From 45aedb28741ecc540083ca3355fd4d1eeb93dff9 Mon Sep 17 00:00:00 2001 From: WhiteTreePaladin Date: Wed, 14 Sep 2011 12:46:34 +0000 Subject: [PATCH] Should fix the music errors in Atlas (related to #956) thanks to Ben's suggestion. I think this should be handled at a lower level, but this should do for now. This was SVN commit r10281. --- binaries/data/mods/public/gui/session/session.js | 1 + binaries/data/mods/public/gui/session/session.xml | 1 + 2 files changed, 2 insertions(+) diff --git a/binaries/data/mods/public/gui/session/session.js b/binaries/data/mods/public/gui/session/session.js index 002eb670f4..593dc9383e 100644 --- a/binaries/data/mods/public/gui/session/session.js +++ b/binaries/data/mods/public/gui/session/session.js @@ -85,6 +85,7 @@ function init(initData, hotloadData) { // Starting for the first time: var civMusic = g_CivData[g_Players[Engine.GetPlayerID()].civ].Music; + initMusic(); global.music.storeTracks(civMusic); global.music.setState(global.music.states.PEACE); playRandomAmbient("temperate"); diff --git a/binaries/data/mods/public/gui/session/session.xml b/binaries/data/mods/public/gui/session/session.xml index 7678bb66b9..d7cb414aa4 100644 --- a/binaries/data/mods/public/gui/session/session.xml +++ b/binaries/data/mods/public/gui/session/session.xml @@ -5,6 +5,7 @@