mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-20 23:24:16 +00:00
ec8b420abc
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
ScriptContext.* → Context.*
ScriptInterface.* → Interface.*
ScriptRequest.* → Request.*
ScriptEngine.* → Engine.*
ScriptConversions.* → Conversions.*
ScriptExceptions.* → Exceptions.*
ScriptForward.* → ForwardDeclarations.*
ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
ScriptInterface_impl → Interface_impl
ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
macro) by adding them to suppressions-list.txt (these are not caused
by this refactor)
Fixes #7516
81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_GUIManager.h"
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#include "gui/CGUI.h"
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#include "gui/GUIManager.h"
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#include "ps/CStr.h"
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#include "ps/VideoMode.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/Interface.h"
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#include "scriptinterface/StructuredClone.h"
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#include "simulation2/system/Component.h"
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#include <js/RootingAPI.h>
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#include <js/TypeDecls.h>
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#include <js/Value.h>
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#include <string>
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namespace JSI_GUIManager
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{
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// Note that the initData argument may only contain clonable data.
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// Functions aren't supported for example!
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// It returns a promise.
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JS::Value OpenChildPage(const Script::Request& rq, const std::wstring& name, JS::HandleValue initData)
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{
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return g_GUI->OpenChildPage(name, Script::WriteStructuredClone(rq, initData));
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}
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void SetCursor(const std::wstring& name)
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{
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g_VideoMode.SetCursor(name);
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}
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void ResetCursor()
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{
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g_VideoMode.ResetCursor();
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}
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bool TemplateExists(const std::string& templateName)
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{
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return g_GUI->TemplateExists(templateName);
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}
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CParamNode GetTemplate(const std::string& templateName)
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{
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return g_GUI->GetTemplate(templateName);
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}
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void RegisterScriptFunctions(const Script::Request& rq)
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{
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Script::Function::Register<&OpenChildPage>(rq, "OpenChildPage");
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Script::Function::Register<&SetCursor>(rq, "SetCursor");
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Script::Function::Register<&ResetCursor>(rq, "ResetCursor");
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Script::Function::Register<&TemplateExists>(rq, "TemplateExists");
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Script::Function::Register<&GetTemplate>(rq, "GetTemplate");
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Script::Function::Register<&CGUI::TryFindObjectByName, &Script::Interface::ObjectFromCBData<CGUI>>(rq, "TryGetGUIObjectByName");
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Script::Function::Register<&CGUI::FindObjectByName, &Script::Interface::ObjectFromCBData<CGUI>>(rq, "GetGUIObjectByName");
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Script::Function::Register<&CGUI::SetGlobalHotkey, &Script::Interface::ObjectFromCBData<CGUI>>(rq, "SetGlobalHotkey");
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Script::Function::Register<&CGUI::UnsetGlobalHotkey, &Script::Interface::ObjectFromCBData<CGUI>>(rq, "UnsetGlobalHotkey");
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}
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}
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