leper
683170ea19
Enable/disable GenTangents when enabling/disabling PreferGLSL. Fixes #2505 .
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This was SVN commit r15061.
2014-04-28 22:30:27 +00:00
JoshuaJB
9a809c3131
Revert overlay resizing (forgot about translations) and minor fixes to my last changes.
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This was SVN commit r15010.
2014-04-26 19:52:56 +00:00
JoshuaJB
5a8bc1158a
Add some more GUI graphics settings while fixing some persistence issues. Refs #2310
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This was SVN commit r14967.
2014-04-22 05:09:31 +00:00
wraitii
ffe0faeca4
Move the skybox up per Mythos' ruler recommendation. This should probably be a map setting.
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This was SVN commit r14844.
2014-03-15 21:07:02 +00:00
JoshuaJB
a5639631ee
Texture system refactoring and cleanup, fixes #2455 , patch by IronNerd.
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This was SVN commit r14835.
2014-03-13 02:37:05 +00:00
wraitii
4e5eeba27b
Fix the skybox.
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This was SVN commit r14792.
2014-02-28 18:23:24 +00:00
wraitii
3f78042f45
Fix tests and C++11 build.
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This was SVN commit r14788.
2014-02-26 19:08:03 +00:00
wraitii
e2f4379e9a
Fix an issue with corruption of water data when the actor editor opened in Atlas.
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Potential marginal optimizations to the water data creation code.
This was SVN commit r14784.
2014-02-25 06:27:15 +00:00
sanderd17
9f243a3372
Disabling the OFFSET_LINE doesn't change any functionality as far as seen, while it fixes #2368 .
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This was SVN commit r14563.
2014-01-10 19:56:36 +00:00
wraitii
2d806f81f0
If at first you don't succeed…
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Refs #2359
This was SVN commit r14549.
2014-01-08 18:18:52 +00:00
wraitii
0482038af2
Another go at #2359
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This was SVN commit r14539.
2014-01-08 00:06:26 +00:00
wraitii
d0e57cb0ff
Change a few things to avoid warnings with gcc. Should fix #2359
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This was SVN commit r14529.
2014-01-06 22:14:27 +00:00
wraitii
aa0d485d72
Fix improper disabling of waves.
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This was SVN commit r14515.
2014-01-05 16:41:50 +00:00
wraitii
15ec863aec
Substantial speed-up of the foam generation code.
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Remove waves for now as they were unsatisfactory.
Removes "shininess" as a water parameter as it was basically useless.
Add a button in Atlas to recompute water parameters so you can now see
fog in Atlas.
Fixes #1743 , #1803 (invalid)
Refs #1875 , #2114 , #48 .
This was SVN commit r14514.
2014-01-05 16:15:20 +00:00
Yves
4b1297b328
Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
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Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.
Closes #2241
Refs #1886
Refs #1966
This was SVN commit r14496.
2014-01-04 10:14:53 +00:00
wraitii
08b44fe647
Fix water rendering (transparent objects now appear correctly when underwater/in reflections)
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Add a new config option (renderactors) that, if set to false, will
prevent actors from rendering in-game (grass…)
This was SVN commit r14447.
2013-12-30 15:52:42 +00:00
historic_bruno
b1c081e36d
Set svn:eol-style=native, fix some inconsistent line endings
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This was SVN commit r14299.
2013-12-06 00:42:50 +00:00
historic_bruno
acf1c420c1
Moves management of GL viewports to CRenderer, letting it store the current viewport; calling code can retrieve and restore it later (instead of using deprecated glPush/PopAttrib, previously removed for GLES compatibility by 7dec618898)
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This was SVN commit r14235.
2013-11-28 00:57:39 +00:00
historic_bruno
7dec618898
Some attempts to fix GLES build in smooth LOS and post proc manager.
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Replaces glBegin/End with glDrawArrays, GL_QUADS with GL_TRIANGLES, and
replaces glPush/PopAttrib by resetting the viewport manually.
Adjusts GLSL shaders for these changes.
