mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-21 04:05:32 +00:00
ec8b420abc
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
ScriptContext.* → Context.*
ScriptInterface.* → Interface.*
ScriptRequest.* → Request.*
ScriptEngine.* → Engine.*
ScriptConversions.* → Conversions.*
ScriptExceptions.* → Exceptions.*
ScriptForward.* → ForwardDeclarations.*
ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
ScriptInterface_impl → Interface_impl
ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
macro) by adding them to suppressions-list.txt (these are not caused
by this refactor)
Fixes #7516
50 lines
1.9 KiB
C++
50 lines
1.9 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_VisualReplay.h"
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#include "lib/os_path.h"
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#include "lib/utf8.h"
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#include "ps/CStr.h"
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#include "ps/VisualReplay.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include <string>
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namespace JSI_VisualReplay
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{
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CStrW GetReplayDirectoryName(const CStrW& directoryName)
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{
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// The string conversion is added to account for non-latin characters.
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return wstring_from_utf8(OsPath(VisualReplay::GetDirectoryPath() / directoryName).string8());
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}
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void RegisterScriptFunctions(const Script::Request& rq)
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{
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Script::Function::Register<&VisualReplay::GetReplays>(rq, "GetReplays");
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Script::Function::Register<&VisualReplay::DeleteReplay>(rq, "DeleteReplay");
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Script::Function::Register<&VisualReplay::StartVisualReplay>(rq, "StartVisualReplay");
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Script::Function::Register<&VisualReplay::GetReplayAttributes>(rq, "GetReplayAttributes");
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Script::Function::Register<&VisualReplay::GetReplayMetadata>(rq, "GetReplayMetadata");
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Script::Function::Register<&VisualReplay::HasReplayMetadata>(rq, "HasReplayMetadata");
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Script::Function::Register<&VisualReplay::AddReplayToCache>(rq, "AddReplayToCache");
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Script::Function::Register<&GetReplayDirectoryName>(rq, "GetReplayDirectoryName");
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}
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}
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