Files
0ad/source/ps/scripting/JSInterface_Game.cpp
T
vyordan ec8b420abc Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

215 lines
5.5 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_Game.h"
#include "graphics/HeightMipmap.h"
#include "graphics/Terrain.h"
#include "lib/config2.h"
#include "lib/debug.h"
#include "lib/file/vfs/vfs.h"
#include "lib/os_path.h"
#include "lib/path.h"
#include "network/NetClient.h"
#include "network/NetServer.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "ps/Game.h"
#include "ps/GameSetup/GameSetup.h"
#include "ps/Replay.h"
#include "ps/World.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/Request.h"
#include "scriptinterface/StructuredClone.h"
#include "simulation2/Simulation2.h"
#include "simulation2/system/TurnManager.h"
#include "soundmanager/ISoundManager.h"
#include <js/RootingAPI.h>
#include <js/TypeDecls.h>
#include <js/Value.h>
#include <stdexcept>
#include <string>
namespace Script { class Interface; }
namespace JSI_Game
{
void StartGame(const Script::Interface& guiInterface, JS::HandleValue attribs, int playerID, bool storeReplay)
{
ENSURE(!g_NetServer);
ENSURE(!g_NetClient);
ENSURE(!g_Game);
g_Game = new CGame(storeReplay);
// Convert from GUI script context to sim script context/
CSimulation2* sim = g_Game->GetSimulation2();
Script::Request rqSim(sim->GetScriptInterface());
JS::RootedValue gameAttribs(rqSim.cx, Script::CloneValueFromOtherCompartment(sim->GetScriptInterface(), guiInterface, attribs));
g_Game->SetPlayerID(playerID);
g_Game->StartGame(&gameAttribs, "");
}
void Script_EndGame()
{
EndGame();
}
int GetPlayerID()
{
if (!g_Game)
return -1;
return g_Game->GetPlayerID();
}
void SetPlayerID(int id)
{
if (!g_Game)
return;
int currentID = g_Game->GetPlayerID();
if (currentID == id)
return;
if (g_Game->CheatsEnabled() || g_Game->IsVisualReplay())
g_Game->SetPlayerID(id);
else
throw std::logic_error{"Changing player ID with cheats disabled is prohibited"};
}
void SetViewedPlayer(int id)
{
if (!g_Game || g_Game->GetViewedPlayerID() == id)
return;
int playerID = g_Game->GetPlayerID();
// Forbid active players to reveal the map by changing perspective, unless cheats are allowed.
if (playerID == -1 || g_Game->CheatsEnabled() || g_Game->PlayerFinished(playerID) || g_Game->IsVisualReplay())
g_Game->SetViewedPlayerID(id);
else
throw std::logic_error{"Changing the perspective with cheats disabled is prohibited"};
}
float GetSimRate()
{
return g_Game->GetSimRate();
}
void SetSimRate(float rate)
{
g_Game->SetSimRate(rate);
}
int GetPendingTurns()
{
if (!g_Game || !g_Game->GetTurnManager())
return 0;
return g_Game->GetTurnManager()->GetPendingTurns();
}
bool IsPaused()
{
if (!g_Game)
throw std::logic_error{"Game is not started"};
return g_Game->m_Paused;
}
void SetPaused(bool pause, bool sendMessage)
{
if (!g_Game)
throw std::logic_error{"Game is not started"};
g_Game->m_Paused = pause;
#if CONFIG2_AUDIO
if (g_SoundManager)
{
g_SoundManager->PauseAmbient(pause);
g_SoundManager->PauseAction(pause);
}
#endif
if (g_NetClient && sendMessage)
g_NetClient->SendPausedMessage(pause);
}
bool IsVisualReplay()
{
if (!g_Game)
return false;
return g_Game->IsVisualReplay();
}
std::wstring GetCurrentReplayDirectory()
{
if (!g_Game)
return std::wstring();
if (g_Game->IsVisualReplay())
return g_Game->GetReplayPath().Parent().Filename().string();
return g_Game->GetReplayLogger().GetDirectory().Filename().string();
}
void EnableTimeWarpRecording(unsigned int numTurns)
{
g_Game->GetTurnManager()->EnableTimeWarpRecording(numTurns);
}
void RewindTimeWarp()
{
g_Game->GetTurnManager()->RewindTimeWarp();
}
void DumpTerrainMipmap()
{
VfsPath filename(L"screenshots/terrainmipmap.png");
g_Game->GetWorld()->GetTerrain().GetHeightMipmap().DumpToDisk(filename);
OsPath realPath;
g_VFS->GetRealPath(filename, realPath);
LOGMESSAGERENDER("Terrain mipmap written to '%s'", realPath.string8());
}
void RegisterScriptFunctions(const Script::Request& rq)
{
Script::Function::Register<&StartGame>(rq, "StartGame");
Script::Function::Register<&Script_EndGame>(rq, "EndGame");
Script::Function::Register<&GetPlayerID>(rq, "GetPlayerID");
Script::Function::Register<&SetPlayerID>(rq, "SetPlayerID");
Script::Function::Register<&SetViewedPlayer>(rq, "SetViewedPlayer");
Script::Function::Register<&GetSimRate>(rq, "GetSimRate");
Script::Function::Register<&SetSimRate>(rq, "SetSimRate");
Script::Function::Register<&GetPendingTurns>(rq, "GetPendingTurns");
Script::Function::Register<&IsPaused>(rq, "IsPaused");
Script::Function::Register<&SetPaused>(rq, "SetPaused");
Script::Function::Register<&IsVisualReplay>(rq, "IsVisualReplay");
Script::Function::Register<&GetCurrentReplayDirectory>(rq, "GetCurrentReplayDirectory");
Script::Function::Register<&EnableTimeWarpRecording>(rq, "EnableTimeWarpRecording");
Script::Function::Register<&RewindTimeWarp>(rq, "RewindTimeWarp");
Script::Function::Register<&DumpTerrainMipmap>(rq, "DumpTerrainMipmap");
}
}