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e6dafe9efc6d748db77294ee184fa2cb31802f64
6aeb5c64deforgot to add a LosIsOffWorld check in ExploreTerritories (aka UpdateTerritoriesLos) and thus marked tiles outside of the world as explored.f5e60157bftransformed the bug into a non-simulation desynchronization, causing rejoined players to see a different score, as they excluded off-world tiles when filling the cache in ResetDerivedData upon rejoin.4a0673e44etransformed the bug into an actual simulation OOS by serializing that map exploration percentage based on that cache. Also tiles at the map border in square maps are not rendered as expected, so this commit hides refs #4267. Differential Revision: https://code.wildfiregames.com/D630 Fixes #4598 Proofread by: Itms Tested By: Imarok This was SVN commit r19790.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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