forked from mirrors/0ad
Update documentation on how to generate the entity component documentation.
This was SVN commit r15987.
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/* Copyright (C) 2013 Wildfire Games.
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/* Copyright (C) 2014 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -261,7 +261,7 @@ Components should define a schema, which is used for several purposes:
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- (Hopefully at some point in the future) Automatic generation of editing tool UI.
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@c GetSchema must return a Relax NG fragment, which will be used to construct a single global schema file.
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(You can run the game with the @c -dumpSchema command-line argument to see the schema).
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(You can run the game with the @c -dumpSchema command-line argument to see the schema. Do not forget to also specify the used mods with @c -mod=<mod>.).
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The <a href="http://relaxng.org/tutorial-20011203.html">official tutorial</a> describes most of the details
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of the RNG language.
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