diff --git a/binaries/data/mods/public/shaders/glsl/model_common.vs b/binaries/data/mods/public/shaders/glsl/model_common.vs index f18d58a671..5c14a33340 100644 --- a/binaries/data/mods/public/shaders/glsl/model_common.vs +++ b/binaries/data/mods/public/shaders/glsl/model_common.vs @@ -119,7 +119,7 @@ void main() vec4 cosVec; // these determine the speed of the wind's "cosine" waves. - cosVec.w = 0; + cosVec.w = 0.0; cosVec.x = sim_time.x * modelPos[0] + position.x; cosVec.y = sim_time.x * modelPos[2] / 3.0 + instancingTransform[3][0]; cosVec.z = sim_time.x * abswind / 4.0 + position.z;