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db5d4bb5f104f4fd02b4f295f5f4cf0fc8761aca
- Remove JSVAL_ZERO and JSVAL_NULL https://bugzilla.mozilla.org/show_bug.cgi?id=1177825 - Remove *_TO_JSVAL https://bugzilla.mozilla.org/show_bug.cgi?id=1177892 - Drop support for parent object in the deserializer https://bugzilla.mozilla.org/show_bug.cgi?id=1136345, https://bugzilla.mozilla.org/show_bug.cgi?id=805052 - Correctly use boolean values in JS::RuntimeOptionsRef - Use JS_FN instead of JS_FS: in future versions, JS_FS is not public because it isn't supposed to be used in JSAPI code - Allow to select flags for global objects, and correctly mark progress bars in the loading screen as not readonly+permanent - Remove empty JSI_props in IGUIObject Reviewed By: wraitii, elexis Differential Revision: https://code.wildfiregames.com/D1716 This was SVN commit r22052.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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