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leper
683170ea19
Enable/disable GenTangents when enabling/disabling PreferGLSL.
Fixes
#2505
.
...
This was SVN commit r15061.
2014-04-28 22:30:27 +00:00
..
scripting
Enable/disable GenTangents when enabling/disabling PreferGLSL.
Fixes
#2505
.
2014-04-28 22:30:27 +00:00
AlphaMapCalculator.cpp
…
AlphaMapCalculator.h
…
BlendShapes.h
…
DecalRData.cpp
…
DecalRData.h
…
HWLightingModelRenderer.cpp
…
HWLightingModelRenderer.h
…
InstancingModelRenderer.cpp
…
InstancingModelRenderer.h
…
MikktspaceWrap.cpp
…
MikktspaceWrap.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ModelRenderer.cpp
…
ModelRenderer.h
…
ModelVertexRenderer.h
…
OverlayRenderer.cpp
…
OverlayRenderer.h
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ParticleRenderer.cpp
…
ParticleRenderer.h
…
PatchRData.cpp
…
PatchRData.h
…
PostprocManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
PostprocManager.h
…
Renderer.cpp
Enable/disable GenTangents when enabling/disabling PreferGLSL.
Fixes
#2505
.
2014-04-28 22:30:27 +00:00
Renderer.h
Enable/disable GenTangents when enabling/disabling PreferGLSL.
Fixes
#2505
.
2014-04-28 22:30:27 +00:00
RenderModifiers.cpp
…
RenderModifiers.h
…
Scene.cpp
…
Scene.h
…
ShadowMap.cpp
…
ShadowMap.h
…
SkyManager.cpp
Move the skybox up per Mythos' ruler recommendation. This should probably be a map setting.
2014-03-15 21:07:02 +00:00
SkyManager.h
…
TerrainOverlay.cpp
Disabling the OFFSET_LINE doesn't change any functionality as far as seen, while it
fixes
#2368
.
2014-01-10 19:56:36 +00:00
TerrainOverlay.h
…
TerrainRenderer.cpp
Fix improper disabling of waves.
2014-01-05 16:41:50 +00:00
TerrainRenderer.h
…
TexturedLineRData.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
TexturedLineRData.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
TimeManager.cpp
…
TimeManager.h
…
VertexArray.cpp
…
VertexArray.h
…
VertexBuffer.cpp
…
VertexBuffer.h
…
VertexBufferManager.cpp
…
VertexBufferManager.h
…
WaterManager.cpp
Fix tests and C++11 build.
2014-02-26 19:08:03 +00:00
WaterManager.h
Fix an issue with corruption of water data when the actor editor opened in Atlas.
2014-02-25 06:27:15 +00:00