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f42d97c6f36d2aa85f39f57824dcd20dd4c42012
Due to an issue in4a15cc3b9f, animals incorrectly tried going towards the roaming point instead of away from it. With that fixed, MovementUpdate still did not trigger as the min and max range were the same. Use -1 as max range (= infinite) instead since we want to move arbitrarily away. Having an infinite max range was broken inc219ee54b2, this re-implements that. Further, other calls with equal min and max range have been changed likewise. This does not entirely fix whales, which run in other problems because of their large roaming range. Differential Revision: https://code.wildfiregames.com/D1980 This was SVN commit r22413.
Update precompiled win32 libogg to 1.3.3 and libvorbis to 1.3.6, building them with VS2015, refs #5379.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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