mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-20 17:27:26 +00:00
50aae8763f
The script assumes glad got cloned into glad subdirectory. This is the case if you follow the procedure outlined in the README, however if you are using system glad or or glad installed via pip this assumption doesn't hold. Therefore relax the requirement on where to get glad from. While at it add shell option errexit and make the script callable from repository root. Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
54 lines
1.6 KiB
Markdown
54 lines
1.6 KiB
Markdown
## Introduction
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This folder contains the files generated by the glad GL loader for the game.
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## Instructions
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Install glad via package manager or pip, for the latter create a venv if
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necessary. Alternatively fetch the glad git repo as outlined below. On
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Windows fetching the git repo is assumed.
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Download glad v2:
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```sh
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git clone https://github.com/Dav1dde/glad.git -b glad2
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```
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Install the python dependencies
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```sh
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cd glad
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pip install -r requirements.txt
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```
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Do not revert the WFG patch in include/glad/gl.h (around line 1765):
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do not add the change reverting it after the generation of the file
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Currently it's automatically applied by running the update-headers script.
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On Windows you need to run it under Git Bash or with the `patch` program in PATH.
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Build the source files for all four backends with their respective extensions
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- GL
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```sh
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python -m glad --api="gl:core=2.1" --extensions="../extensions/gl.txt" --out-path="../" c
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```
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- GLES2
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```sh
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python -m glad --api="gles2=2.0" --extensions="../extensions/gles2.txt" --out-path="../" c
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```
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- GLX
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```sh
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python -m glad --api="glx=1.4" --extensions="../extensions/glx.txt" --out-path="../" c
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```
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- WGL
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```sh
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python -m glad --api="wgl=1.0" --extensions="../extensions/wgl.txt" --out-path="../" c
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```
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- EGL
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```sh
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python -m glad --api="egl=1.5" --extensions="../extensions/egl.txt" --out-path="../" c
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```
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- Vulkan
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```sh
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python -m glad --api="vulkan=1.1" --extensions="../extensions/vulkan.txt" --out-path="../" c
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```
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Rename all files to .cpp to prevent compilation warnings
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