mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-20 23:24:16 +00:00
ec8b420abc
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
ScriptContext.* → Context.*
ScriptInterface.* → Interface.*
ScriptRequest.* → Request.*
ScriptEngine.* → Engine.*
ScriptConversions.* → Conversions.*
ScriptExceptions.* → Exceptions.*
ScriptForward.* → ForwardDeclarations.*
ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
ScriptInterface_impl → Interface_impl
ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
macro) by adding them to suppressions-list.txt (these are not caused
by this refactor)
Fixes #7516
91 lines
2.2 KiB
C++
91 lines
2.2 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_MODINSTALLER
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#define INCLUDED_MODINSTALLER
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#include "lib/file/vfs/vfs.h"
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#include "lib/file/vfs/vfs_path.h"
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#include "lib/os_path.h"
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#include "lib/path.h"
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#include "ps/CStr.h"
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#include <memory>
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#include <vector>
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namespace Script { class Context; }
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/**
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* Install a mod into the mods directory.
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*/
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class CModInstaller
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{
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public:
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enum ModInstallationResult
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{
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SUCCESS,
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FAIL_ON_VFS_MOUNT,
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FAIL_ON_MOD_LOAD,
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FAIL_ON_PARSE_JSON,
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FAIL_ON_EXTRACT_NAME,
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FAIL_ON_MOD_MOVE,
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FAIL_ON_JSON_WRITE,
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FAIL_ON_MOD_COPY
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};
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/**
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* Initialise the mod installer for processing the given mod.
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*
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* @param modsdir path to the data directory that contains mods
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* @param tempdir path to a writable directory for temporary files
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*/
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CModInstaller(const OsPath& modsdir, const OsPath& tempdir);
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~CModInstaller();
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/**
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* Process and unpack the mod.
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* @param mod path of .pyromod/.zip file
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* @param keepFile if true, copy the file, if false move it
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*/
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ModInstallationResult Install(
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const OsPath& mod,
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const std::shared_ptr<Script::Context>& scriptContext,
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bool keepFile);
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/**
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* @return a list of all mods installed so far by this CModInstaller.
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*/
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const std::vector<CStr>& GetInstalledMods() const;
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/**
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* @return whether the path has a mod-like extension.
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*/
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static bool IsDefaultModExtension(const Path& ext)
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{
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return ext == ".pyromod" || ext == ".zip";
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}
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private:
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PIVFS m_VFS;
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OsPath m_ModsDir;
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OsPath m_TempDir;
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VfsPath m_CacheDir;
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std::vector<CStr> m_InstalledMods;
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};
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#endif // INCLUDED_MODINSTALLER
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