Files
0ad/source/gui/Scripting/JSInterface_GUIManager.cpp
T
vyordan ec8b420abc Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

81 lines
2.6 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_GUIManager.h"
#include "gui/CGUI.h"
#include "gui/GUIManager.h"
#include "ps/CStr.h"
#include "ps/VideoMode.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/Interface.h"
#include "scriptinterface/StructuredClone.h"
#include "simulation2/system/Component.h"
#include <js/RootingAPI.h>
#include <js/TypeDecls.h>
#include <js/Value.h>
#include <string>
namespace JSI_GUIManager
{
// Note that the initData argument may only contain clonable data.
// Functions aren't supported for example!
// It returns a promise.
JS::Value OpenChildPage(const Script::Request& rq, const std::wstring& name, JS::HandleValue initData)
{
return g_GUI->OpenChildPage(name, Script::WriteStructuredClone(rq, initData));
}
void SetCursor(const std::wstring& name)
{
g_VideoMode.SetCursor(name);
}
void ResetCursor()
{
g_VideoMode.ResetCursor();
}
bool TemplateExists(const std::string& templateName)
{
return g_GUI->TemplateExists(templateName);
}
CParamNode GetTemplate(const std::string& templateName)
{
return g_GUI->GetTemplate(templateName);
}
void RegisterScriptFunctions(const Script::Request& rq)
{
Script::Function::Register<&OpenChildPage>(rq, "OpenChildPage");
Script::Function::Register<&SetCursor>(rq, "SetCursor");
Script::Function::Register<&ResetCursor>(rq, "ResetCursor");
Script::Function::Register<&TemplateExists>(rq, "TemplateExists");
Script::Function::Register<&GetTemplate>(rq, "GetTemplate");
Script::Function::Register<&CGUI::TryFindObjectByName, &Script::Interface::ObjectFromCBData<CGUI>>(rq, "TryGetGUIObjectByName");
Script::Function::Register<&CGUI::FindObjectByName, &Script::Interface::ObjectFromCBData<CGUI>>(rq, "GetGUIObjectByName");
Script::Function::Register<&CGUI::SetGlobalHotkey, &Script::Interface::ObjectFromCBData<CGUI>>(rq, "SetGlobalHotkey");
Script::Function::Register<&CGUI::UnsetGlobalHotkey, &Script::Interface::ObjectFromCBData<CGUI>>(rq, "UnsetGlobalHotkey");
}
}