This was SVN commit r14152.
2013-11-12 01:30:17 +00:00
historic_bruno
f1613a3c90
Fixes fancy waves build on GLES (replaces GL_QUADS with GL_TRIANGLES)
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This was SVN commit r14151.
2013-11-12 01:25:32 +00:00
historic_bruno
81eabfc934
Fixes basic water rendering on GLES (replaces GL_QUADS with GL_TRIANGLES).
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Sets SDL2 to use correct profile for GLES.
Cleans up some old SDL 1.3 version checks.
This was SVN commit r14150.
2013-11-12 01:24:04 +00:00
historic_bruno
5771bee032
First pass at fixing GLES build - more to come
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This was SVN commit r14149.
2013-11-12 01:17:16 +00:00
Ykkrosh
3c47b12cbe
Display texture memory usage in profiler's renderer stats
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This was SVN commit r14116.
2013-11-09 01:03:23 +00:00
Ykkrosh
701508922f
Use CStrIntern for font names to reduce lookup cost
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This was SVN commit r14020.
2013-10-18 16:15:42 +00:00
Ykkrosh
5778484a77
Refactor text renderer
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Replace unifont with CFont and CFontManager, since the h_mgr interface
was
needlessly inconvenient.
Load the font textures through CTextureManager, to support dynamic
reloading (e.g. when resetting GL state - see #741 ).
Add CFontMetrics as a convenient wrapper for code that just wants to
measure text.
Fixes #1117 .
This was SVN commit r14016.
2013-10-18 15:53:07 +00:00
Ykkrosh
e700937fd3
Fix non-SSE x86 builds
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This was SVN commit r13934.
2013-10-03 18:22:10 +00:00
Ykkrosh
e449364408
Recompute system shader defines immediately when the relevant inputs change, instead of delaying until ReloadShaders.
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This fixes an error with autostart and smoothlos=true, where the system
defines were being accessed before the first rendered frame.
This was SVN commit r13923.
2013-09-30 22:39:06 +00:00
historic_bruno
e24ce51029
Adds DynamicArena allocator that grows by fixed chunk size, fixes #2142 .
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Changes fixed size arenas to new dynamic arenas with reasonable chunk
sizes (may require tuning), refs #1842
This was SVN commit r13916.
2013-09-30 01:22:44 +00:00
Ykkrosh
c2583e42da
Reduce memory allocations in the renderer
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Use an arena allocator in ShaderModelRenderer::Render, to reduce
the allocation cost in STL containers.
Avoid unnecessary copying of std::vectors.
This was SVN commit r13911.
2013-09-29 14:48:11 +00:00
Ykkrosh
994ebd9836
Add a list of statically-constructed CStrIntern strings
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Switch all the constant strings in graphics code to use the new
variables.
This avoids the cost of instantiating CStrInterns at runtime every
frame.
This was SVN commit r13906.
2013-09-29 13:19:52 +00:00
Ykkrosh
4e9570cd0f
Fix unnecessary CShaderConditionalDefines copy, and inline some functions
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This was SVN commit r13904.
2013-09-29 02:05:02 +00:00
Ykkrosh
f075571502
Fix slightly expensive GetSystemShaderDefines()
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Only recompute when any relevant parameters have changed, then return
the cached value.
This was SVN commit r13903.
2013-09-29 01:00:11 +00:00
Ykkrosh
555deea136
Fix conditional defines to not construct new CShaderDefines frequently
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CShaderDefines is designed to be efficient to copy and compare, but not
to construct. Conditional defines were constructing new CShaderDefines
for many models every frame.
Precompute all the possible conditional combinations of CShaderDefines
when a material is first loaded, so they can be looked up at no cost
when rendering.
This was SVN commit r13902.
2013-09-29 00:30:58 +00:00
Yves
12e2428495
Changes the Renderer to expose global functions to scripts instead of using CJSObject.
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Fixes #2137
Refs #1886
This was SVN commit r13877.
