - @@ -100,7 +97,5 @@ - player_trans.xml - diff --git a/binaries/data/mods/internal/art/actors/units/persians/infantry_spearman_b.xml b/binaries/data/mods/internal/art/actors/units/persians/infantry_spearman_b.xml index 5054efb65c..201a9c0078 100644 --- a/binaries/data/mods/internal/art/actors/units/persians/infantry_spearman_b.xml +++ b/binaries/data/mods/internal/art/actors/units/persians/infantry_spearman_b.xml @@ -1,12 +1,11 @@ - + - - - + + @@ -34,7 +33,6 @@ - skeletal/pers_isp_b_1.dds @@ -43,7 +41,6 @@ skeletal/pers_isp_b_2.dds - @@ -97,7 +94,5 @@ - player_trans.xml - diff --git a/binaries/data/mods/internal/art/actors/units/persians/infantry_spearman_e.xml b/binaries/data/mods/internal/art/actors/units/persians/infantry_spearman_e.xml index 927cf240bd..4bbaab3719 100644 --- a/binaries/data/mods/internal/art/actors/units/persians/infantry_spearman_e.xml +++ b/binaries/data/mods/internal/art/actors/units/persians/infantry_spearman_e.xml @@ -1,12 +1,11 @@ - + - - - + + @@ -34,7 +33,6 @@ - skeletal/pers_isp_e_1.dds @@ -43,7 +41,6 @@ skeletal/pers_isp_e_2.dds - @@ -97,7 +94,5 @@ - player_trans.xml - diff --git a/binaries/data/mods/internal/art/actors/units/persians/super_unit_1.xml b/binaries/data/mods/internal/art/actors/units/persians/super_unit_1.xml index 4e23afc79e..a8c4509fa6 100644 --- a/binaries/data/mods/internal/art/actors/units/persians/super_unit_1.xml +++ b/binaries/data/mods/internal/art/actors/units/persians/super_unit_1.xml @@ -1,12 +1,11 @@ - + - - - + + @@ -31,13 +30,10 @@ - skeletal/pers_su1_anusiya.dds - player_trans.xml - diff --git a/binaries/data/mods/internal/art/meshes/gaia/cliff_a.dae b/binaries/data/mods/internal/art/meshes/gaia/cliff_a.dae new file mode 100644 index 0000000000..98daf7d133 --- /dev/null +++ b/binaries/data/mods/internal/art/meshes/gaia/cliff_a.dae @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f919d22f433f25d7a07814c6300028944df3d54dbe77626d3c9c9f55f0d9e1f9 +size 70169 diff --git a/binaries/data/mods/internal/art/meshes/gaia/cliff_a_corner_inside.dae b/binaries/data/mods/internal/art/meshes/gaia/cliff_a_corner_inside.dae new file mode 100644 index 0000000000..c7c65789d9 --- /dev/null +++ b/binaries/data/mods/internal/art/meshes/gaia/cliff_a_corner_inside.dae @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8127fb229cb275ae660d474f4181c130f9ceb0694bd8cf5ec91df08118ad4cb3 +size 70867 diff --git a/binaries/data/mods/internal/art/meshes/props/kart_civiccentre_1.dae b/binaries/data/mods/internal/art/meshes/props/kart_civiccentre_1.dae new file mode 100644 index 0000000000..b3a8a9bfd8 --- /dev/null +++ b/binaries/data/mods/internal/art/meshes/props/kart_civiccentre_1.dae @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5358b2f3672112594e17fba55286a8e535db456ce0643272006e201b01347fd7 +size 7420 diff --git a/binaries/data/mods/internal/art/meshes/props/kart_wall_gate_doors_closed.dae b/binaries/data/mods/internal/art/meshes/props/kart_wall_gate_doors_closed.dae new file mode 100644 index 0000000000..146ad6de7f --- /dev/null +++ b/binaries/data/mods/internal/art/meshes/props/kart_wall_gate_doors_closed.dae @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0ef7b17742adf5bb5ec3ff7f2b8c11ceb390e7788f44237e7057e86080a74d7e +size 12735 diff --git a/binaries/data/mods/internal/art/meshes/props/kart_wall_gate_doors_open.dae b/binaries/data/mods/internal/art/meshes/props/kart_wall_gate_doors_open.dae new file mode 100644 index 0000000000..4443fd206e --- /dev/null +++ b/binaries/data/mods/internal/art/meshes/props/kart_wall_gate_doors_open.dae @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d9418aba5f4e475ddef4780947126a86484003fa7c7eecc6d0b19eadf46aeee6 +size 12742 diff --git a/binaries/data/mods/internal/art/meshes/structural/kart_civiccentre.dae b/binaries/data/mods/internal/art/meshes/structural/kart_civiccentre.dae index 86a11e8e3a..8aadc88aa2 100644 --- a/binaries/data/mods/internal/art/meshes/structural/kart_civiccentre.dae +++ b/binaries/data/mods/internal/art/meshes/structural/kart_civiccentre.dae @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:dc9ec4d447e48142109889c5d79ccdfa2f37401eea4a06b1859bf3775fd48fea -size 495512 +oid sha256:c8f41f4b2c15ffc6e952ba96522cd28af20cfd1a59c2a63f5134d0b7d35964fd +size 495584 diff --git a/binaries/data/mods/internal/art/meshes/structural/kart_wall_gate.dae b/binaries/data/mods/internal/art/meshes/structural/kart_wall_gate.dae new file mode 100644 index 0000000000..0dde8685ac --- /dev/null +++ b/binaries/data/mods/internal/art/meshes/structural/kart_wall_gate.dae @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0722c096d73096cb962557c0bdfa23e4ba282ce8395352a4f13ea35e429f440a +size 230133 diff --git a/binaries/data/mods/internal/art/textures/skins/gaia/cliff_desert_a.dds b/binaries/data/mods/internal/art/textures/skins/gaia/cliff_desert_a.dds new file mode 100644 index 0000000000..a5e20f8e90 --- /dev/null +++ b/binaries/data/mods/internal/art/textures/skins/gaia/cliff_desert_a.