diff --git a/binaries/data/mods/public/gamesettings/GameSettings.js b/binaries/data/mods/public/gamesettings/GameSettings.js index e6625ac79c..5544ee43f0 100644 --- a/binaries/data/mods/public/gamesettings/GameSettings.js +++ b/binaries/data/mods/public/gamesettings/GameSettings.js @@ -155,7 +155,7 @@ class GameSettings // NB: for multiplayer support, the clients must be listening to "start" net messages. if (this.isNetworked) - Engine.StartNetworkGame(this.savegameID, this.finalizedAttributes, storeReplay); + Engine.StartNetworkGame(this.savegameID, this.finalizedAttributes); else Engine.StartGame(this.finalizedAttributes, playerAssignments.local.player, storeReplay); } diff --git a/binaries/data/mods/public/gui/credits/texts/programming.json b/binaries/data/mods/public/gui/credits/texts/programming.json index cf7ef84990..55367a2e33 100644 --- a/binaries/data/mods/public/gui/credits/texts/programming.json +++ b/binaries/data/mods/public/gui/credits/texts/programming.json @@ -302,6 +302,7 @@ { "nick": "user1", "name": "A. C." }, { "nick": "usey11" }, { "nick": "Vantha" }, + { "nick": "victorcrimea", "name": "Viktor Semenov" }, { "nick": "vincent_c", "name": "Vincent Cheng" }, { "nick": "vinhig", "name": "Vincent Higginson" }, { "nick": "vladislavbelov", "name": "Vladislav Belov" },