From 5255b919d9255b221fd3db75b66eafba1a56f57a Mon Sep 17 00:00:00 2001 From: phosit Date: Fri, 19 Dec 2025 20:35:53 +0100 Subject: [PATCH] Remove g_ServerId in gamesetup_mp.js This variable was unused. --- binaries/data/mods/public/gui/gamesetup_mp/gamesetup_mp.js | 3 --- 1 file changed, 3 deletions(-) diff --git a/binaries/data/mods/public/gui/gamesetup_mp/gamesetup_mp.js b/binaries/data/mods/public/gui/gamesetup_mp/gamesetup_mp.js index 51294aaa0e..d4838878c8 100644 --- a/binaries/data/mods/public/gui/gamesetup_mp/gamesetup_mp.js +++ b/binaries/data/mods/public/gui/gamesetup_mp/gamesetup_mp.js @@ -18,8 +18,6 @@ var g_ServerName = ""; */ var g_ServerHasPassword = false; -var g_ServerId; - var g_IsRejoining = false; var g_PlayerAssignments; // used when rejoining var g_UserRating; @@ -93,7 +91,6 @@ async function init(attribs) if (attribs.hasPassword) { g_ServerName = attribs.name; - g_ServerId = attribs.hostJID; switchSetupPage("pagePassword"); const passwordResult = await cancelOr(new Promise(resolve => { Engine.GetGUIObjectByName("confirmPasswordButton").onPress = resolve;