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:38fbb85f8482f376a413da4fe8ec3ace53cfdb4e897ac7774a7db5d0c0dc4b41 +size 699216 diff --git a/binaries/data/mods/internal/entities/unit-stats-spreadsheet.xls b/binaries/data/mods/internal/entities/unit-stats-spreadsheet.xls index 6d0c815dca..0918a5fed5 100644 Binary files a/binaries/data/mods/internal/entities/unit-stats-spreadsheet.xls and b/binaries/data/mods/internal/entities/unit-stats-spreadsheet.xls differ diff --git a/binaries/data/mods/public/art/actors/props/structures/decals/dirt_small.xml b/binaries/data/mods/public/art/actors/props/structures/decals/dirt_small.xml new file mode 100644 index 0000000000..1ff9a1613e --- /dev/null +++ b/binaries/data/mods/public/art/actors/props/structures/decals/dirt_small.xml @@ -0,0 +1,10 @@ + + + + + props/decal_struct_small.dae + props/decal_struct_sand_small.dds + + + basic_trans.xml + diff --git a/binaries/data/mods/public/art/actors/units/celts/super_unit_1.xml b/binaries/data/mods/public/art/actors/units/celts/super_unit_1.xml index cc62209761..97415708e1 100644 --- a/binaries/data/mods/public/art/actors/units/celts/super_unit_1.xml +++ b/binaries/data/mods/public/art/actors/units/celts/super_unit_1.xml @@ -1,8 +1,6 @@ - + - - @@ -30,7 +28,6 @@ - skeletal/celt_isw_e_01.dds @@ -39,7 +36,5 @@ skeletal/celt_isw_e_02.dds - player_trans.xml - diff --git a/binaries/data/mods/public/art/actors/units/hellenes/infantry_spearman_b.xml b/binaries/data/mods/public/art/actors/units/hellenes/infantry_spearman_b.xml index fbbd8c08c2..6ec396b523 100644 --- a/binaries/data/mods/public/art/actors/units/hellenes/infantry_spearman_b.xml +++ b/binaries/data/mods/public/art/actors/units/hellenes/infantry_spearman_b.xml @@ -1,115 +1,109 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - skeletal/m_tunic_short.dae - - - - - - - - - - - - skeletal/hele_isp_b_2.dds - - - skeletal/hele_tunic.dds - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - player_trans.xml - - + + + + + + + + + + + + + + + + + + + + + + + + + + skeletal/m_tunic_short.dae + + + + + + + + + + + skeletal/hele_isp_b_2.dds + + + skeletal/hele_tunic.dds + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + player_trans.xml + diff --git a/binaries/data/mods/public/art/meshes/props/decal_struct_small.dae b/binaries/data/mods/public/art/meshes/props/decal_struct_small.dae new file mode 100644 index 0000000000..651dcc0ace --- /dev/null +++ b/binaries/data/mods/public/art/meshes/props/decal_struct_small.dae @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:65b0aa67a007e446dae520ead496f9c159e74e38633137adb4b477753451f8f9 +size 5726 diff --git a/binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_small.dds b/binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_small.dds new file mode 100644 index 0000000000..a75b7e73ab --- /dev/null +++ b/binaries/data/mods/public/art/textures/skins/props/decal_struct_sand_small.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6ffe80196f37e817fffd6f3a9d543c3fc9d2f0aae05df97e28e5058dd48e8f6f +size 87536 diff --git a/binaries/data/mods/public/entities/template_structure_civic_civil_centre.xml b/binaries/data/mods/public/entities/template_structure_civic_civil_centre.xml index 209121a304..a37d0baa8b 100644 --- a/binaries/data/mods/public/entities/template_structure_civic_civil_centre.xml +++ b/binaries/data/mods/public/entities/template_structure_civic_civil_centre.xml @@ -1,23 +1,14 @@ - + - - - - Civil Centre - + Civic Centre 47 - Housing, Village, CivilCentre - - The heart of the player's empire. Trains economic units, and can only be built on settlements. + The heart of the player's empire. Trains economic units, and can only be built on settlements. - All foundation_5x5 @@ -79,9 +70,6 @@ - - - diff --git a/binaries/data/mods/public/entities/template_structure_civic_house.xml b/binaries/data/mods/public/entities/template_structure_civic_house.xml index 9f53caa4ac..8fb624d56f 100644 --- a/binaries/data/mods/public/entities/template_structure_civic_house.xml +++ b/binaries/data/mods/public/entities/template_structure_civic_house.xml @@ -36,5 +36,15 @@ - + + + + + + + + 1 + + + \ No newline at end of file diff --git a/binaries/data/mods/public/entities/template_unit.xml b/binaries/data/mods/public/entities/template_unit.xml index 3bbfd2ac0b..9b0c36975b 100644 --- a/binaries/data/mods/public/entities/template_unit.xml +++ b/binaries/data/mods/public/entities/template_unit.xml @@ -22,7 +22,7 @@ 0.5 - 4.0 + 2.5 diff --git a/binaries/data/mods/public/entities/template_unit_cavalry.xml b/binaries/data/mods/public/entities/template_unit_cavalry.xml index 96ffe83906..798dd3b9b5 100644 --- a/binaries/data/mods/public/entities/template_unit_cavalry.xml +++ b/binaries/data/mods/public/entities/template_unit_cavalry.xml @@ -6,20 +6,33 @@ Cavalry Cavalry, Military, Mounted, Organic, CitizenSoldier, Worker + + 2 + + + 150 + 0.2 + + + + + 100 + + + + 15 + - 3.0 - 10.0 + 0.0 + 0.0 12.0 1.2 7.5 - - 0.1 - - 1000.0 + 1000 200 @@ -28,9 +41,6 @@ 1 1 - - 2 - 900 @@ -38,15 +48,12 @@ 3.141592 0 - - 15 - - 50 + 25 true @@ -54,10 +61,10 @@ 1000 - 4.65 + 8.5 5.0 - 27.9 + 21.25 600.0 5.0 diff --git a/binaries/data/mods/public/entities/template_unit_cavalry_melee.xml b/binaries/data/mods/public/entities/template_unit_cavalry_melee.xml index b28528f904..b35d60fb2c 100644 --- a/binaries/data/mods/public/entities/template_unit_cavalry_melee.xml +++ b/binaries/data/mods/public/entities/template_unit_cavalry_melee.xml @@ -9,9 +9,9 @@ 4 - 1000 + 500 3 - 11.0 + 15.0 0.0 0.0 1.0 @@ -24,18 +24,18 @@ - 5.0 - 5.0 + 1.0 + 1.0 0.0 - 5.0 - 1500 + 4.0 + 1000 15.0 10.0 15.0 - 5.0 - 1500 + 4.0 + 1000 diff --git a/binaries/data/mods/public/entities/template_unit_cavalry_melee_spearman.xml b/binaries/data/mods/public/entities/template_unit_cavalry_melee_spearman.xml index f8e1b428f9..d6c31489fb 100644 --- a/binaries/data/mods/public/entities/template_unit_cavalry_melee_spearman.xml +++ b/binaries/data/mods/public/entities/template_unit_cavalry_melee_spearman.xml @@ -10,41 +10,6 @@ Bonused vs. Infantry Swordsmen and Infantry Javelinists. - - - - 110 - 50 - - - - 3.0 - 10.0 - 12.0 - - - 160 - - - - - 15.0 - 5.0 - 0.0 - 3.6 - - 45.0 - 15.0 - 3.6 - - - - - 8.0 - - 22 - - - + \ No newline at end of file diff --git a/binaries/data/mods/public/entities/template_unit_cavalry_melee_swordsman.xml b/binaries/data/mods/public/entities/template_unit_cavalry_melee_swordsman.xml index 546590462c..633eff48b7 100644 --- a/binaries/data/mods/public/entities/template_unit_cavalry_melee_swordsman.xml +++ b/binaries/data/mods/public/entities/template_unit_cavalry_melee_swordsman.xml @@ -10,38 +10,5 @@ Bonused vs. Support Units and Infantry Archers. - - - - 100 - 65 - - - - 3.0 - 10.0 - 12.0 - - - 160 - - - - - 17.0 - 3.6 - - - 51.0 - 3.6 - - - - 8.0 - - 22 - - - \ No newline at end of file diff --git a/binaries/data/mods/public/entities/template_unit_hero.xml b/binaries/data/mods/public/entities/template_unit_hero.xml index a38d47770a..de7aa32272 100644 --- a/binaries/data/mods/public/entities/template_unit_hero.xml +++ b/binaries/data/mods/public/entities/template_unit_hero.xml @@ -18,11 +18,9 @@ 1 - 15 - 7.0 12.0 @@ -30,10 +28,9 @@ - 250 - 0.2 - - + 300 + 0.5 + 1000 10 diff --git a/binaries/data/mods/public/entities/template_unit_hero_cavalry.xml b/binaries/data/mods/public/entities/template_unit_hero_cavalry.xml index 7abd2c1fea..d50705be59 100644 --- a/binaries/data/mods/public/entities/template_unit_hero_cavalry.xml +++ b/binaries/data/mods/public/entities/template_unit_hero_cavalry.xml @@ -4,39 +4,47 @@ Hero - Hero, Military, Organic + Hero, Military, Organic, Mounted + + 2 + + + 400 + 0.5 + - + 150 - 300 + 25 + + 17 + + + 0.0 + 0.0 + 15.0 + + + 1500 + - 13.0 - 13.0 + 15.0 + 15.0 0.1 - - 7.0 - 12.0 - 12.0 - - - - 300 - 0.2 - 1000 - 10 + 15 10 10 100 - + Hero @@ -44,18 +52,28 @@ - 45.0 + 1.0 0.0 0.0 3.6 + 1000 - 135.0 + 3.0 0.0 0.0 3.6 + 1000 + + 9.0 + + 22.5 + 600.0 + 16.0 + + diff --git a/binaries/data/mods/public/entities/template_unit_hero_infantry.xml b/binaries/data/mods/public/entities/template_unit_hero_infantry.xml index adcc171dc2..3b0f93d832 100644 --- a/binaries/data/mods/public/entities/template_unit_hero_infantry.xml +++ b/binaries/data/mods/public/entities/template_unit_hero_infantry.xml @@ -4,31 +4,40 @@ Hero - Hero, Military, Organic + Hero, Military, Organic, Foot + + 1 + + + 300 + 0.5 + - 100 - 250 + 75 + 25 + + 15 + - 7.0 - 12.0 + 0.0 + 0.0 12.0 - - - 250 - 0.2 - + + + 1200 + 1000 10 10 10 100 - + Hero @@ -36,25 +45,27 @@ - 40.0 + 10.0 0.0 0.0 - 5.0 - 1500 + 4.8 + 1000 - 120.0 + 30.0 0.0 0.0 - 5.0 - 4.0 + 600.0 + 12.0 1000 - 6.5 + 7.0 - 15.0 + 17.5 + 600.0 + 8.0 diff --git a/binaries/data/mods/public/entities/template_unit_hero_ranged.xml b/binaries/data/mods/public/entities/template_unit_hero_ranged.xml index fa0790d42a..bd15e6d685 100644 --- a/binaries/data/mods/public/entities/template_unit_hero_ranged.xml +++ b/binaries/data/mods/public/entities/template_unit_hero_ranged.xml @@ -46,7 +46,7 @@ 0.0 0.0 56.0 - 1500 + 2000 25.0 diff --git a/binaries/data/mods/public/entities/template_unit_infantry.xml b/binaries/data/mods/public/entities/template_unit_infantry.xml index 903b8bd9fd..6df95236e1 100644 --- a/binaries/data/mods/public/entities/template_unit_infantry.xml +++ b/binaries/data/mods/public/entities/template_unit_infantry.xml @@ -6,29 +6,51 @@ Infantry Military, Foot, Organic, CitizenSoldier, Worker - - 2.0 - 2.0 - 2.0 - + + 1 + - 0.1 - + 100 + 0.2 + + + + + 50 + 0 + 0 + 0 + + + + 1.0 + 1.0 + 9.0 + + + 12.0 + + + 600.0 + - 200 + 100 1 1 1 1 - - 1 - 600 + + 7.0 + + 17.5 + + @@ -56,18 +78,18 @@ - 2 - 2 - 3 - 3 + 1 + 1 + 2 + 2 - 4 - 5 - 5 + 3 + 4 + 4 true - 1.2 - 3000 + 1.75 + 1000 diff --git a/binaries/data/mods/public/entities/template_unit_infantry_melee.xml b/binaries/data/mods/public/entities/template_unit_infantry_melee.xml