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f990cd23815ca99cbdd4d16c6dce71e382346b8f
This is a partial revert of4fda917f46, which skipped the "MoveToTargetAttackingRange" in APPROACHING. I (incorrectly) assumed that the original order was still perfectly fine, but in fact the attacker's max range may have changed as that depends on the relative elevation between attack and target - and so the original order might never get us in range! This was introduced originally in8c74df2acd. Add a comment to clarify this. Further, this makes sure UnitMotion still is aware that it has a target even if it is in range from the beginning, as that could lead to stuckiness (and did when chasing sometimes). This was done in D1984 anyways. Fixes #5478. Differential Revision: https://code.wildfiregames.com/D2035 This was SVN commit r22429.
Update precompiled win32 libogg to 1.3.3 and libvorbis to 1.3.6, building them with VS2015, refs #5379.
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Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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