From 3589aa39b97fe2916f72492e4d86907327e4f025 Mon Sep 17 00:00:00 2001 From: leper Date: Tue, 18 Nov 2014 03:57:21 +0000 Subject: [PATCH] Update documentation on how to generate the entity component documentation. This was SVN commit r15987. --- source/simulation2/docs/SimulationDocs.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/simulation2/docs/SimulationDocs.h b/source/simulation2/docs/SimulationDocs.h index e3a9fa8801..7c2e828bee 100644 --- a/source/simulation2/docs/SimulationDocs.h +++ b/source/simulation2/docs/SimulationDocs.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2013 Wildfire Games. +/* Copyright (C) 2014 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify @@ -261,7 +261,7 @@ Components should define a schema, which is used for several purposes: - (Hopefully at some point in the future) Automatic generation of editing tool UI. @c GetSchema must return a Relax NG fragment, which will be used to construct a single global schema file. -(You can run the game with the @c -dumpSchema command-line argument to see the schema). +(You can run the game with the @c -dumpSchema command-line argument to see the schema. Do not forget to also specify the used mods with @c -mod=.). The official tutorial describes most of the details of the RNG language.