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forked from mirrors/0ad

Update documentation on how to generate the entity component documentation.

This was SVN commit r15987.
This commit is contained in:
leper
2014-11-18 03:57:21 +00:00
parent afecbf02f3
commit 3589aa39b9
+2 -2
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@@ -1,4 +1,4 @@
/* Copyright (C) 2013 Wildfire Games.
/* Copyright (C) 2014 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
@@ -261,7 +261,7 @@ Components should define a schema, which is used for several purposes:
- (Hopefully at some point in the future) Automatic generation of editing tool UI.
@c GetSchema must return a Relax NG fragment, which will be used to construct a single global schema file.
(You can run the game with the @c -dumpSchema command-line argument to see the schema).
(You can run the game with the @c -dumpSchema command-line argument to see the schema. Do not forget to also specify the used mods with @c -mod=<mod>.).
The <a href="http://relaxng.org/tutorial-20011203.html">official tutorial</a> describes most of the details
of the RNG language.