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eb6f14a82d0ed1c1ed5f6db4e273e4d6f8759bc9
Use prototype = Object.create(parent) instead of prototype = new parent(...) to avoid calling the constructor needlessly (as it is redundant with the base constructor call in the constructor calls the parent constructor). Testfile reference comes from7c2e9027c2, "initial terrible AI player scripts" had it since57e5bb878a, jubot copied it since02ed11ac54, qbot copied it sinceb146f53d7bqbot-wc (later aegis) copied it since45ee419171, aegis copied it sincebcf7115b5c, petra copied it since97afd25171.d23b7deb98used Object.create correctly for new code in aegis that was adopted for petra too in97afd25171. Differential Revision: https://code.wildfiregames.com/D2238 Patch By: Krinkle This was SVN commit r22834.
Update update-workspaces.sh and premake5.lua with the with-system-mozjs45 flag from SpiderMonkey 45 in
64b477625d, refs #4893.
…
Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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