index e92a9466f1..2445cd1f6b 100644 --- a/binaries/data/mods/public/entities/template_unit_infantry_melee.xml +++ b/binaries/data/mods/public/entities/template_unit_infantry_melee.xml @@ -10,18 +10,18 @@ - 5.0 - 5.0 + 1.0 + 0.0 0.0 - 5.0 - 1500 + 4.0 + 1000 - 10.0 + 2.0 0.0 - 10.0 - 5.0 - 1500 + 0.0 + 4.0 + 1000 diff --git a/binaries/data/mods/public/entities/template_unit_infantry_melee_spearman.xml b/binaries/data/mods/public/entities/template_unit_infantry_melee_spearman.xml index 6cb8883c93..56d1e042b9 100644 --- a/binaries/data/mods/public/entities/template_unit_infantry_melee_spearman.xml +++ b/binaries/data/mods/public/entities/template_unit_infantry_melee_spearman.xml @@ -9,44 +9,17 @@ Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn't require a lot of technology to develop. It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer. Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a 'pin cushion' vs. humans (sarissa in a phalanx). Later it was developed to combat cavalry. During the medieval period it evolved to the pike. These units tended to be armoured as heavily as possible. Bonused vs. Cavalry Swordsmen and Cavalry Spearmen. - - - - 60 - 55 - - - - 5.0 - 3.0 - 10.0 - - - 90 - - - 300.0 - - - 12 - - 15.0 - 5.0 + 1.0 + 1.0 - 30.0 - 10.0 + 2.0 + 2.0 - - 5.0 - - 15.0 - - \ No newline at end of file diff --git a/binaries/data/mods/public/entities/template_unit_infantry_ranged.xml b/binaries/data/mods/public/entities/template_unit_infantry_ranged.xml index 311395a5b0..ef25dc5020 100644 --- a/binaries/data/mods/public/entities/template_unit_infantry_ranged.xml +++ b/binaries/data/mods/public/entities/template_unit_infantry_ranged.xml @@ -7,9 +7,6 @@ Ranged Infantry Ranged - - 12.0 - diff --git a/binaries/data/mods/public/entities/template_unit_infantry_ranged_archer.xml b/binaries/data/mods/public/entities/template_unit_infantry_ranged_archer.xml index b3d683da53..b52b4947ce 100644 --- a/binaries/data/mods/public/entities/template_unit_infantry_ranged_archer.xml +++ b/binaries/data/mods/public/entities/template_unit_infantry_ranged_archer.xml @@ -10,24 +10,6 @@ They tended to be lightly armoured. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer. Bonused vs. Infantry Swordsmen and Cavalry Spearmen. - - - - 50 - 70 - - - - 85 - - - 1.0 - 2.0 - 5.0 - - - 400.0 - @@ -41,11 +23,5 @@ 40.0 - - 6.0 - - 16.0 - - \ No newline at end of file diff --git a/binaries/data/mods/public/entities/template_unit_infantry_ranged_javelinist.xml b/binaries/data/mods/public/entities/template_unit_infantry_ranged_javelinist.xml index 9b12b44d36..7058ae7439 100644 --- a/binaries/data/mods/public/entities/template_unit_infantry_ranged_javelinist.xml +++ b/binaries/data/mods/public/entities/template_unit_infantry_ranged_javelinist.xml @@ -6,33 +6,9 @@ Infantry Javelinist 21 Javelin - These were the skirmishers. These lightly armoured units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armour, but more poorly if they fought hand to hand vs a well armoured unit. They didn't always have to thow their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. This pilum was a weapon with a long steel shaft that would sink into a shield, nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch. + These were the skirmishers. These lightly armoured units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat. They would do well against any unit that wasn't wearing proper armour, but more poorly if they fought hand to hand vs a well armoured unit. They didn't always have to throw their spears either. They used these light small spears in hand to hand similar to a quarterstaff. Also note that the development of the pilum was a key transition. The pilum was a weapon with a long steel shaft that would sink into a shield and was nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch. Bonused vs. Infantry Spearmen and Cavalry Archers. - - - - 50 - 50 - - - - 80 - - - 1.0 - 5.0 - 2.0 - - - 1 - 12.5 - 1 - 1 - - - 500.0 - @@ -40,17 +16,11 @@ 0.0 45.0 0.0 - 12.0 - 30 + 8.0 + 32 2000 30.0 - - 7.0 - - 17.0 - - \ No newline at end of file diff --git a/binaries/data/mods/public/entities/template_unit_super.xml b/binaries/data/mods/public/entities/template_unit_super.xml index 20944a4f36..102b54bbdf 100644 --- a/binaries/data/mods/public/entities/template_unit_super.xml +++ b/binaries/data/mods/public/entities/template_unit_super.xml @@ -2,29 +2,21 @@ - - Super Unit - Military, Super - - - 0.2 + 0.4 - - 50 - 1 - 1 - 1 - 1 + 150 + 5 + 5 + 5 + 10 - - diff --git a/binaries/data/mods/public/entities/template_unit_super_cavalry.xml b/binaries/data/mods/public/entities/template_unit_super_cavalry.xml index 3e3a988fa5..1b1be52a7d 100644 --- a/binaries/data/mods/public/entities/template_unit_super_cavalry.xml +++ b/binaries/data/mods/public/entities/template_unit_super_cavalry.xml @@ -10,19 +10,21 @@ 150 - 135 + 0 + 0 + 0 1.2 - 7.5 + 5.0 3 500 3 - 10.0 + 15.0 10.0 0.0 1.0 @@ -30,21 +32,24 @@ 0.2 0.1 - + 7.0 8.0 14.0 - 180 + 200 2 - 17 + 15 + + 1200 + @@ -53,7 +58,7 @@ 0.0 0.0 4.8 - 1500 + 1000 105.0 diff --git a/binaries/data/mods/public/entities/template_unit_super_infantry.xml b/binaries/data/mods/public/entities/template_unit_super_infantry.xml index 9b2e31ad31..24eba9dbad 100644 --- a/binaries/data/mods/public/entities/template_unit_super_infantry.xml +++ b/binaries/data/mods/public/entities/template_unit_super_infantry.xml @@ -7,54 +7,59 @@ 43 Organic, Foot - - - 75 - 100 - - 0.5 - 4.0 + 2.5 - - 8.0 - 7.0 - 12.0 - - - 120 - 1 - + + 150 + + + + + 75 + 0 + 0 + 0 + + + + 0.0 + 0.0 + 12.0 + + + 800.0 + - 13 + 12 - 25.0 + 5.0 0.0 0.0 - 5.0 - 1500 + 4.0 + 1000 60.0 0.0 0.0 - 5.0 + 4.0 1000 - 6.0 + 7.0 1.0 - 16.0 + 17.5 600.0 5.0 diff --git a/binaries/data/mods/public/entities/template_unit_super_ranged.xml b/binaries/data/mods/public/entities/template_unit_super_ranged.xml index 4c908ab306..925f9bdfa0 100644 --- a/binaries/data/mods/public/entities/template_unit_super_ranged.xml +++ b/binaries/data/mods/public/entities/template_unit_super_ranged.xml @@ -6,44 +6,54 @@ Super Ranged Organic, Foot, Ranged - - - 75 - 150 - - - - 5.0 - 4.0 - 10.0 - - - 100 - - - 15 - + + 0.5 + 2.5 + 1 + + 150 + + + + + 75 + 0 + 0 + 0 + + + + 0.0 + 0.0 + 12.0 + + + 800.0 + + + 12 + 0.0 - 45.0 + 55.0 0.0 - 16.0 - 56 - 1500 + 8.0 + 28 + 2000 25.0 - 6.5 + 7.0 1.0 - 16.0 + 17.5 diff --git a/binaries/data/mods/public/entities/template_unit_support_female_citizen.xml b/binaries/data/mods/public/entities/template_unit_support_female_citizen.xml index d6f6f40a1b..c8cb909180 100644 --- a/binaries/data/mods/public/entities/template_unit_support_female_citizen.xml +++ b/binaries/data/mods/public/entities/template_unit_support_female_citizen.xml @@ -10,6 +10,7 @@ Economic support unit that gathers resources, builds structures, and inspires nearby males to work faster. + 50 @@ -34,15 +35,18 @@ 1.0 1.0 - 2.0 + 5.0 - 70 - 0.4 + 75 + 0.3 10 + + 500 + @@ -63,16 +67,16 @@ 5 - 4 - 1 - 2 + 2 + 0.5 + 0.8 2 1 1 - 2.0 - 3000 + 1.75 + 1000 0.5 @@ -83,11 +87,11 @@ 1000 - 5.0 + 6.0 0.8 - 9.45 - 50.0 + 8.0 + 150.0 0.0 diff --git a/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_a.xml b/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_a.xml index e030108c87..928d9a026d 100644 --- a/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_a.xml +++ b/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_a.xml @@ -8,11 +8,42 @@ hele_cavalry_swordsman_e + + 150 + 0.3 + - 7.0 + 6.0 + 1.0 + 10.0 + + 1060.0 + - + + + 1500 + + + + 19.0 + 4.0 + 2.0 + + + 57.0 + 12.0 + 4.0 + + + + 8.0 + + 20 + + + units/hellenes/cavalry_swordsman_a.xml \ No newline at end of file diff --git a/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_b.xml b/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_b.xml index 6211926c99..31551beb2f 100644 --- a/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_b.xml +++ b/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_b.xml @@ -12,7 +12,44 @@ hele_cavalry_swordsman_a + + 140 + + + + + 5 + 17 + + + + 3.0 + 1.0 + 6.0 + + + 16 + - + + + + 17.0 + 3.0 + 2.4 + + + 51.0 + 9.0 + 3.4 + + + + 8.4 + + 21 + + + units/hellenes/cavalry_swordsman_b.xml \ No newline at end of file diff --git a/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_e.xml b/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_e.xml index d8e2c5d71c..9d15604b6d 100644 --- a/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_e.xml +++ b/binaries/data/mods/public/entities/units/hele_cavalry_swordsman_e.xml @@ -5,12 +5,41 @@ 20 + + 160 + 0.4 + + + 13 + - 8.0 - 10.0 - 14.0 + 10.0 + 5.0 + 16.0 - + + + 2000 + + + + 19.0 + 7.0 + 2.0 + + + 57.0 + 21.0 + 4.0 + + + + 7.5 + + 18.75 + + + units/hellenes/cavalry_swordsman_e.xml \ No newline at end of file diff --git a/binaries/data/mods/public/entities/units/hele_hero_alexander.xml b/binaries/data/mods/public/entities/units/hele_hero_alexander.xml index 1a54c69623..9c28ed92fc 100644 --- a/binaries/data/mods/public/entities/units/hele_hero_alexander.xml +++ b/binaries/data/mods/public/entities/units/hele_hero_alexander.xml @@ -9,53 +9,53 @@ The most powerful hero of them all - son of Philip II, king of Macedonia (336 BC - 323 BC). