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forked from mirrors/0ad

Remove g_ServerId in gamesetup_mp.js

This variable was unused.
This commit is contained in:
phosit
2025-12-19 20:35:53 +01:00
parent 5325e6d00d
commit 5255b919d9
@@ -18,8 +18,6 @@ var g_ServerName = "";
*/
var g_ServerHasPassword = false;
var g_ServerId;
var g_IsRejoining = false;
var g_PlayerAssignments; // used when rejoining
var g_UserRating;
@@ -93,7 +91,6 @@ async function init(attribs)
if (attribs.hasPassword)
{
g_ServerName = attribs.name;
g_ServerId = attribs.hostJID;
switchSetupPage("pagePassword");
const passwordResult = await cancelOr(new Promise(resolve => {
Engine.GetGUIObjectByName("confirmPasswordButton").onPress = resolve;