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vladislavbelov 89c181ded1 Encapsulates information about GL inside device.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4375
This was SVN commit r26072.
2021-12-15 06:43:41 +00:00
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collada
Forbids using more than 64 bones for GPU skinning.
2021-12-13 19:22:27 +00:00
graphics
Replaces unclear PreferGLSL by direct renderer backend choice.
2021-12-14 06:34:02 +00:00
gui
Replaces unclear PreferGLSL by direct renderer backend choice.
2021-12-14 06:34:02 +00:00
i18n
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lib
Encapsulates information about GL inside device.
2021-12-15 06:43:41 +00:00
lobby
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maths
Removes rand function usage from tests to avoid non-uniform distributions.
2021-11-25 17:57:59 +00:00
mocks
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network
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pch
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ps
Encapsulates information about GL inside device.
2021-12-15 06:43:41 +00:00
renderer
Encapsulates information about GL inside device.
2021-12-15 06:43:41 +00:00
rlinterface
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scriptinterface
Drops custom utf16 string implementation (from cdd3317ded), uses C++11 one.
2021-11-29 12:10:41 +00:00
simulation2
Drops custom utf16 string implementation (from cdd3317ded), uses C++11 one.
2021-11-29 12:10:41 +00:00
soundmanager
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third_party
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tools
Encapsulates information about GL inside device.
2021-12-15 06:43:41 +00:00
main.cpp
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test_setup.cpp
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