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 BC), Issus (333 BC) and Gaugamela (331 BC), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 BC), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia. Hero Aura: Increased Cavalry and Super Cavalry Attack and Speed. "Herocide" attack bonus vs. enemy Heroes. + + 400 + - + - 150 - 450 + 12 + 97 + + 16 + - 7.0 - 15.0 - 12.0 - - - 380 - 0.2 - + 10.0 + 7.0 + 19.0 + + + 1385 + 20 - 10 + 15 0.1 - 0.9 - 0.1 + 1.0 + 0.5 0.1 - + - 55.0 + 45.0 - 165.0 - 3.6 - 1000 + 157.5 - 14.3 - 4.0 + 7.4 - 25.0 - 1000.0 - 5.0 + 18.5 - + units/hellenes/alexander.xml \ No newline at end of file diff --git a/binaries/data/mods/public/entities/units/hele_hero_demetrius.xml b/binaries/data/mods/public/entities/units/hele_hero_demetrius.xml index 9e5b237aa5..844a187d40 100644 --- a/binaries/data/mods/public/entities/units/hele_hero_demetrius.xml +++ b/binaries/data/mods/public/entities/units/hele_hero_demetrius.xml @@ -9,55 +9,57 @@ One of the Diadochi, king of Macedonia (294 BC - 288 BC), Demetrius was renowned as one of the bravest and most able successors of Alexander. As the son of Antigonus I Monophtalmus, he fought and won many important battles early on and was proclaimed king, along with his father, in 306 BC. Losing his Asian possessions after the battle of Ipsus, he later won the Macedonian throne. Fearing lest they should be overpowered by Demetrius, the other Diadochi united against him and defeated him. Hero Aura: Increased Range and Attack for Siege Engines. + + 275 + - + - 100 - 250 + 51 + 73 + + 9 + + + 13.0 + 10.0 + 22.0 + + + 920 + - + 20 5 0.1 - 0.9 + 0.5 0.1 0.1 - + - - 9.0 - 9.0 - 15.0 - - - 250 - 0.15 - - - 0 - 0 - 0 - - 0.0 - 50.0 + 20.0 + 24.0 0.0 - 7.5 - 1500 + 7.0 + + 40.5 + 48.0 + 14.0 + - 6.5 + 4.7 1.0 - 0 - 0 - 0 + 11.75 diff --git a/binaries/data/mods/public/entities/units/hele_hero_leonidas.xml b/binaries/data/mods/public/entities/units/hele_hero_leonidas.xml index 57e74ed005..b2853e7b0c 100644 --- a/binaries/data/mods/public/entities/units/hele_hero_leonidas.xml +++ b/binaries/data/mods/public/entities/units/hele_hero_leonidas.xml @@ -10,51 +10,50 @@ Hero Aura: Increased Spartiate and Hoplite Attack. - - 100 - 300 + 35 + 150 + + 8 + + + 16.0 + 14.0 + 21.0 + + + 990 + 20 5 - 0.0 + 0.5 0.0 - 0.0 + 0.2 0.1 - - 10.0 - 10.0 - 10.0 - - - 260 - 0.2 - - 25.0 - 30.0 + 20.0 + 20.0 0.0 - 75.0 - 90.0 + 60.0 + 60.0 0.0 - 8.0 + 5.0 - 16.0 - 600.0 - 5.0 + 12.5 diff --git a/binaries/data/mods/public/entities/units/hele_hero_philip.xml b/binaries/data/mods/public/entities/units/hele_hero_philip.xml index 50213165bd..fe1b47af89 100644 --- a/binaries/data/mods/public/entities/units/hele_hero_philip.xml +++ b/binaries/data/mods/public/entities/units/hele_hero_philip.xml @@ -9,29 +9,33 @@ The king of Macedonia (359 BC - 336 BC), he carried out vast monetary and military reforms in order to make his kingdom the most powerful force in the Greek world. Greatly enlarged the size of Macedonia by conquering much of Thrace and subduing the Greeks. Murdered in Aegae while planning a campaign against Persia. Hero Aura: Increased Attack for Super Units. + + 380 + - + - 150 - 350 + 93 + + 16 + - 6.0 - 14.0 - 14.0 - - - 350 - 0.2 - + 14.0 + 11.0 + 22.0 + + + 1340 + 20 5 0.1 - 0.9 - 0.1 + 1.0 + 0.5 0.1 @@ -39,16 +43,20 @@ - 50.0 - 0.0 - 0.0 + 32.0 + 3.0 - 150 - 3.6 - 1000 + 112 + 9.0 + + 6.9 + + 17.25 + + units/hellenes/philip_horse.xml \ No newline at end of file diff --git a/binaries/data/mods/public/entities/units/hele_hero_themistocles.xml b/binaries/data/mods/public/entities/units/hele_hero_themistocles.xml index dfd45c17d4..9836f5d08a 100644 --- a/binaries/data/mods/public/entities/units/hele_hero_themistocles.xml +++ b/binaries/data/mods/public/entities/units/hele_hero_themistocles.xml @@ -9,42 +9,54 @@ The general whom persuaded the Athenians to invest their income from silver mines in a war navy of 200 Triremes. A key figure during the Persian Wars, he commanded the victorious Athenian navy at the decisive battle of Salamis in 479 BC. Later, he pursued an active policy against the Persians in the Aegean, thereby laying the foundations of future Athenian power. Ostracised by the Athenians, he was forced to flee to the protection of the Persians. Hero Aura: Increased Move Speed and decreased Build Time for Warships. + + 280 + - + - 100 - 300 + 137 + + 8 + + + 16.0 + 14.0 + 21.0 + + + 990 + 20 - 10 - 0.1 - 0.9 - 0.1 + 5 + 0.0 + 0.0 + 0.0 0.1 - - 9.0 - 11.0 - 9.0 - - 45.0 + 27.0 + 3.0 + 8 - 135.0 - + 67.5 + 7.5 + 8 + - 6.5 + 6.0 - 16.5 + 15.0 diff --git a/binaries/data/mods/public/entities/units/hele_hero_xenophon.xml b/binaries/data/mods/public/entities/units/hele_hero_xenophon.xml index 2e8a6ed522..65a8faad76 100644 --- a/binaries/data/mods/public/entities/units/hele_hero_xenophon.xml +++ b/binaries/data/mods/public/entities/units/hele_hero_xenophon.xml @@ -2,33 +2,34 @@ - - 23 - Xenophon - Hellenes - Xenophon (c. 430 B. C. to c. 355 B. C.) was a Greek soldier and (later) historian who was born in Athens of an oligarch family and was a student of Socrates during his youth. He was elected one of the new Greek leaders chosen to lead the army in its retreat out of Persia. Xenophon went on to fight and lead troops in numerous battles then later write numerous books on military tactics, organization and command throughout the remainder of his lifetime. - Hero Aura: Increased Armour and Speed to units within his Formation. Increased Speed to Thracian Peltasts during his lifetime. + Hero Aura: Increased Armour and Speed to units within his Formation. Increased Speed to Thracian Peltasts during his