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wraitii 65fcd66556 Update precompiled headers to improve build times.
Expect a 10-25% build time improvement.

Original Patch By: Angen
Reviewed By: Angen
References #5038

Differential Revision: https://code.wildfiregames.com/D1333
This was SVN commit r22303.
2019-05-26 07:21:12 +00:00
..
CmpPtr.cpp
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CmpPtr.h
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Component.h
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ComponentManager.cpp
Early-exit when destroying invalid entities (INVALID_ENTITY, already destroyed…)
2019-05-25 15:59:43 +00:00
ComponentManager.h
Early-exit when destroying invalid entities (INVALID_ENTITY, already destroyed…)
2019-05-25 15:59:43 +00:00
ComponentManagerSerialization.cpp
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Components.h
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ComponentTest.h
Update precompiled headers to improve build times.
2019-05-26 07:21:12 +00:00
DynamicSubscription.cpp
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DynamicSubscription.h
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Entity.h
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EntityMap.h
Revert b56f7f39d4 as it triggers an assertion failure.
2019-01-05 22:38:00 +00:00
IComponent.cpp
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IComponent.h
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Interface.h
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InterfaceScripted.h
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LocalTurnManager.cpp
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LocalTurnManager.h
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Message.h
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ParamNode.cpp
Add "mul_round" op to template parsing to support multiplying-then-rounding.
2019-01-02 14:46:17 +00:00
ParamNode.h
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ReplayTurnManager.cpp
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ReplayTurnManager.h
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SimContext.cpp
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SimContext.h
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TurnManager.cpp
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TurnManager.h
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