2013-09-21 08:24:45 +00:00
wraitii
f106d7714a
Fix a swap between reflections and refractions in config.cfg . Disabling "Render Reflections" now reverts to the skybox for better results.
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Allows to oversaturate in Atlas' HDR settings.
This was SVN commit r13752.
2013-08-24 14:44:38 +00:00
wraitii
957c51727b
Improve on-water shadows. Fix an issue with foam looking static. Add anisotropic filtering (x4) to the water normal texture for testing.
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This was SVN commit r13750.
2013-08-24 14:12:39 +00:00
Ykkrosh
deb64d36fc
Fix rendering artifacts with novbo=true gentangents=true
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glDrawRangeElements needs to know the range of vertexs that are used
by the index array. With VBOs it doesn't really matter if the range
is wrong (all the vertexes are in GPU memory anyway), but with CPU
vertex arrays the driver has to memcpy the given range of data, so
incorrect bounds will result in garbage data being rendered.
With gentangents, the rendered mesh can have more vertexes than the
original CModelDef, but was rendered with the CModelDef's vertex count.
Use the correct vertex count instead.
Refs #2050 .
This was SVN commit r13734.
2013-08-21 21:01:32 +00:00
wraitii
ee877a46c7
Switch X and Z loops in the foam generation, possible speed improvement.
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This was SVN commit r13720.
2013-08-20 08:55:33 +00:00
Ykkrosh
1739a381c1
Fix crash when editing terrain near map edges.
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The values in CMessageTerrainChanged can be overestimates that exceed
the normal map boundaries, and should be clamped before looping over
them.
This was SVN commit r13714.
2013-08-19 19:19:34 +00:00
wraitii
29b5021f97
Fix my previous commit because obviously I had forgotten something.
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This was SVN commit r13699.
2013-08-18 09:42:02 +00:00
wraitii
a4707bcc16
Change the water manager so incremental updates to the water information is possible. Streamline a few things (and removes a not-really-used calculation to speed things up further). Fixes #2063 , refs #1743 .
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This was SVN commit r13698.
2013-08-18 09:27:11 +00:00
historic_bruno
7ff167e7de
Removes more unused variables, based on patch by Markus, refs #1852 .
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Adds TODOs to use POT textures in fancy water rendering.
This was SVN commit r13663.
2013-08-15 18:25:32 +00:00
historic_bruno
047992e61a
Fixes possible memory leaks by only allocating wave vertex buffers once and only when needed, and releasing them before re-allocating (in case CreateSuperfancyInfo is called multiple times).
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Checks if wave vertex buffers were allocated before rendering, fixes
#2017
This was SVN commit r13561.
2013-07-15 03:26:48 +00:00
wraitii
595c964d77
Make water specular more visible and fixes a few cases where it would actually hardly appear when it should.
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Adds the ability to access an element in a dropdown box by typing the
first letters (Refs #1532 ).
This was SVN commit r13556.
2013-07-14 12:17:07 +00:00
wraitii
408c30e061
Probably fixes #2021 . Optimization for foam generation while I'm at it (it's faster now, but there's a new temporary array of the size of the map)
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This was SVN commit r13555.
2013-07-14 08:06:07 +00:00
historic_bruno
facd447d0f
Hopefully fixes GCC warning about narrowing conversion in C++11, fixes #1851
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This was SVN commit r13470.
2013-06-11 02:40:49 +00:00
historic_bruno
17bb997e0e
Fixes memory leak in CVertexBuffer::Release, patch by Markus, fixes #1933
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This was SVN commit r13423.
2013-05-23 23:16:36 +00:00
historic_bruno
94c57085e9
Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
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This was SVN commit r13419.
2013-05-22 21:40:56 +00:00
historic_bruno
d7dcd3b26c
Use prefix increment operator for iterators (for consistency), refs #1852 , #1064
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This was SVN commit r13418.
2013-05-22 18:41:13 +00:00
wraitii
136f1891c1
Fixes a fix about a fix on the waterManager. Fixes #1891
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This was SVN commit r13411.
2013-05-21 08:55:49 +00:00