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e18598cd621fa29d98dd19f01f36dfdff99237e1
7778a7b436 (this.x may not be modified before reading again and sin/cos should not be computed twice).
Extend the tests of rotate in99494251a1to reveal the bug. Add non-static clone functions for vectors (as the static ones were incorrectly removed ine95f4e9744). Math.pow performance is investigated separately, refs P85. Checks and balances by mimo, leper, FeXoR and fatherbushido This was SVN commit r20272.
Fix Vector.js rotate oversight in
7778a7b436 (this.x may not be modified before reading again and sin/cos should not be computed twice).
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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