Fixes shader type error with some compilers
This was SVN commit r15900.
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@@ -119,7 +119,7 @@ void main()
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vec4 cosVec;
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// these determine the speed of the wind's "cosine" waves.
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cosVec.w = 0;
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cosVec.w = 0.0;
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cosVec.x = sim_time.x * modelPos[0] + position.x;
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cosVec.y = sim_time.x * modelPos[2] / 3.0 + instancingTransform[3][0];
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cosVec.z = sim_time.x * abswind / 4.0 + position.z;
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