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dfd9560748d6b5c51aa3209c8efdfc257fb63a60
0ad/source/tools/atlas/GameInterface
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vladislavbelov 89c181ded1 Encapsulates information about GL inside device.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4375
This was SVN commit r26072.
2021-12-15 06:43:41 +00:00
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Handlers
Encapsulates information about GL inside device.
2021-12-15 06:43:41 +00:00
ActorViewer.cpp
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ActorViewer.h
Adds header for forward declarations of CStr.
2021-09-09 17:39:08 +00:00
Brushes.cpp
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Brushes.h
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CommandProc.cpp
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CommandProc.h
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DeltaArray.h
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GameLoop.cpp
Moves cursor to VideoMode to draw it via SDL.
2021-09-21 22:44:46 +00:00
GameLoop.h
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InputProcessor.cpp
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InputProcessor.h
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MessagePasser.h
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MessagePasserImpl.cpp
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MessagePasserImpl.h
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Messages.h
Removes windows enumeration on Windows to retrieve HWND taking it from SDL and wxWidgets.
2021-06-06 15:31:55 +00:00
MessagesSetup.h
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Misc.cpp
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Register.cpp
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Shareable.h
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SharedMemory.h
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SharedTypes.h
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SimState.cpp
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SimState.h
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View.cpp
Replaces unclear PreferGLSL by direct renderer backend choice.
2021-12-14 06:34:02 +00:00
View.h
Removes direct GL calls from Atlas bandbox drawing.
2021-10-11 11:30:50 +00:00
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