lifetime. + + 280 + - + - 100 - 400 + 50 + 82 + + 12 + - 9.0 - 11.0 - 8.0 + 12.0 + 10.0 + 22.0 - - 235 - + + 1005 + 20 @@ -43,17 +44,17 @@ - 55.0 + 60.0 0.0 - 0.0 - 12.0 - 40.0 + 5.0 + 8.0 + 28.0 - 8.0 + 9.0 - 17.0 + 16.0 diff --git a/binaries/data/mods/public/entities/units/hele_infantry_archer_a.xml b/binaries/data/mods/public/entities/units/hele_infantry_archer_a.xml index 11ddc8be2e..5b9548fff4 100644 --- a/binaries/data/mods/public/entities/units/hele_infantry_archer_a.xml +++ b/binaries/data/mods/public/entities/units/hele_infantry_archer_a.xml @@ -1,7 +1,6 @@ - 10 @@ -9,18 +8,31 @@ hele_infantry_archer_e + + 95 + 0.3 + 13.0 + + 3.0 + 1.0 + 3.0 + + + 700.0 + - 16.0 - 48.0 - 42.0 + 40.0 + + 1500 + units/hellenes/infantry_archer_a.xml diff --git a/binaries/data/mods/public/entities/units/hele_infantry_archer_b.xml b/binaries/data/mods/public/entities/units/hele_infantry_archer_b.xml index 930c4114f5..1264a6e58a 100644 --- a/binaries/data/mods/public/entities/units/hele_infantry_archer_b.xml +++ b/binaries/data/mods/public/entities/units/hele_infantry_archer_b.xml @@ -11,8 +11,37 @@ hele_infantry_archer_a + + 85 + 0.2 + + + + + 35 + + + + 2.0 + 1.0 + 1.0 + + + + 35.0 + 12.0 + 36.0 + + + + 6.8 + + 17.0 + + + diff --git a/binaries/data/mods/public/entities/units/hele_infantry_archer_e.xml b/binaries/data/mods/public/entities/units/hele_infantry_archer_e.xml index 926d3c9d47..7796ca172a 100644 --- a/binaries/data/mods/public/entities/units/hele_infantry_archer_e.xml +++ b/binaries/data/mods/public/entities/units/hele_infantry_archer_e.xml @@ -1,30 +1,41 @@ - - - 11 - - + + 105 + 0.4 + + + 12.0 + + + 4.0 + 2.0 + 6.0 + + + 690.0 + - 12.0 - 46.0 - 44.0 + 45.0 - 5.75 + 6.7 - 15.0 + 16.75 + + 2000 + units/hellenes/infantry_archer_e.xml diff --git a/binaries/data/mods/public/entities/units/hele_infantry_javelinist_a.xml b/binaries/data/mods/public/entities/units/hele_infantry_javelinist_a.xml index ac806d0324..0e5592694b 100644 --- a/binaries/data/mods/public/entities/units/hele_infantry_javelinist_a.xml +++ b/binaries/data/mods/public/entities/units/hele_infantry_javelinist_a.xml @@ -1,24 +1,25 @@ - - - 7 - - - hele_infantry_javelinist_e - + + 110 + 0.3 + - 2.0 - 6.0 + 3.0 + 2.0 + 8.0 + + 740.0 + 13.0 @@ -26,16 +27,18 @@ - 10.0 - 34 + 50.0 - 7.25 + 7.2 - 17.5 + 18.0 + + 1500 + units/hellenes/infantry_javelinist_a.xml diff --git a/binaries/data/mods/public/entities/units/hele_infantry_javelinist_b.xml b/binaries/data/mods/public/entities/units/hele_infantry_javelinist_b.xml index a43c1184d8..8322b11163 100644 --- a/binaries/data/mods/public/entities/units/hele_infantry_javelinist_b.xml +++ b/binaries/data/mods/public/entities/units/hele_infantry_javelinist_b.xml @@ -15,14 +15,30 @@ 0 0 - 70 + 75 - - 85 - + + 2.0 + 2.0 + 6.0 + + + 590.0 + + + + 36.0 + + + + 6.7 + + 16.75 + + @@ -34,12 +50,7 @@ - - 9.5 - - 20.0 - - + units/hellenes/infantry_javelinist_b.xml diff --git a/binaries/data/mods/public/entities/units/hele_infantry_javelinist_e.xml b/binaries/data/mods/public/entities/units/hele_infantry_javelinist_e.xml index a9118e7c08..497cf396f4 100644 --- a/binaries/data/mods/public/entities/units/hele_infantry_javelinist_e.xml +++ b/binaries/data/mods/public/entities/units/hele_infantry_javelinist_e.xml @@ -1,35 +1,27 @@ - - - 8 - - - 3.0 - 7.0 - + + 120 + 0.4 + + + 840.0 + - - 47.0 - 8.0 - 38 + 55.0 - - 7.5 - - 17.75 - - - + + 2000 + units/hellenes/infantry_javelinist_e.xml diff --git a/binaries/data/mods/public/entities/units/hele_infantry_spearman_a.xml b/binaries/data/mods/public/entities/units/hele_infantry_spearman_a.xml index 354cb210ba..56edf7a250 100644 --- a/binaries/data/mods/public/entities/units/hele_infantry_spearman_a.xml +++ b/binaries/data/mods/public/entities/units/hele_infantry_spearman_a.xml @@ -10,25 +10,42 @@ hele_infantry_spearman_e + + 110 + 0.3 + + + 10.0 + - 8.0 + 15.0 + 17.0 + 18.0 + + 520.0 + - 9.0 + 6.0 + 16.0 - 18.0 - + 12.0 + 32.0 + - 4.5 + 5.0 - 13.0 + 12.5 + + 1500 + units/hellenes/infantry_spearman_a.xml diff --git a/binaries/data/mods/public/entities/units/hele_infantry_spearman_b.xml b/binaries/data/mods/public/entities/units/hele_infantry_spearman_b.xml index 27778e0638..a9704a3e90 100644 --- a/binaries/data/mods/public/entities/units/hele_infantry_spearman_b.xml +++ b/binaries/data/mods/public/entities/units/hele_infantry_spearman_b.xml @@ -6,21 +6,44 @@ 3 Hoplite Hellenes - Hoplites were the very symbol of Hellenistic prestige and citizenship, armed with a spear and a large round, bronze-coated shield known as a hoplon. Armor was heavy, with bronze helmets and a cuirass of either bronze or linen, in addition to greaves. Hoplites fought in a tight formation called a phalanx, guarding each other with their shields while they attacked the enemy with their spear or a short iron sword. + Hoplites were the very symbol of Hellenistic prestige and citizenship, armed with a spear and a large round, bronze-coated shield known