From 22867fa9a3555b46cf66a9cf3cf89ba5ba2dcd56 Mon Sep 17 00:00:00 2001 From: sanderd17 Date: Sat, 29 Mar 2014 13:56:03 +0000 Subject: [PATCH] Further complete the definitition of the entity state This was SVN commit r14884. --- .../simulation/components/GuiInterface.js | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) diff --git a/binaries/data/mods/public/simulation/components/GuiInterface.js b/binaries/data/mods/public/simulation/components/GuiInterface.js index 5544cc0166..7ca97fc39a 100644 --- a/binaries/data/mods/public/simulation/components/GuiInterface.js +++ b/binaries/data/mods/public/simulation/components/GuiInterface.js @@ -166,7 +166,24 @@ GuiInterface.prototype.GetEntityState = function(player, ent) var ret = { "id": ent, - "template": template + "template": template, + + "alertRaiser": null, + "buildEntities": null, + "identity": null, + "foundation": null, + "garrisonHolder": null, + "gate": null, + "guard": null, + "pack": null, + "player": -1, + "position": null, + "production": null, + "rallyPoint": null, + "rotation": null, + "trader": null, + "unitAI": null, + "visibility": null, }; var cmpIdentity = Engine.QueryInterface(ent, IID_Identity);