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e02b402a14bd6bb8defca223b8ff1e242e80af6c
0ad/source/renderer/backend
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vladislavbelov e02b402a14 Uses vertex attribute name only for GLSL. Fixes #6500
This was SVN commit r26799.
2022-04-17 08:00:10 +00:00
..
gl
Uses vertex attribute name only for GLSL. Fixes #6500
2022-04-17 08:00:10 +00:00
vulkan
Moves Vulkan report code to its device to prevent crashing when a GL device is created. Fixes #6270
2022-04-12 06:39:14 +00:00
CompareOp.cpp
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
CompareOp.h
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
Format.h
Removes duplication of backend format in VertexArray usages, optimizes vertex color attribute of quad overlay.
2022-03-08 23:28:31 +00:00
IShaderProgram.h
Moves CShaderProgram to backend and handling via CDeviceCommandContext.
2022-03-14 22:16:14 +00:00
PipelineState.cpp
Moves CShaderProgram to backend and handling via CDeviceCommandContext.
2022-03-14 22:16:14 +00:00
PipelineState.h
Moves CShaderProgram to backend and handling via CDeviceCommandContext.
2022-03-14 22:16:14 +00:00
Sampler.cpp
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
Sampler.h
Moves GL depth comparison function to SamplerDesc.
2022-02-25 20:02:03 +00:00
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