forked from mirrors/0ad
Not send redundant argument to StartNetworkGame
Engine part does not expect third argument to StartNetworkGame function. All network games save replays by default.
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@@ -155,7 +155,7 @@ class GameSettings
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// NB: for multiplayer support, the clients must be listening to "start" net messages.
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if (this.isNetworked)
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Engine.StartNetworkGame(this.savegameID, this.finalizedAttributes, storeReplay);
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Engine.StartNetworkGame(this.savegameID, this.finalizedAttributes);
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else
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Engine.StartGame(this.finalizedAttributes, playerAssignments.local.player, storeReplay);
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}
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@@ -302,6 +302,7 @@
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{ "nick": "user1", "name": "A. C." },
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{ "nick": "usey11" },
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{ "nick": "Vantha" },
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{ "nick": "victorcrimea", "name": "Viktor Semenov" },
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{ "nick": "vincent_c", "name": "Vincent Cheng" },
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{ "nick": "vinhig", "name": "Vincent Higginson" },
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{ "nick": "vladislavbelov", "name": "Vladislav Belov" },
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