forked from mirrors/0ad
Remove g_ServerId in gamesetup_mp.js
This variable was unused.
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@@ -18,8 +18,6 @@ var g_ServerName = "";
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*/
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var g_ServerHasPassword = false;
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var g_ServerId;
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var g_IsRejoining = false;
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var g_PlayerAssignments; // used when rejoining
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var g_UserRating;
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@@ -93,7 +91,6 @@ async function init(attribs)
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if (attribs.hasPassword)
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{
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g_ServerName = attribs.name;
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g_ServerId = attribs.hostJID;
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switchSetupPage("pagePassword");
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const passwordResult = await cancelOr(new Promise(resolve => {
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Engine.GetGUIObjectByName("confirmPasswordButton").onPress = resolve;
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