as an aspis. Armor was heavy, with bronze helmets and a cuirass of either bronze or linen, in addition to greaves. Hoplites fought in a tight formation called a phalanx, guarding each other with their shields while they attacked the enemy with their 2.5 meter spear or short iron sword. hele_infantry_spearman_a - 65 + 75 + 5 - 7.0 + 5.0 + 8.0 + 9.0 + + 540.0 + + + + 5.0 + 15.0 + 4.8 + + + 10.0 + 30.0 + + + + 6.1 + + 15.25 + + @@ -32,23 +55,6 @@ - - - 17.0 - 7.0 - - - 34.0 - 14.0 - - - - - 8.0 - - 16.0 - - units/hellenes/infantry_spearman_b.xml \ No newline at end of file diff --git a/binaries/data/mods/public/entities/units/hele_infantry_spearman_e.xml b/binaries/data/mods/public/entities/units/hele_infantry_spearman_e.xml index e3fe5242e6..dc0413fc07 100644 --- a/binaries/data/mods/public/entities/units/hele_infantry_spearman_e.xml +++ b/binaries/data/mods/public/entities/units/hele_infantry_spearman_e.xml @@ -7,29 +7,39 @@ 5 - 100 + 120 + 0.4 - 7.0 - 8.5 + 13.0 + 16.0 + 15.0 + + 670.0 + - 12.0 + 7.0 + 17.0 - 24.0 - + 14.0 + 34.0 + - 5.0 + 5.4 - 13.0 + 13.5 + + 2000 + units/hellenes/infantry_spearman_e.xml diff --git a/binaries/data/mods/public/entities/units/hele_super_cavalry_mace.xml b/binaries/data/mods/public/entities/units/hele_super_cavalry_mace.xml index 95b575aa2d..e6f6c8fa58 100644 --- a/binaries/data/mods/public/entities/units/hele_super_cavalry_mace.xml +++ b/binaries/data/mods/public/entities/units/hele_super_cavalry_mace.xml @@ -6,48 +6,51 @@ 15 Hetairoi Hellenes - Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand. The Companion Cavalry was also a preferred general stand. + The Heyairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand. Bonused vs. Cavalry and Archers. Weak vs. Super Units. - 160 - 150 + 32 + 45 - + - 8.0 - 10.0 - 20.0 + 9.0 + 4.0 + 16.0 - - 190 - + + 1135.0 + + + 14 + - 15.0 - 15.0 + 30.0 + 20.0 - 20.0 - 20.0 + 11.0 + 15.0 0.0 - 60.0 - 60.0 + 38.5 + 52.5 0.0 - 13.5 + 8.3 - 26.0 + 20.75 diff --git a/binaries/data/mods/public/entities/units/hele_super_infantry_mace.xml b/binaries/data/mods/public/entities/units/hele_super_infantry_mace.xml index 53f872f60a..3f53773fb4 100644 --- a/binaries/data/mods/public/entities/units/hele_super_infantry_mace.xml +++ b/binaries/data/mods/public/entities/units/hele_super_infantry_mace.xml @@ -9,41 +9,45 @@ 'Foot Companions', these were the elite troops from the Macedonian phalanx, whom carried their Sarissas with both hands, the white shields being attached to their armour. The Sarissa and the new tactics they used were developed by Philip II under Theban influence. If properly protected by cavalry on both sides, the Pezhetairoi were virtually invincible to any kind of enemy unit. They were always deployed in deep formations of 16+. Bonused vs. Cavalry and Infantry. Weak vs. Ranged Units. Uses the Syntagma Formation. + + 145 + - + - 60 - 70 - 50 + 63 + 30 - 15.0 - 10.0 - 14.0 + 10.0 + 7.0 + 16.0 - - 140 - - 0 - 0 - 0 + 580.0 + + 10 + - + - 5.0 - 18.0 - 7.5 + 15.0 + 25.0 + 7.0 - + + 30.5 + 50.0 + 7.0 + + - 5.0 + 5.2 - 0 - 0 + 13.0 diff --git a/binaries/data/mods/public/entities/units/hele_super_infantry_polis.xml b/binaries/data/mods/public/entities/units/hele_super_infantry_polis.xml index 660425cea6..5bfb6efc63 100644 --- a/binaries/data/mods/public/entities/units/hele_super_infantry_polis.xml +++ b/binaries/data/mods/public/entities/units/hele_super_infantry_polis.xml @@ -9,40 +9,45 @@ The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they rarely lost a battle in spite of their small numbers. Ironic enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the decline of the domination of traditional phalanx warfare. Bonused vs. Melee Cavalry and Melee Infantry. Weak vs. Ranged Infantry and Ranged Cavalry. Long Train Time. Small Bonus vs. All Persian Units. - - - - 75 - 50 - 65 - - - - 10.0 - 10.0 - 14.0 - 150 + + + + 35 + 78 + + + + 16.0 + 14.0 + 21.0 + + + 590.0 + + + 8 + - 20.0 + 15.0 20.0 - 5.0 + 4.8 - 42.0 - 30.0 - 10.0 + 37.5 + 50.0 + 4.8 - 4.5 + 5.0 - 14.0 + 12.5 diff --git a/binaries/data/mods/public/entities/units/hele_super_ranged_polis.xml b/binaries/data/mods/public/entities/units/hele_super_ranged_polis.xml index 4736374968..f65ac927ad 100644 --- a/binaries/data/mods/public/entities/units/hele_super_ranged_polis.xml +++ b/binaries/data/mods/public/entities/units/hele_super_ranged_polis.xml @@ -6,28 +6,30 @@ 14 Ekdromos Hellenes - Ekdromos (literally: out runner) was a development of the hoplite. Development of the hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi. + Ekdromos (literally: out runner) was a development of the Hoplite. Development of the Hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi. Bonused vs. Support Units and Ranged Units. Weak vs. Melee Units. Fast Move Speed. + + 130 + - + - 100 - 100 + 55 + 35 - - 0.5 - 4.0 - - 5.0 - 10.0 - 11.0 + 7.0 + 9.0 + 14.0 - - 120 - + + 675.0 + + + 9 + @@ -40,9 +42,9 @@ - 10.0 + 9.0 - 18.0 + 16.0